anyone know?
An Oceanic Survival Game · By
I was playing recently and I dropped into the water to fight the shark. I was going to get some shark meat but i also wanted to see how much damage the shark and how fast. So I stayed close to a corner of three foundations. When I killed the shark I glitched into the foundation behind me. I tried to break the foundation but as I was in the water it was to hard with the floating effect. So I died of fatigue and was pretty annoyed because I had accomplished a lot in that save. So I would love if this was fixed <3
Hi there,
Just downloaded today (Win x64), and have been encountering a recurring bug where the game will just crash randomly. The only way I can rectify it is by force quitting the game. Whilst crashed, the game still seems to be playing (I can open inventory, use the hook etc.), but the screen is just frozen so I can't see anything that's happening. Sometimes it'll happen after 5 mins, sometimes after 30 seconds, meaning so far I haven't been able to make any significant progress as I'm not saving every few minutes. Here's my output log in case you need it: http://pastebin.com/BHd9AeSR
Cheers!
I'm also having this problem. The water flashes multiple different colors when you're moving. It doesn't seem to happen for me when you pause the game or hold still, but it's still a pretty obvious issue. Here's a screenshot if it helps: http://imgur.com/YDbB2Aq
Consistent, non-recoverable freezing when building rafts that have "bridges" to the corners of the shark's normal path. Most likely has to do with shark AI path finding becoming broken from too many obstructions. Attaching a save file I designed to exacerbate the glitch to the point where the crashing is extremely consistent (frequently within 10 seconds, occasionally within 30, never takes more than 60 seconds to crash)
Save was made exclusively on V1.04, no file editing or glitches were used to get the game to this state
http://ge.tt/9TXQsSi2
I confirmed the same thing happens on newer, smaller saves that only have bridges built to those areas, but was unable to keep a save file due to the consistency of the freezing.
EDIT: Just saw V1.05 was released. Checked the same save file using V1.05 without changing anything else, and it still happens.
version 1.05
I just came here to report this same thing. I've got screenshots:
Built foundation out to them and a few items i was able to reel in a few. Went back to my main raft, turned around and most had depawned but a second later a new group of stuff spawned and immediately got stuck.
Not ALL are getting stuck. Most is still going through normal.
Hello. I had a glitch where the shark attacked through my raft and started biting a net. It started because I was standing in a net by accident and the shark started attacking me, when I moved out of the way, he swam through the raft and started biting.
Screen shot: http://tinypic.com/r/2lue7nk/9
Also, not sure if this is a glitch or intended... But you can no longer fall into nets, but the game still considered you inside because your get fatigued and the shark can attack.
Thank you.
Then I'm very glad to have helped! It's most noticeable with barrels since they clip through the raft, though it happens to all items; I've seen thatch pop into a net I was standing by and get stuck out in the water until I harvested it. Also, the items won't necessarily go to the net in their lane; they can go to any net regardless of location. I have not tested with nets behind one another, only those in the same row. I'm not sure if player location is key to this bug happening, either; my raft is much bigger now, and even when I'm relatively far from my item nets, I'll have bugged items in them. I think I have less overall, but again, I haven't tested this.
Thanks for the active work, I'm looking forward to the future of this game.
i am having the same issue, what did u do to fix it?
https://www.facebook.com/100008041936667/videos/1838968759714504/?l=1653952497462630378
Downloading Bug - unsure if this is in relation to Raft Dev's end, its defiantly not related to the game, but when ever i try to download, it fail's download, and if i attempt to retry the download it says 'Failed - Forbidden' so i have to start the download from the start, and just for it to fail again, i can see why it does this, as the download token key expires, i have tried downloading update 1.05, 7 times now, and the same result, i also cant use my download manager to download the game as it says, 407 HTTP error, as stated i doubt that this is Raft Devs issue, i believe its to do with Itch's downloading system, have tried Win32 version once and Win64 6 times, with still no avail, any point in the right direction would be great. :)
A couple of things in V1.05. One, for some reason, after a brief period of time of playing the game, I see many resources that are stuck/piled up in one line(presumably at what would normally be their spawn points) that are not moving, nor capable of being picked up when I approach these objects. Secondly, after crashing from the game many times(probably due to noticeable lag and me doing something) I ended up losing my stuff from the chests, while the food that were left on the cooking stations and water purifiers disappeared, despite the fact that the food that I cooked(and the things in the treasure) was there when I saved. Is it possible for these problem to be fixed?
