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Benjamin Soulé

A member registered Jan 24, 2014 · View creator page →

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I would be very proud if you show serpented at the show :-) Thank you very much !!

Did you post this game to ludumdare : ?

lol, yes I guess this game need caps. I will improve this on the punkcake version :)

People with the itch version of the game will get a steam key after the release

Yes I agree with that. I was in a rush to finish it, I will add it asap. Keep tuned for 1.1

Thank you very much :) Maybe I'll work a on a bigger version someday. I'm usually very bad at making good characters or universe but I saw "Where the Wild Things Are" with my daughter one week before the jam and I took a lot of inspiration from it

Yesssss !!!!

Well the gameplay/balance is 100% theoretical. I had problem to manage my time on this jam and ended up with almost no time spent on playtest. I know it's a big mistake, and at this point i'm not totally sure that getting the 4 locket parts is actually possible.

Infact he button exists but its not documented ( backspace or B no controller ). I will add it in the description. You can also "skip" a turn by walking in a wall or lava. 

Thank you for the report. It's fixed now !

Sugar is still in early dev right now. Remy @TRASEVOL_DOG is building it and I use it to make crashtests  games. Please contact him if you need more information about the project.

Oh :-/ We have a problem then. I dont have access to a mac right now, I will try to find a way to compile it again.

What is missing on the mac version ?

I like the atmosphere and the intro was good. The control are really difficult to get used to. I sometime drop the mouse to use both hands on keyboard and be more efficient. The wall slide slowdown also mess up with some jump when you re near a wall. You can try to slowdown hero only if he goes down.

Moonrace is an antigrav racing game with a trick -> You can only use thrust or fire to control your ship.

The game features 8 different ships with their own weapons set and playstyle !

Multiplayer is also supported : up to 8 players !!!  There's an option to use one controler for two players if you don't have enough controllers

Moonrace is our entry for the game off 2020 game jam

Done !! The trails were in an early prototype. Infact the slow motion was designed to help me get rid of the trails because whatever design I used they were making the game unreadable.

Done !!

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If you want some purprle QIX you can check my other game : Voidrun

I worked on this idea again in 2019 for 2-3 month but the result was not as good as I expected. So I gave up on this idea.  I still love the core idea of this game and I'm happy to see people enjoying it !

The spaceship turn way too fast for me to be able to do better than 471m. I understand how you want to make the game fit the theme, but It's frustrating to not being able to play longer, especially for the powerup system which seems very interesting.

Well. Before playing your game I was thinking the "removing control from player"  approach was not a good one for this theme.  You totally changed my mind about that. The game game is gorgeous and the gameplay really work. The kick attack really help to not feeling too much powerless when some important control are missinged. This is very smart.

The game was fun, but I sometime got stuck without a double-jump / float bonus in some areas that obviously need these features.

I find the game fun but very slow. Maybe every move ( turn and forward ) should be stacked as potion so you can use them whenever you want.  Another solution would be to remove the turn action and let the player do the turn with a left and right button for one action point.

That was clever :) The hero design really fit my brain state !

I played 5-6 times, trying to reach higher score was as much hard and fun that the opposite ! Very relaxing game with funny narrative !

I finished Spectacle yesterday and Infested today, they are both wonderfull games. You made me discover this genre, I already had a try at Shadowgate on emulator a long time ago, but got quickly discouraged. Now I guess I will have another try on these nes classics, it will help me to wait until your third adventure game !!

Je viens de mettre une nouvelle version en ligne qui devrait corriger ce bug et le précédent.

My first games were also very bad. I had to unlearn what tetris taught me... Playing in the corner for example is a first example of what you need to avoid in pentris.

Slavery and weapons are not like other resources. Some law can forbid slavery or weapons and cut your trade routes. It could have work with drug, I didn't think about offending anyone with this choice, I just wanted some quick illegal trade idea ( it was a 48h game jam )

The game is not selling so well, so It probably won't happen.

I added a vsync flag to the option screen that should fix your problem

Is it the first time you launch the game ? Or is the game used to work fine before on the same system ?

The ship should be re-spawned in a zone with no monster or danger. There used to be some case when it was not working ( laser beams or flamer ) but it should be fixed now. Do you remember what monster/danger killed you on respawn ?

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The game is supposed to run at 60 FPS can you please check the gameplay video at and tell me if the game seems faster than this ?

OK I fixed it. The current version should work on your computer.

I made a fix for this from 6 to 7.

When I download the 7 version I have a sdl.hdll file in my game folder can you please tell me if you see it ?

I have reduced the difficulty for the next version. I will be released on monday

You can't capture this one like the other smaller snakes. You need to first reduce his living space to a very small land. He's the boss of one of the full version planet.

Thanks for the detailed report !

The girold 2 unkillable rolling pills should be already fixed on 0.79 ( you can see your version number above title on titlescreen ) Girold levels have also been reorganized. Please tell me is you still feel they're too long this way.

I will try to fix all the other bugs reported on the version 0.80 release ( probably  this week )