Strange. As I "died" in front of the ship, I thought the fade-in to white was part of a cutscene or something, only to find it reset. Maybe an indicator that the character's been damaged or a "you're dead" or something could have been more illustrative of the situation. Just my opinion.
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I tried to enjoy this game, seriously.
But the frustrating platforming totally ruined the experience for me. It felt lazy and unnecesarily difficult. I mean, precise jumping when you've got no idea where the character or their feet are? My suspension of disbelief was completely obliterated at that point.
By the time the info dump began, I couldn't care less for what the character was saying as hard as I tried.
Also, the returning to the ship repeated twice. As I reached the ship, the screen went white and I was at the monolith again. Was it intended? It looked like a bug or something.
This build does work! :D (alleluyah)
The crafting felt a bit weird and the camera went a bit bonkers since I pushed off one of the SEVEN while they were talking, but it sure is a fun concept. I would like this idea being expanded upon! owo
Not working either! ( ºAº) I had to run it on Firefox and then it finally loaded.
Fun game, but got stuck getting challenged again and again by this inflatable duck lord I couldn't beat so I had to restart. ._."
Also, after some time playing, it prompted me this error: "Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.".
Quite interesting concept! Really liked it!
Don't know if this happens only to me, but the window relocates itself everytime a round begins, and there's always a chunk of the window that gets out of the screen. >-<
Nice game! Liked the graphics style and the rogue-like theme.
I don't quite see the use of upgrading defense, though, as saving 1 HP from 75+ damage doesn't seem worth it.
Also, would love that a new dungeon is generated each revival, it becomes quite repetitive as it is...
Interesting game. I really enjoyed its relaxing vibe.
Just a question: What key is supposed to be the one for the interactions with the Player 2? It says "/", but is that the key from the num pad, the one written via shift + 7, or what? Neither of them work...
A quite interesting concept, I must say! Not quite of my taste, since advancing through so many "Rib"s and "Ribbit"s without a clear idea of what was going on made everything confusing and not as palatable to me.
Oh, shucks. Seems interesting, but I can't download the demo. :c
It seems I'm not the only one, since itch.io staff devised an alternate option to download. However, that alt option is only available if there are more than 1 files to download.
I would really appreciat it if you could take the trouble to add an alternative download link. :)
I like were this is going! The new details felt so fresh and made the Simulation more vivid! Also, the new variants of platform are a welcome novelty! :D
The tall stick platforms, though, were a hell to me, mainly because, with my PC, the game felt a bit sluggish, even at the lowest quality settings (may be the fading effect when you turn around?).
Hey, IndieGage, I REALLY liked your game. Parkour-like platformig + procedural levels? Unique style? YES! I had so much fun the first time I gave it a try!
Unfortunately, downloads are bs in itch.io for me since months, even the alternate download option doesn't work at all! I would appreciate an alternative download site or something. I would love to try this new version so much! >-<
It just doesn't make sense that I can download at 300kbps speed but itch.io's downloads won't even begin in either option!
Amazing! At first, I thought it was a quite simple game with quite simple mechanics... but then, I tried to replay to get the score...
OMG isn't this game awesome?! This concept would be great in a more larger game, imo.
I've tried so many combinations, how do I warp from one side to the level to another? Is the only way I see to get the last 2 ones... ( ;n;)