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When It Hits the Fan | 2d Top Down Shooter

A topic by Yomic created Dec 01, 2015 Views: 2,287 Replies: 4
Viewing posts 1 to 3
(3 edits) (+18)

When It Hits the Fan is a 2d action arcade shoot 'em up for PC and arcade. It features four apocalypse scenarios happening all at once: Zombie invasion, robot (AI) going out of control, demons crawling the Earth, and Aliens invading!

2 Player co-op is ready to play as well for the demo!

Download the demo at When It Hits the Fan Demo Page

Basic Features:

  • 4 Zones (City, Laboratory, Underground/Hell, and Alien Spaceship)
  • 8 Weapons (Handgun, Double Handgun, Shotgun, Machine gun, Grenade Launcher, Flamethrower, Laser pistol, and Laser cannon)
  • Various power-ups (Chainsaw, Invincibility cloak, Force shield, protective cross…)
  • Many enemies (zombies, irradiated cockroaches, out of control robots, demon imps and devils, alien brutes, and more!)

Social Media:
Twitter: or


Low quality (gif) 2 player action

2 Player Co-op Hype (gif)

Robot attack (webm)

Flamethrower and Grenade Launcher

2 Player Local Co-op! (static)

Future Plans and percentage gauge:
0% - Initial concept
10% - Playable content with placeholder graphics
20% - Roam-able levels and actual art being placed into the game
30% - Level 1 mostly complete
40% - Level 1 complete/Demo release
50% - Kickstarter/Greenlight ready (after polishing demo from feedback)!
60% - Level 2 complete
70% - Level 3 complete
80% - Level 4 complete
90% - Polish
100% - Testing/Testing/Testing/Bug-squashing
110% - Release on Steam,, and arcade machines! (We are here, game is complete!)

Next post and future updates will be a list of bugfixes and features added.


New bugfixes and features for 0.3.1a (not yet in the demo):
* Began adding laser cannon
* Refactored Bullets object to be more organized (making room for uniqueness of laser cannon "Bullet")
* Made a global speed modifier for possibly increasing the game's speed for difficulty increase


The core gameplay works, but I think the main issue is with the game feel

  • There is no walking animation, so it feels like your character is sliding/hovering over the ground.
  • There is no death animation. You shoot an enemy, it magically disappears, a (nice) particle effect appears and then a corpse magically appears.
  • I encourage you to see this conference from the designer of Vlambeer. It is called the Art of Screenshake and it talks precisely about game feel.

I was shown this talk a long time ago and have been looking for it ever since. Thank you so much!

(1 edit)

Glad I could help :)

If you liked it, you might also want to watch Juice it or Lose it