Thanks for your time!
Gunguir
is this a bug? sorry for poor potato quality.
https://www.facebook.com/100008041936667/videos/1838968759714504/?l=1653952497462630378
Been playing the game a few days now and want to say it's great, and great job.
One small issue I've noticed is that the new update 1.05 seems really resource heavy all of a sudden (I'm running an r9 390 and the fps counter varies between 1-14fps on highest settings). Could just be to do with the updated water but thought I'd pass it along?
There is a pretty basic issue here with the hand model disappearing when the spear is equipped, this happens when you look on line with the horizon and pan the camera left or right with the spear equipped. This bug doesn't seem to happen with other items thankfully. A second issue within this video is the fact that i was receiving almost no floating debris, this continued for the rest of the play through until I eventually died from starvation because of this issue. I hope issues like these can be easily fixed in a future update as I have really enjoyed this game so far and see that it shows great potential, keep up the good work guys!
V1.04 was working without any problems .. But now 1.05 with the new water texture i get this and i cant play the game !
i found that the problem has something to do with AMD Graphic card because when i tried it with Intel card the problem wasn't there .. but the Intel card isn't strong enough so i have to use the AMD .. PLEASE Fix this .
[img][/img]
OOoooo... Ooooo! I didn't notice this but I'll have to test it out. Quite a few of us have been reporting items stuck along the spawn point. Some others are reporting invisible items in the nets. I wonder if these are related now. Perhaps items getting caught in the nets are having their visuals spring back to the spawnpoint but the reason why they can't be picked up is because they are actually in the nets! I remember after building my bridge out to the stuck items that I came back to my raft and next time I looked all the stuck stuff was gone. Maybe that's because I had emptied my nets! Must go test this out!
I can't figure out how to search these threads, so if this has been posted before, my apologies.
I'm fairly convinced this isn't a bug related to my hardware, but here's my information, just the same:
When crafting: If the material has more than one stack and the first stack in the inventory has less than the amount needed for the item being crafted, the smaller stack will be deducted, as well as the full amount from the next stack in the inventory.
Example: I want to craft a chest, so I'll need 8 planks and 10 scrap. In my inventory, I have two full stacks of planks, and a stack of 5 scrap as well as a full stack of scrap, in that order. When I have crafted the chest, I'll have a stack of 2 planks as well as a full stack, and I'll have no scrap left. If I make another chest, where the full stack is before the half stack, only the full stack will be deducted.
Smaller example: I want to craft a rope, which takes 2 thatch. I have a single thatch, as well as a full stack of thatch in my inventory. When I've crafted 1 rope, I'll have a stack of 8 thatch left. Same as above, if the full stack is in front of the single thatch, there is no problem.
How to reproduce: Just put a stack that contains less than you need for an item you want to craft in front of a stack that has the needed amount or more.
I have had the exact same thing, i actually came here to report it but i see you beat me too it. Ive noticed it mainly with the chests and the scrap used to make them. I had 27 scrap on me at one point, i made a chest and ended up with 0, not sure what caused it to use 2 full stacks as well as stack of 7.
I apologise if this bug was already found
There's this bug where when you craft any item, it will consume extra unnecessary materials only if you have 2 slots or more of the required material needed to craft that item. Here's how the bug occurs: If Slot A is full (max. 10) and Slot B contains less than the amount required to craft the item, crafting the item will make the game ignore Slot B and instead subtract the required materials from Slot A, at the same time consuming Slot B.
Imagine this scenario: I want to craft a nail, which requires 3 scrap metal. I have 2 slots of scrap metal – one is full (slot A), the other contains only 1 (slot B), so total 11 scrap metal.
