Peasant Knight is like a love ballad to gamedev. For a few months before I began making this game I was doing a lot of raw programming. I was getting increasingly bored, and felt like I was stalling. So, I decided to make an enjoyable game that's not a big challenge to code, and to actually finish it!
Peasant Knight is a puzzle-platformer. With a twist. You're relentlessly dashing into the face of danger, namely traps like suddenly erupting flame pits. You can only go forward! Or stop.
The game challenges your muscle memory and eye-hand coordination, but I want most of the thrill to come from solving levels, each level is like a complex machine of traps that you need to grasp and navigate through.
About this devlog
As development progresses I will be often writing updates that will discuss the technical and design challenges I will have faced. It's what I enjoy the most in other peoples' devlogs, so I'll make sure mine is worthwhile in that respect.
I also started a devlog on TIG, but I really like the itch forums so I don't know what I want anymore. On the one hand it sucks to have two devlogs, but on the other hand it's really hard to choose... For the time being both devlogs will be updated simultaneously.
Things to come
- Local multiplayer (wip)
- In-game level editor (wip)
- In-game level sharing (wip)
- More traps
- Release on 3DS and Steam
- Release on Android and iOS
Upping the difficulty a bit.
Soothing clouds :)