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Nallebeorn

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Congratulations! :D

Nope, no errors.

However, I've narrowed the issue down to the CRT shader. Disabling that makes the game work. It' odd, though, I've never had problems with shaders before (in Godot or anywhere else), and it displays fine in the editor. Anyway, I was able to play the game now... You should probably have dropped that countdown, it just adds to the frustration of a game over having to wait so long before you can try again, with such a difficult game. I'd probably had the patience to try a little harder if it wasn't for that :P

Pressing space it *sounds* like I've started the game, but all I see is a noisy line near the bottom of the screen.

It doesn't seem to work...? I only get a black screen + audio, with both the (Windows) binary and the source (with Godot 2.1)

Great game! Slightly annoying how you have to go through the intro animation again every time you die, though.

I don't seem able to restart after a game over... It just shows the game over screen again instead of starting the game.

Is that Star Wars music played on game over? :D

@pigdev Thanks for the feedback. Very happy to hear you could learn something from my messy code! ^_^ As for the walkspeed... it's intentionally slow initially since it's one of the things you'll find upgrades for during the game. But you have a point, it's not very fun to walk around the dungeon in the beginning when you're so slow.

That was a close call! :)

Really? That's really nice to here, thank you!

Thanks! This wasn't my very first game, though, only my first using the Godot engine =) I sure learned a lot, though!

Superpowers looks really nice, indeed! Just a quick question, since I'm not all too familiar with Three.js... It Three used for 2d as well? And, more importantly, will Superpowers games (created with the "default" engine or whatever you'd call it) run without WebGL, using only canvas?