By crafting the nail, the game ignores the slot B, since it contains less than the required material, and at the same time consumes it, then subtracts the amount required from slot A. Thus I will have only 7 scrap metal left.
Another scenario: I wanna craft a spear which requires 4 scrap metal. I have 13 scrap metal in total so I will have 1 slot with a full stack of 10 and another slot containing 3.
By crafting the spear, since the slot containing 3 has less than the amount required (4), the game will ignore and consume it and then subtract the amount required from the full stack. Thus I will have only 6 scrap metal left.
I've tested this bug with the spear, hatchet, rope, empty tin can and the nail and it produced above result. I assume that this bug applies to all other items as well.
Edit1: version 1.05
Edit2: This bug was present in the previous version as well.
Oh my bad! i'm new to this community and i can't find a way to navigate efficiently through the sea of bug reports. i saw your post and you explained the occurrence of the bug better than i did.
I switched the stacks around and yes it did solve the problem. However, it can be as you mentioned quite annoying. I tried this in Version 1.04 on my MacBook. I'm unable to use my windows computer at the moment but I assume it works too since it worked on yours (:
[img][img]
@Raft Developer .. Here is a suggestion to fix this problem .. :
try to upload the same game files/update but with the old water texture (the one from v1.04) for us to try .. just the file that contain the water texture so we can replace the one we have now .. that might fix it . cuz i think the "new water" is the problem here.
First off, I absolutley LOVE this game! I searched for this problem and surprisingly did not see it:
My game crashes CONSTANTLY. [I have the windows 64bit version, i guess ill try the 32 bit]
Sometimes when this happens, I log back in and then all of my croplots are empty along with my chests
Also:
Sometimes items are in the nets but do not physically appear
There are items that are visible in the distance, but I am not able to pick up
I've run into a bug where sometimes when I log back in all of my stored items are gone. Anything in a chest, a crop plot (including trees), a cooking apparatus (any food I was cooking and any tin cans I had in water purifiers), etc. It keeps all of the items in my inventory and in the nets (I think), as well as any objects I've placed or structures I've built, but nothing else.
Am I supposed to read all ~600 posts in this thread before I make a post myself, or should I actually tell the developers the problem I'm having? The only ones I saw similar to mine involved game crashes, and my game never crashed, it just happened randomly. Seems different enough to me. If this exact thing has been reported before, I'm sorry. But, it's way too difficult to go through and find another post exactly like mine, when I can just post it myself.
When you build water in the water, hit when the construction of the raft, you will be in the water and wood law can not come out, NO.2press the space bar is useless. You can't cut with an axe. This is the v1.05 of bug. and v1.04 is the point that sharks are entities? So he will take you to the top, the raft in the water sector is stuck on the raft and, as picture 1 shows.NO.1
当你在水中建造伐,击一下当建造完筏,你就会介于水和,木法中无法出来NO.2,按空格键也没用。用斧头砍也砍不了。这个是v1.05的bug.还有就是v1.04点是鲨鱼是实体吗?所以说他会把你顶到,木筏界于水中也就是卡在了与筏里,图片1显示的NO.1
Merhaba. Öncelikle ingilizcem iyi olmadığı için türkçe yazıyorum. Oyunda oluşan bir bug sıkıntısı var. Belli bir süre sonra "e" tuşuna basılmıyor ağdan nesne çekerken. Takılıp kalıyor orada nesneler. Her oyunumda belli bir süre sonra oluyor. Bu arada oyunu çok sevdim onu da belirtmek isterim. Saygılarımla
Hi,
First of all, thanks for the game, it is really awesome!
I noticed, that sometimes there items in the water that do not flow towards the raft. I've built foundations so I can reach these items, but I can not pick them up. There are items that flow towards the raft in the meantime, so items flow next to the items stuck in the water.
Thanks, and keep on beeing awesome!
