What is it?
Legacy of the Elder Star is a side-scrolling shooter in the tradition of Gradius and R-Type. You play as the Cosmonaut, an eternal cosmic hero who must fight the robotic Infinite Legion to rekindle a dying star.
There are two unique mechanics that set the game apart:
- You control the Cosmonaut with 1:1 mouse movement. That grants a speed and precision of control you can't get from a thumbstick, and we make use of it with special attacks like the star dash, where you click and drag through enemies to destroy whole patterns in a single, graceful gesture.
- Our gameplay sequences are procedurally composed. Note that I didn't say procedurally generated. Every enemy pattern is hand-authored, but we randomize their selection each time you run a stage. You can still get a feel for each stage's unique gameplay style and assortment of patterns, but you never know exactly what's going to happen next, which keeps things fresh for much longer than your traditional shmup.
Ok, devlog time!
Earlier today I posted a
big ol' update on our progress during November. It included stuff like our new battleship boss:
Our new stage 2 environment:
Our new carrier boss, which is cool in that it doesn't actually have any guns at all; it fights entirely by spawning randomized waves of enemies and throwing in a really aggressive ramming attack from time to time:
In the full post on our site there's also a preview of a new music track which AFAIK I can't embed here (Soundcloud?) and a couple other things.
Oh, and our biggest news: we recently applied to show at MAGFest in February and we've passed the first round of judging and just submitted a playable build for the second/final round! Fingers crossed that we'll get a booth there, because that'll probably be right around the time we actually launch the final game and that would be an amazing launch opportunity. \o/
Right now I'm researching whether or not it makes sense to partner with a publisher, and if so, who. I started a reddit thread about it which has already gotten some good replies. I'd love to hear from any of you about it, and some of you might find the discussion over on reddit interesting too.