Please post any bug reports here
I put a new version online, can you try with this one ?
I downloaded the new version from itch.io and tried it...
...same problem... still unclickable!
I have the same problem.
I'm also on Windows 10 on a Surface Pro 3 (a touchable screen device).
The fact is that the game is in touch mode, it's not clicking, it's tapping the screen which works... it would be good for both (clicking and tapping) to work.
I uploaded a 0.81 version with some new change for the click detection problem. Please tell me if it solves anything for you.
The potion will be fixed in next patch. For the door I generate 2x keys and 1x chest on each floors which means a player only endanger himself if he opens 2x chests on the same floor and the previosu keys got lost. I'm not sure about what to do about this, any suggestions ?
I also found a bug where you can use the grapple on Archeos, which also freezes the game.
And is it intended for you to lose characters you've unlocked after you die with them?
v0.8 ( which is online now ) should prevent the lvl10 bug from happening
I will check archeos interraction with grapple for next version.
When a non-adventurer character die, he goes back to jail.
If you free another team member in your group you can select them before opening the dungeon door.
I also somehoe don't get it there is an x under the other team members if you want to select more than one
I forgot that next difficulty level must be unlocked to increase team size. ( 1 > 2 > 3 )
This is far too messy right now. I need to make it more readable. I think about allowing 2x members team on the free version and extend to 3x members for version premium.
I'm really interested in typo reports because my english is below average. If you think that some texts are unclear or written in bad english. dont hesitate to send other reports.
The pause on level up is actually something I wanted. I'm actually quite surprised people thinks it's a bug ( you're not the first one ) Maybe I will remove it later.
Yes they are.
This is intentional. I will reword it : " Burns nearby monsters if attacked alone. Resist fire. " Does it sounds ok ?
Arf, I was thinking that was simple, I haven't observed more of that. In my memory, it was on the top of the screen, there were empty spaces on the "relocate" area... I had two guys, I think... No more memories... I will try to reproduce it...
Mmmh for the gargoyle I would like them to turn to stone only on a classic attack. I need to change their code so they behave this way.
I made a quick fix ( v0.851 ) for archer, hydra and shield boss bugs. thx for fast and detailed reports !
This should be fixed in 0.581 version which is available now.
If you encounter this bug in 0.581 please let me now.
...and one more fix for the windrod ! I think it should be ok now.
Yeah mermaid "heal" a lot of stuff... Maybe you haven't found all of them :)
Sorry, one more bug with the winrod:
- I select it, changed my mind (damn ghosts!), and select the bow. The winrod become used and the selected character stay selected (screen here , we don't see the selected area in second picture because of blibnking, but it was still here). Maybe it's better to just cancel winrod when we click at a wrong area.
- Something that is not a bug but is strange to me: when we finish a floor, poisonned heart aren't heal even we have all our hearts and the ointment...
- (and an other thing with the ointment: if we had all the heart "poisoned" and kill an other spider, ointement don't heal the first heart, but maybe a "negative heart"...)
-The display after restart bug is still here: screen . Maybe it's because I had two screen, this what I see in my left screen, on the right one, I don't see anything until I press escape...
Can you confirm all of this happen on 0.91 ?
Oh, my bad, I use Itch app and so was thinking I always had the last version. But I launch it, and the screen show me it's the 0.851...
In fact, I discover that you now have a paying version, so the app failed to download it (it didn't switch to free version, and didn't display anything to signify the change, no clue for me to guess...)
Sorry about that.
Yeah I'm not quite satisfied myslef with the archeos fight right now. I think that more monster refill would make it more enjoyable.
The fish problem is fixed in v0.9
It's fixed now in 0.91. ( How could you unlock insane difficulty with bugged archeos ? )
It was fixed the next turn : https://gyazo.com/cdce84514efbda7b34061ea4b14a3a04
Suite au problème avec les harpies, j'ai encore relancé le jeu, et Archeos s'est encore pointé au niveau 1...
Les vampires qui redeviennent des chauve souris, c'est voulu. Les tortues devraient retrouver leur carapace, c'est le cas ?
same issue here - got the 'swap item' arrows and settings dialog stuck on the screen.
Ok this was a tricky one. These bats were once doppelganger ( with fire immune ) then change to vampires ( with fire weakness ) and then changed to bat. None of this fire status were reseted on each monster type change resulting in a very rare case of immune & weak to fire bat. It will be corrected on next version ( probably the final one :D )
Nice detailed report, I could find the bug in no time thanks to it !
I had a similar bug report for OSX el Capitan this morning.
Do you know what is your adobe air version ?
There's not an easy way to figure out, and I'm unfamiliar with Macs, but I have found an adobe air installer through Finder that is version 23.
I tried to work on this but it seems I'm unable to make the game works on last OSX version : El Capitan.
As a result I removed the mac version on steam and itch.io, please contact me on benjamin.soule [at] gmail [dot] com for a refund.