Thanks for the reports!
- I'll play with the archer projectile a bit
- At the moment, you're right. The energy mechanic is mostly a convenience as it's currently implemented. I might have to do something different with it
- Walljumps are currently better in the development build. If you are merely next to a wall by 1px, you will be able to jump against it even if you aren't pushing towards this. MMX had the mechanic this way so I emulated that. It's still not 1 to 1 with X because X has an animation delay and Alphaman currently does not so I'll get some more opinions after this tweak.
- I'll check out the holy water stuff, thanks
- I believe I have fixed the delta issue in the dev build, I'll get some others to test it and test it without vsync.