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Laura Michet

A member registered Apr 12, 2014 · View creator page →

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this is our Improved Jerry and it is better than the first time you may have seen it at Glitch City last month!

thank you for playing!! we're so glad you enjoyed it!

I should probably say something here but this game is fantastic and I have been playing it for years, though often intermittently. I had it installed on my work laptop two jobs ago and I used to play it for hours when I had no work to do and nobody around to give me any additional work. It's so good. It's so good I recently recommended it to someone and now I am gonna buy it again and play it again. Fantastic stuff.

If you are on windows, then click on tallbagel.exe and run that file. Like many games on itch, the game is an executable.

are you getting a bug?

Glad you enjoyed it, thank you!

Thank you! Someday I hope to make and sell a short game collection using these mechanics, haha.

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It's a JSON file, so you'll have to open it in a text editor specifically. If you're on windows, right-click it, choose "open with," and select a text editor like Notepad. (Notepad is better than Microsoft Word here.) Once you get in there, you'll see some lines that look like this:

"screenwidth": 1920,
"screenheight": 1080,

Change those numbers to the resolution you'd like the game to be. Then save the file. Make sure to retain its .json suffix.

Head to the file tallbagel/base/settings.json -- adjust the resolution there and you should be able to make it fit your screen. If the menu buttons are visible on the game start screen you can also navigate to the settings file there.

Hey folks, head to the file tallbagel/base/settings.json and adjust the resolution there and you should be able to make it fit your screen. If the menu buttons are visible on the game start screen you can also navigate to the settings file there.

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Absolutely fantastic burgerpunk experience. Making burgers is my passion

Fantastic airport simulator. Highly realistic and full of wonderful SMELLS

This game is completely wild. Amazing job

This rules. VERY SPOOKY STUFF and it looks fantastic!

Reminds me of tux racer!

Fantastic. Great idea for a game! Throwing things is so much fun

Unfortunately, we don't have any plans to continue adding bugfixes to the game, since it was a short experimental project. We're sorry!

Unfortunately, we don't have any plans to continue updating the game, as it was a short experimental project. Apologies!

When you unzip the download and navigate to the folder filled with files, you should run the executable. It is planetfriend.exe

Thank you!!

What platform are you playing on (PC? Linux with Wine? etc), and what language/region is your system using?

the Options button opens a text file. You can change "true" to "false" and vice versa to turn things on and off. See below:

screenwidth = [change to the width of pixels you want]
screenheight = [change to the height of pixels you want]
fullscreen = [True = fullscreen / False = windowed]
audio = [1 = on / 0 = off
music = [True = play background music / False = no background music]

Thank you!!

thank you!!!!

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I am really taken by this book on public health I found on the Gutenberg Project website. It has quite a lot to say about sewage, what direction your house should face, how disease inheritance supposedly works, and some useful formulae for figuring how much acid to pump into my home before I am killed:

"The following formula enables many problems relating to ventilation to be solved. Let p = the amount of poison (carbonic acid) in every cubic foot of fresh air, viz. ·0004 cubic foot. Let A = the number of cubic feet of fresh air delivered or available, P = the amount of carbonic acid exhaled, and x = the amount of carbonic acid per cubic foot in the room at the end of a given time. Then—

 = p + P ∕ A, whence A = P ∕ (x - p).

If the carbonic acid in the air of a room is ·75 per 1,000 volumes (that in the outer air being ·4 per 1,000 volumes), and there are five persons in the room, how much air is entering the room per hour?"

I'm generally worried about finding good stuff to put in my project because so much of the 1923 stuff we now have access to is so boring, bad, or racist. I'm sure that there's some gems here in the books but I don't have time to read like 1000 novels to find the good shit.


oh my god. this is incredible.

Merci d'avoir joué!

Haha, thanks! I have never made a game before that was so explicitly just a gross-out game

Thank you!

I can see if I can extend the deadline until noon PST on November 1, but I'd like to end it within the next few days because we've been running this for a while and it is time for it to end.

That said, this is not a competition and there is no voting, so it doesn't really matter when you finish it. Try submitting whatever you have before the deadline and marking it as "in development" through itch! Then you can finish it or upload new builds whenever you have time.

All I'm gonna say is: probably don't be worried about using HL2 assets!

nevermind-- I was able to remove it.

yeah. that one is an opportunistic hanger-on. I'm not sure I have the ability to remove it, however.

Hey dommy,

While I agree that one of the games submitted here looks like an opportunistic attempt to just hook onto a popular jam, remember that this is a game jam, where the points aren't real and the quality of your work literally doesn't matter. It's OK to submit half-baked projects and low-quality stuff to game jams. Game jams are about experimentation, and I hope we get to see a lot of good on-topic experiments, regardless of quality level.


I hope to god someone makes the whole plot synopsis in garry's mod oh my god

If you want dev buddies, post here and tell us what you can do-- and/or what kind of help you're looking for!

Other useful info:

  • What kind of game you want to make
  • What time zone you're working in
  • What tools you've decided to use, if any

Here are some tools you can use that require no or very little coding knowlege, or are easy enough to learn that you could learn them in two months. I crapped the first version of this list out in the middle of the night when I made this jam, so if you have any other tools to suggest new developers, add them below and I'll stick them in this post!

Twine 1 or 2 -- both are equally easy to learn. Twine 2 runs in-browser, too.  You can find getting-started documentation here.

Bitsy -- a tile-based game editor here on! Great for making games focused on exploration and small scenes. Instructions are in the app!

Ren'Py -- a visual novel engine. Many visual novels you've seen were probably made in this engine, and the markup language for its dialogue system is easy to learn. The quickstart guide is here.

Construct 2 -- an HTML5 game-making tool! Very accessible to beginners! Tutorials are here.

RPGMaker -- makes JRPG-style stuff! There's many different versions and they all cost money, but the older ones are cheaper.

Also check out for more suggestions!

This is wonderful. Super cool/melancholy idea.