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Oh hey, that reddit thread was you! Nice!

A mouse controlled shooter sounds really cool; I can't wait to see what comes out of it! And I'm sure I'm not the only one to say that this is something that seems like it could be translated to mobile pretty easily. Should you? I don't know. But I bet you could.

(+1)

The original prototype was actually on iOS, and the control scheme over there works great (aside from a certain amount of touch occlusion, but that's unavoidable with continuous-input mobile games). I chose to launch on desktop first, though, because as an unknown dev with an unknown game I see a better chance of reaching a market and making money there than on mobile, where it all seems to be about huge advertising budgets nowadays.

Once (if) the game gets a little bit popular on desktop, a mobile port will be on the table for sure. I'd also really like to hit consoles, but I haven't figured out yet how to translate the 1:1 mouse controls over to a thumbstick in a legitimately playable way. I'm sure I'll figure it out eventually, but solving that problem just isn't very high on the priority list yet.