Blian
Why are all the updates for windows! Im on a mac and I'm starting a youtube channel and the chests don't save so if i do work off camera i come back and say "hey guys I've been doing work off camera and theres lots of stuff in the chests" i look in the chests theres nothing in there!!!!! please update for mac.
I started playing raft and there were no problems until i got to the title screen, there were red, green, and blue squares just flashing up everywhere on the screen, i went into a world to see if it was just a problem with the title screen but no it was still happening so i hit the escape key to open the escape menu and the RGB lights stopped so i went out of the escape menu but it kept going so i messed with the graphics settings for a little but it was still happening. :-( i would love if this was fixed
this is a link to a picture of what my title screen looked like.
I had both Raft 1.04 and 1.05 installed, I had a main save file on 1.04 and it worked perfectly fine in 1.05, until I tried to play it again on 1.04 which didn't load then kicked me back to the main menu, and re-named it to Oldversion-(my save files name). I can understand this but when I tried to play the same file in 1.05 again it has the Oldversion name and I'm unable to play it. This is a shame because I put I decent amount of time into building the raft and now I can't load the save file at all :C
someone made copies of your game and is cashing in on it with tons of ads.
i don't know if you can do anything about it legally, but i taught i'd post it here since it might be a concern and you seem to hawk eye bug reports :)
Hi , i've recently noticed that when you stand on the edge of the raft or on the edge of a net , the shark picks up and attacks you even if your not in the water , unfortunately I Don't have video proof of screenshots but I also saw that when the shark tries to attack he actually hurts.
I also wanted to point out as a future idea , Could you add a red effect around the screen when we are low health or take damage? because when the shark is attacking it's hard to tell if you lose health unless you look at your health bar..
Thanks !
When you build water in the water, hit when the construction of the raft, you will be in the water and wood law can not come out, NO.2press the space bar is useless. You can't cut with an axe. This is the v1.05 of bug. and v1.04 is the point that sharks are entities? So he will take you to the top, the raft in the water sector is stuck on the raft and, as picture 1 shows.NO.1
Want to tell the production team is that the game has a serious bug is that players can easily be stuck in the raft method for the reason that do not want to, with an ax cut is not enough, the bug exists in v0.14-0.15
hello raft team i have seen a glitch with you might or might not already know about ,when you have the hammer for making a floor/foundation thingy you can walk on air basically if that makes any sense and when you try to walk up the stairs your path is blocked. <3 ( same glitch its properly because it thinks its already solid lol )
I ran into a bug where my character will pull the hook out of the water, only to drop it immediatly afterwards despite me not clicking. I then have to reel it back in and hope it doesn't do this again. This can be annoying as he can even do this while I'm charging up a throw, resulting in me throwing the hook at half the power I needed. It once even set me back quite a bit, as it prevented me from pulling out my spear, allowing the shark to destroy my water purifier. Other than that, I really like the game and its alot of fun!
I'm not sure if this is a bug or not, but the game is extremely laggy for me. I turned down the water graphics as low as they could go, and turned off the sun beams in the options, but the game still never gets about 12FPS, despite setting the game to run on the fastest possible setting on starting up the game. Is there something I could do to help speed the game up a bit?
Im having an issue with the save files i can only play on one computer with a save not multiple, i move the saved game to a memory stick and it wont read the save file unless i go back to that computer. plz make it o you can use the save file on other computer.
BTW an amazing game and im loving it plz keep the updates coming and possible bring out for console :)
In the main menu the game looks like this. And within the game it looks like this, although it gets worse when I look and move around. It looks like this no matter how I change the settings in the launcher or in game, windowed or fullscreen.
I'm using an RX 480 with it's latest drivers, a 6600k @ 4.3, and 16GB of RAM on Windows 10.
