So cute and light-hearted. Wish the view wasn't SO BIG and there were some sound
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That's some fun mental math exercise! I also liked how it rewards thinking fast and using as many cards as possible. And the art is pretty, with a nice palette to it! The puns are great too, had a laugh with some of them.
Got to 466 score! Would have been really interesting to see more card effects and monsters. Maybe a higher difficulty cap. Great job on this one! :D
It seems the strategy to beat the game is to "trial and error" to get the right jumping sequence, since jumping at the wrong time can rise the water level too early and make the level impossible.
For this type of platformer, 2 lives is too little! I've had to repeat the first part of the game too many times just because I didn't guess how to pass a certain challenge, and that feels so unfair and frustrating!
Until that point, I really liked the concept, however. I just wish it wasn't so punishing.
It looks awesome! Funny simple concept and really entertaining. I'd personally like a level selector, since I had to leave the game at level 30 and know I can't bring myself to do that all over again...
It also felt like the levels dragged on a bit long for me. Like, it looks cool, but some feel unnecesary.
Looks great and feels to just amount of challenging! Didn't quite get the quotes between levels, but I'm not the type to delve in these. :P
I wanted to inform that, when I got to DEIMOS and the surprise happened, the game lagged so badly I had to exit the game! DX
Also, is there a chance for the shoot to have a keyboard alternative? Or are there plans on aiming the shoot with the mouse? It feels kind of bothersome playing on a laptop.
I still haven't played the game, but I can tell this will be horribly genius! lol
EDIT: Totally a blast! Have to give it a try when I get a new mouse that works xD The online highscores were a great addition, too! It may be easier if the input were actual words and not just scrambled letters
The game is awesome, btw! I had real fun while figuring out how to get the pieces without trapping myself xD I noticed the pawns would capture forwards instead of diagonally, btw
I needed to play like 10 or so levels to notice what was going on, hahah. After that, the lack of variety makes it kind of repetitive. But the idea of combining segments to make levels is really neat!