Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Two fishes spawn from the rod when the golem rolls down to an empty column and later is killed. And sometimes the fish shows up later than it should (1-2 turns) with 1 hero.

It's after 2 a.m. and I've spent last 3 hours playing with my boyfriend. We managed to get Adventurer to 10 and Thief to 9 in one game. 3rd hero door didn't spawn (intended or not?). Archeos fight is too random in our opinion - he teleported to the top and was surrounded by cobwebs and stone gargoyles. IMO his skills should be less random, more predictable (the whole game is awesome strategy-wise, and he is just luck dependant). Didn't manage to kill the guy this time because of his teleports :(.

I reaaaallly hope for some local (1computer) multiplayer/co-op mode, it would be so great!

Waiting for updates :). Cheers

Yeah I'm not quite satisfied myslef with the archeos fight right now. I think that more monster refill would make it more enjoyable.

The fish problem is fixed in v0.9