It looks like the game is being updated right now
Recent community posts
Further questions: are you running the app on Windows? Is there any unusual CPU usage going on while the app is downloading? Windows 10 ships with anti-malware mechanisms that slow down all apps by default :( (But it doesn't usually impact download speed, 15kb/s is *really* slow and nothing the app does explains that).
The "Download this game" button already allows players to support you by donating :) No need to add a separate $1 purchase tier. The wording on web games (like The Last Hope) is different, but it's the same dialog.
Try clicking "Download this game" on https://gghf.itch.io/tot, you'll see it prompts people for donations!
The target is: user/game:platform
In your case, the correct target would be creativeoven/gladiators-of-the-arena-:windows-beta
However, I recommend stripping the last (-) from the project URL (in 'Edit game' page) so that it becomes creativeoven/gladiators-of-the-arena:windows-beta :)
Can you post your app log? Open Preferences in itch app, expand 'Advanced' section, click 'Open app log'
I've never seen the app do that (and I have a very similar setup: Win10, 16GB ram, nVidia card), sorry you're having trouble with it :(
Also, can you expand on "lock up" ? What happens exactly?
Run the app, wait for it to "lock up" again
- Note down the time it happened (hour/minute/second)
- Copy/paste the app log and post it here
Maybe we can find out if the app is doing something particular when your pc is locking up.
Also of interest: are you running any antivirus software?
So let's review a few things:
- The file is named itchSetup.exe and weights around 60MB?
- When double-clicking it, you see an "itch" splashscreen for a few seconds?
- Are you running any anti-virus software?
- Can you look in your tray icon area if there's the itch logo? (a white controller slightly slanted)
Those all sound like good problems to have! (And good suggestions to solve them!)
I'll work on that next - please bear with me while I finish the patch optimization stuff I have in the pipeline, it's quite complex and I would like to ship it & be done with it before I focus on something else.
Thanks a lot for the kind words and I hope to be able to ship these features your way really soon :)
Hey, just answered to your github issue as well :)
The "scope" parameter is just the "name", "path", or "args" parameter for actions. See this file for example: https://github.com/fasterthanlime/sample-evil-app/...
To test your manifest file, you'll have to push a build of your game to itch.io - ideally, using https://itch.io/docs/butler/ - so that you can push any changes quickly instead of having to reupload the whole thing.
Then, simply install and launch your game from the itch app. You can open the game's "event log" (which contains information about problems with the manifest, among other things) by right-clicking the game's tab, opening "View log":
It's possible - you can simply generate download keys for your testers.
If you're talking about pages protected by a password - that's pending, it'll land in the stable version of the app soon(TM).
Those would be the games you install :)
You can add another install location in Preferences, and set it as default so that newly installed games go to that location instead of AppData\Roaming.
Both needed, and both not malware at all.
This page explains what butler does and where its source code is: https://itch.io/docs/itch/installing/dependencies....
Similarly, dllassert is open-source, here's its code: https://github.com/itchio/dllassert
It would be extra nice if you could submit these as false positives to Webroot - if not, please tell me, I'll do it. Thanks!
I just installed the full version of TinyGom Racing with itch v22.2.0 and was able to launch it without any issues - both with and without the sandbox. Can you paste the contents of the file that opens when you click "Investigate problem" ?