The camera doesn't move whenever I get hit! It feels like an error and unfair!
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The game is awesome, btw! I had real fun while figuring out how to get the pieces without trapping myself xD I noticed the pawns would capture forwards instead of diagonally, btw
I needed to play like 10 or so levels to notice what was going on, hahah. After that, the lack of variety makes it kind of repetitive. But the idea of combining segments to make levels is really neat!
This was really fun!
I think the same, maze rooms get so tedious after the 10th time. Luckily, thanks to that, I discovered that WASD and ARROWS can be mashed simultaneously to step twice as fast.
The concept of The Wheel looks really cool! :0 Wish this was more developed, because it seems like it has potential!
EDIT: I forgot to mention that the game seems to crash whenever you make The Wheel do a whole turn
This puzzle concept is completely mind-boggling in the good way!
The instructions feel completely unintuitive, though. I didn't get that I needed a "closed" loop, and each loop mustn't cross with each other or include other figures in it.
I had to learn those rules by brute force, which isn't helped by the fact that the lines are hard as heck to distinguish from the background.
Also, I had to complete the game thrice to understand that the game didn't get stuck, just that I had finished the 7 levels. A clearer indicator that the game's ended or a level counter would be much welcome.