I played for about 5 hours straight and I was building a water mansion (literally, 6 floors!) In this time I found a few bugs, with the most severe of I just randomly fell over and died, I was well fed and hydrated. In an early beta like this you should atleast be able to turn off permadeath! I'm extremely disappointed that I wasted all that time... However the other bugs are:
1.) When opening a chest with the build tool, you cannot drag anything, it just continuously tries to use the build tool
2.) Not sure if this is a bug but when cutting trees sometimes the coconuts roll away before I can grab them (didn't affect me much cause I had tons of seeds)
3.) You can build floating floors as long as it's within the range of a pole, which is okay, but probably not meant to be in the game
4.) Sometimes the build tool is finicky when trying to select an item (ex i go to the repair tool and it switches between the two next to it a few times before I can actually get to the repair tool)
5.) Also not sure if this is a bug, but at night if you don't have anything cooking or a lantern, it's pitch black and you literally can't see anything
6.) Sometimes items despawn within 10-20 seconds, like when your inventory is full and thing drop to the floor
7.) When placing an object with the build tool, if it's green it makes it a solid object, which makes it a pain when having a floor active in the build tool while trying to use the stairs
8.) Not sure if there's supposed to be a character model, but the shadow to the player in only the active item floating
9.) No indicator when you're near death like the screen turning red or anything like that
10.) Sometimes the beetroot is unharvestable, so the only way to plant a new item in that spot is to destroy the planter
11.) The water texture had some weird lines going through it to the toward the back (direction things float away) around dusk
12.) I don't know how far the original interaction range was that was said to be fixed, but I could use them from up to 6 spaces away, not sure if that was the bug or if that's the fix but I thought it was worth mentioning
Not sure if any or even all of these have been mentioned before, but there are a lot of pages of bug reports and I don't have the time to read through all of them (did read some about graphics being messed up, I had no graphic issues playing on the highest quality @ 1080p qith a gtx 1060), but these are the ones I experienced during my game. I don't think I will be playing again until there is an option to disable permadeath...
Hmm, though I believe this is a bit of a problem revolving around player collision with both the nets and the water... Basically when you stand over certain spots on the net, you end up getting fatigue despite the fact that you're not really swimming. While it's not such a major problem, it does get a bit er... Strenious when you have a big row of nets and are trying to get stuff without drowning yourself by accident.
Greetings. I'm not entirely sure if this is a big issue, but during game play, I've stumbled upon a bug with the nets. After crafting and equipping the net, you are able to capture salvage without placing the net down. Wherever the net is able to be locked in for placement when highlighted either red or green is when it works. After holstering the net, it still has the salvage in it, Even after placing it down.
Linux, Game exits with value 1 after config screen. There is no output to terminal, I do see a screen flick into existence breifly before the game exits completely. Below is the entire terminal output:
vzybilly@vzy-Lubuntu-Laptop:~/Downloads/V1.04_Raft_LinuxUniversal$ ./V1.04_Raft_LinuxUniversal.x86_64
Set current directory to /home/vzybilly/Downloads/V1.04_Raft_LinuxUniversal
Found path: /home/vzybilly/Downloads/V1.04_Raft_LinuxUniversal/V1.04_Raft_LinuxUniversal.x86_64
Mono path[0] = '/home/vzybilly/Downloads/V1.04_Raft_LinuxUniversal/V1.04_Raft_LinuxUniversal_Data/Managed'
Mono path[1] = '/home/vzybilly/Downloads/V1.04_Raft_LinuxUniversal/V1.04_Raft_LinuxUniversal_Data/Mono'
Mono config path = '/home/vzybilly/Downloads/V1.04_Raft_LinuxUniversal/V1.04_Raft_LinuxUniversal_Data/Mono/etc'
displaymanager : xrandr version warning. 1.5
displaymanager : trying .X11-unix
client :0 has 1 screens
displaymanager screen (0): 1366 x 768
Using libudev for joystick management
Importing game controller configs
vzybilly@vzy-Lubuntu-Laptop:~/Downloads/V1.04_Raft_LinuxUniversal$ echo "Exit Value: $?"
Exit Value: 1
dear raft developer, i have downloaded and installed the multiplayer version of raft, but every time i go to my single player raft game for some reason i can not collect from my net's for some reason, i just wanted to know if there was something i was dong wrong or is there an actual bug that needs to be fixed
thank's so much, really really love the game keep up the good work! :D
Hi!
