Ah, I see. Which routes did you feel this way about in particular without going into spoilers. If you want to include spoilers, feel free to DM me with the Patreon DM feature. There's certainly time to flesh things out further for character you may be seeing this issue with that. Still note that all of the stories aren't completely and only Sera, Aria, and Clover have act 3's (out of 4) right now and a lot of the more emotional things occur in acts 3 and 4
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Considering that it's just a demo right now, there are currently no scenes I would consider "love" scenes between the main character and any of the 5 main heroines. The demo also only covers days 1 through 4 and the full visual novel will cover a time span of the entire school year (from Fall to Spring) giving plenty of time for character development. If you're interested in an unfinished version with more content (act 2 for all characters and act 3 of 4 for two of them), you can check it out on the Patreon under the $15 tier or wait for the full version to come out!
I re-uploaded it with the name "Alphaman PortMaster (no steam) (linux) 1.0.9.zip" Hope that helps. The only Linux device I have right now is a SteamDeck and a raspberry pi 2. Let me know if you need anything else. Sorry for the delay in posting too, I need to set up e-mail notifications for messages on itch...
Okay, I went through and edited out all of the Steam related code I could find and recompiled it for Godot 3.2.3 stable. It should be available as a separate download for people who have bought the game already and the version in game should show 1.0.9. (Also fixed a bug related to holy water shot that might be present in other versions). Let me know how it goes!
Okay, I think I may be dumb, but I found a note in my Godot versions folder called "WHICH VERSION" that says "Alphaman is currently using Godot 3.2.3 64-bit." So... try again with that version?
If this doesn't work, I'll have to find some time to make it more accessible with a non-steam executable or something.
Yeah, sure. I'll probably open source it one day anyways along with When It Hits the Fan, so I'm not particularly attached to it.
SavedData.gd - https://pastebin.com/maDe5TNL - Yes, I know it has the password for the save file; No, I don't care if hack their own local save files
AudioManager.gd - https://pastebin.com/bkq7YzWR
LogoScreen.gd - https://pastebin.com/p2X7jYG0
Hmm, Alphaman was developed with a specificly compiled version of Godot 3.1.1 with GodotSteam by Gramps. If you're using a non-GodotSteam version, it's definitely not going to work.
This is the Add on in question: https://github.com/GodotSteam/GodotSteam
Though, I'm not sure if you can find the original compile for it there. You should just use the version of Godot(Steam) that comes with the download. Hopefully I'm understanding your issue correctly.
I'm sorry for the late reply, but anyone can enter the discord server. You can find the link on our official Twitter/X account: @WholesomeMGA. The early demo tier or any amount that totals over $15 will guarantee you a key, so long as that total is attached to an account that has the same email address (like Patreon or itch.io donations).
Great perspective, and even in Eva's case, the succubi in the WMGA world aren't even actually demons! More will be expounded upon than in the full route, but there is a lot to be said about perceptions of these types of characters. Even in D&D where they are born as natural creatures with free will, surely a good and just God would not damn them due to the location and race of their birth origin. You are right in saying that actual demons did have a choice at one time and chose to become demons, however. Those creatures ARE irredeemable in their once and eternal choice
Thanks for the comment! As the game goes on, both Eva and Sera will expound upon their Catholic and Baptist views, and the same will be true for the other girls. As for Clover, she's not a denomination for very specific reasons and concerns of her own. Don't worry, it's all planned out! Not sure why Father John would give such vibes since he's a very genuinely caring person. It could be that it's hard to find someone so straightforwardly caring, but there it is.
Thanks for the further update! Yeah, the Catholic view heavily affirms moral objectivity because without objectivity ideals will ultimately conflict and truths can become untruths. You're not wrong that sympathy for others is good, hence why the ultimate rules preached by Jesus were "Love God and Love others" including your enemies. Keep me up to date if you continue!
Speaking of a main trailer theme:
I think as I get closer to an actual release and have more content to show off in a more full trailer, I can get a more full main theme going based on the already present le motifs going on between tracks. The music in game is only 1/3rd of what's planned anyways so hopefully later more complete sections of the games will inspire emotion and connection to the game
Thanks for the honest review! As for not agreeing with stuff, that's okay as long as you still like the rest! I read plenty of VNs whose philosophies I may not agree with, but get what it's going for. So long as it doesn't seem like I'm trying to push it down anyone's throat!
Gabe does seem to come across as a blank slate, but that's part of the intention. He's a weak Catholic, but that might not be apparent to most people at first glance. I also need him to be somewhere in the middle to able to relate to the wide variety of interests such as gaming to basketball and martial arts, etc. I'm sure there's room for me to do better at least.
It's a shame you don't like the music. That's one of my favorite things to direct musicians on. It could be that it's too safe, but I made sure to put in examples similar to other works that I enjoyed to make sure to fit the themes for different directions of the game. Maybe once I get unique character themes in, it'll have more personality?
I'd highly recommend Earthsea as LeGuin has been a great fantasy author. I'm sure I would like Ender series and perhaps Atwood.
Hope to hear more opinions when you and your friend finish!
>If there is one thing I would like every player to understand, it’s that in this game there is no time pressure.
If that's the case, then I think the issue is play impatience rather than the players thinking they'll run out of time. Have something else increase the speed at which you can generate new members of your army instead of waiting around. Or at least something along those lines
Thanks for the fanart! I won't ever encourage unwholesome art of the game because I'm genuinely against it for the same reasons I'm making the game wholesome in the first place. My policy is "if it's posted here or anywhere I have control over, I'm taking it down, but don't have control elsewhere so I'll let it be because I know pursuing it won't do any good."
Either way, I'll check out your game later as thanks!
Played once through for a bit and didn't see what the ultimate goal was until the end when it mentioned taking down the enemy castle. I'm not sure of the exact strategy I was supposed to use except wait until I have enough of the weak little guys to bum rush bigger targets and use them as meat shields for the witch king? Since the witch king couldn't heal (from what I could see) I didn't want to risk him too much or wait too long so I just went around killing random things.
The second time through I tried creating an envoy which didn't seem worth it because they can't attack and it sacrifices 1/5th of your hp. Might not be my kind of game unless it has a slower learning curve with less waiting for units, but I certainly see where it can go in the future with this base system!





