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(+1)

Superpowers looks pretty cool on its own, but modding it into an editor for other engines has me really intrigued. Do you think someone could make it worth with LÖVE? Because if so, then that is my new goal in life.

(+2)

Yes, most definitely. The browser couldn't start your native Lua interpreter directly because of security restrictions but it should totally work when using the Superpowers app. When running the project, you'd call out to LOVE.exe or whatever and point it at the exported game.

We'll be putting out some example "systems" (that's how we call project types in the codebase) and documentation in the next few weeks. I might do a very basic LÖVE one, seems like a great fit!

(+1)

Extremely interested in this! Not that I don't think the Superpowers engine is great but the idea of being able to use the same tools cross engine when/if needed, sounds amazing! Just wanted to throw out there that I am interested in this and would love to see how you would implement this for other Engines!