I don't know wether to post this in bug reports or suggestions so I'm gonna just post it here.
This game runs TOO smooth.
With my FX6300 and my Zotac GTX 1070 Amp Edition OC'ed to 2000 Hz I am reportetly getting (Observed with CAM) something between 6000-8000 fps.
Ya.
This is a HUGE problem though. Even tough my GPU runs Watercooled with a 480mm rad it gets up to 53 Degrees. In Heaven Benchmark its a max temp of 43 and GTA V its about 38-39.
Since the graphics card is rendering all 6000 frames aka as many is it possibly can it obviously gets hot.
A general fps cap (At lets say 180) and an additional V-sync option would be very much apprechiated. :)
I've installed the newest version and this game is slower than a snail! What you need to do is compress the amount of bites it uses, i have a great site you can use to do this, the only snag is it has to be in pdf form when you do but you can always convert it back to whatever type it is. Also using the mouse to move the camera makes this game completely impossible to play, if I'm not looking straight down then I'm looking straight up which makes it impossible to swim because then i can never get back on the raft, which is another thing, there needs to be an option to pull yourself up instead of jumping because then you just over jump the raft, land back in the water, and die from shark attack.
When I'm downloading the game (I have a 64x Windows (Lenovo) Laptop) I'll go to run the program to install/play it (after downloading it) and an error shows up saying it could not find a data folder. Despite this, I was staring straight at the data folder, does anyone know why this is?
As a side note:
I did extract the files when the prompt said I should, my internet connection was stable, and as far as I am aware there were no issues with the download
I've had Raft V1.04 for Linux 64-bits running on my laptop. This worked fine with the standard configuration, albeit with a really bad frame rate. For this reason, I enabled the GeForce card in my laptop.
Now, the game doesn't start after the initial 'Raft Configuration screen'. These are the messsages on the console:
> ./V1.04_Raft_LinuxUniversal.x86_64 Set current directory to /home/wim/Downloads/V1.04_Raft_LinuxUniversal Found path: /home/wim/Downloads/V1.04_Raft_LinuxUniversal/V1.04_Raft_LinuxUniversal.x86_64 Mono path[0] = '/home/wim/Downloads/V1.04_Raft_LinuxUniversal/V1.04_Raft_LinuxUniversal_Data/Managed' Mono path[1] = '/home/wim/Downloads/V1.04_Raft_LinuxUniversal/V1.04_Raft_LinuxUniversal_Data/Mono' Mono config path = '/home/wim/Downloads/V1.04_Raft_LinuxUniversal/V1.04_Raft_LinuxUniversal_Data/Mono/etc' displaymanager : xrandr version warning. 1.5 displaymanager : trying .X11-unix client :0 has 1 screens displaymanager screen (0): 3840 x 1080 Using libudev for joystick management Importing game controller configs Aborted (core dumped)
I found the application logs, this is the top part:
GLX version is <1.3 Desktop is 3840 x 1080 @ 60 Hz Receiving unhandled NULL exception #0 0x007ffc645aa840 in funlockfile #1 0x007ffc645aae00 in std::map<std::string, Linux::JoystickInfo, std::less<std::string>, std::allocator<std::pair<std::string const, Linux::JoystickInfo> > >::~map() #2 0x007ffc645aaf80 in std::map<std::string, Linux::JoystickInfo, std::less<std::string>, std::allocator<std::pair<std::string const, Linux::JoystickInfo> > >::~map()
I left out the stack trace and the further debug info - please tell me if you need it.
Some comments on the given texts:
This should do for now; I hope this is of some use. Please tell me if I can be of use by supplying further info.
Sometimes the animation for the hook bugs out, it makes it look like I threw the hook without the rope, and then every other time I throw the hook, it doesn't animate properly - it looks like I'm still holding it.
Second thing I've noticed - my spear has stopped working. I even made a new one, but it still doesn't animate or attack the shark when he attacks me.