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Nope, no errors.
However, I've narrowed the issue down to the CRT shader. Disabling that makes the game work. It' odd, though, I've never had problems with shaders before (in Godot or anywhere else), and it displays fine in the editor. Anyway, I was able to play the game now... You should probably have dropped that countdown, it just adds to the frustration of a game over having to wait so long before you can try again, with such a difficult game. I'd probably had the patience to try a little harder if it wasn't for that :P
@pigdev Thanks for the feedback. Very happy to hear you could learn something from my messy code! ^_^ As for the walkspeed... it's intentionally slow initially since it's one of the things you'll find upgrades for during the game. But you have a point, it's not very fun to walk around the dungeon in the beginning when you're so slow.
Superpowers looks really nice, indeed! Just a quick question, since I'm not all too familiar with Three.js... It Three used for 2d as well? And, more importantly, will Superpowers games (created with the "default" engine or whatever you'd call it) run without WebGL, using only canvas?