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Benjamin Soulé

A member registered Jan 24, 2014 · View creator page →

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To my knowledge, only one person found the good  way to link the hints.

Non 12 est le niveau maximum qu'un héro peut obtenir ( jolie partie ) Si je peux savoir quel sont les runes en attente, ca m’intéresse :)

I plan to add some hint in the game description this week. I'm looking for a way to make [spoiler] balises [/spoiler]

Yes you re 100% right. But I'm using flickgame tool,  which is really good to make game quick and without using any code. Each color on page is attached to a link to another page. 16 page total max. You should have look, you might like it :

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You found the reward by solving puzzle ? ( you might be the first one ) Or brute-forcing last code ?

Can you find the secret stash ? 

You will need a paper and a pen for this short puzzle game

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hum.... of course, I feel dumb :)  I was not able to reproduce this bug. That's why I was searching for more specific elements.

ok it will be fixed in 1.03

Do you have any memory about this 15 Cooldown rune ?

This one is supposed to be fixed on versoin 1.01. Which version are you running  ( version number can be found on menu top-right  )

Corrigé dans la prochaine version pour la potion de mana. Les autres effets des potions ( durée ou puissance ) sont bien doublés

Non pas normal, le reload qui les fait disparaître est aussi un bug :D Les deux sont corrigés dans la prochaine version.

Trouvé pour le bug de la pluie acide. Apparemment c’était pas la résistance magique mais les bodyguards qui posaient problème car ils prenaient plusieurs fois les dégâts de la pluie. C'est réparé pour la prochaine version. Si tu as d'autres freeze ca m’intéresse d'avoir les photo d'écran et/ ou une description de la situation.

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I dont use OpenFL. I use HEAPS --> not a lot of documentation yet but Nicolas Cannasse plan a public release soon.

Dans la prochaine version Le 9ème slot en boutique sera noté comme indisponible si tous les slots sont déjà ouverts. Merci pour le retour !

It's already done on 0.65. But the demo version is not updated ( still 0.64 ). I will update both for 0.66 next week.

Les deux pb sont corrigés dans la v0.65

The v0.65 have a new scroll animation between level. Plz let me know if you can reach floor 2 with this one.

I will cancel level scrolling animation on next version to check if it works better.

Oui c'est bien un bug, je vais régler ça pour la prochaine version. Merci !

I'm trying to reproduce this bug, is it happening on all attempts ?  ( You were never able to reach floor 2 ? )

What OS are you using ? 

I'm using Haxe language with haxedevelop IDE

Oula oui il est totalement bugué , je ne l'avais pas re-testé, ca sera corrigé dans la prochaine version.

Please post bug reports here

I tried to work on this but it seems I'm unable to make the game works on last OSX version : El Capitan.

As a result I removed the mac version on steam and, please contact me on benjamin.soule [at] gmail [dot] com for a refund.

I had a similar bug report for OSX el Capitan this morning.

Do you know what is your adobe air version ?

Ok this was a tricky one. These bats were once doppelganger ( with fire immune ) then change to vampires ( with fire weakness ) and then changed to bat. None of this fire status were reseted on each monster type change resulting in a very rare case of immune & weak to fire bat. It will be corrected on next version ( probably the final one :D )

Nice detailed report, I could find the bug in no time thanks to it !

---- Version 0.96 ----

New Hero :

  • ASSASSIN : Start with cloak and poisoned dagger, x4 gold on single target.

New items :

  • POISON DAGGER : if activated, mark monsters with poison instead of attack. Poison kill a monster each turn.
  • GLACIAL HAMMER : if activated Ice a nearby monster on each hit
  • CLOAK : You take no damage during your next fight.

Interface :

  • New menu
  • Added a cancel button for spell/items selections sequences.

Balance :

  • Prisoners spawn at floors 3/7 ( was 3/6 )
  • Merchants spawn at floors 2/5/8 ( was 2/4/6/8 )

---- Version 0.95 ----

New Items :

  • WARP SABER : If active, hit monsters beyond walls
  • ETHER ORB : replace a monster type with another


  • quest display reversed : unsolved quest are now darkened
  • new hero ui and background design


  • Frozen monsters now group up and can be killed with a normal attac ( they still inflict damage )
  • Archeos frozen ring attack is replaced with a defensive stone summoning.
  • If you die cleaning the last monster of a floor, you now benefit the health regen before the gameover trigger
  • SANDAL effect change : Now spawn an additional exit on each floors


  • escape key dont work if another panel is open.
  • no more freeze on highscore screen

---- Version 0.94 ----


  • Cleaning a floor now unblock the door
  • blast ( = hit nearby armor/weapons/door ) doesnt trigger anymore if target is protected by Ogre, armored or is a doppelganger


  • 3 first quests dont mention any expansion monsters anymore
  • harpy no longer transport archeos
  • no more freeze if Archeos steal an item with automatic effect.
  • Archeos dont show up on floor #1 when you select the replay option.
  • parameter screen can't be opened twice anymore

Les vampires qui redeviennent des chauve souris, c'est voulu. Les tortues devraient retrouver leur carapace, c'est le cas ?

---- Version 0.93 ----

interface :

  • highscores table added
  • rank setup page rework

bugfixes :

  • quit button is now working correctly
  • score page is not skipped anymore after archeos death
  • gargoyle loop bug fixed
  • you cant get the same item twice from merchant anymore.

Can you confirm you had this bug with 0.92 ( Version number is showed on title screen )

---- Version 0.92 ----

Scoring system

  • Your score depends on the maximum hero level and floor you can reach.
  • Killing Archeos or free heroes from jail increase your score.
  • You can setup a difficulty rank on start page, this rank will also modify your score


  • heroes now all have the same inventory size ( 4 slots )
  • Your first hero start with a potion
  • Merchants now spawn at floors 2/4/6/8
  • Jails spawn at floors 3/6
  • Skeleton dont spawn from undead creatures anymore.


  • new start menu
  • options moved to a single panel
  • replay button added on gameover screen


  • Doppleganger dont mess with group build anymore
  • Ring of detection now also detect keys
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Actually snake poison is cleaned on levelup and the poison is not cumulative which mean if you hit two snake in a row you will suffer 2 damage total and may avoid most of them by leveling up before. The muncher drop a single trap so if you hit 10x of them and trigger the trap later you get a total of 1 damage which is basically the same than hitting 10x blobs. The scrounger is indeed very annoying but it's a lvl 2 monster you need to compare it with turtle or goblin for example.

I think the real problem is the lack of a real easy mode so player have a place to learn how to deal with this impresive monsters without dying every 2 minutes. I'm currently working on this part.

No I'm the one to blame, have a special process to update files and I erase/upload instead of using it. Need to learn how to do it correctly

Can you confirm all of this happen on 0.91 ?

Yeah I agree. I need to rework the difficulty levels to make first floors on easy and normal easier

The free version doesnt have all the monsters and items you had on beta-test. there's also no thief and priest on free version . You may still have access to them if you unlocked them on beta version. The list of extra monsters and items is showed as a gif on the game page.

There's also only 3 quest available in free version. That's all. I wanted the free version to be fully playable and not only a demo.

It's fixed now in 0.91. ( How could you unlock insane difficulty with bugged archeos ? )