Gotta love those modular ships!
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I needed to play like 10 or so levels to notice what was going on, hahah. After that, the lack of variety makes it kind of repetitive. But the idea of combining segments to make levels is really neat!
This was really fun!
I think the same, maze rooms get so tedious after the 10th time. Luckily, thanks to that, I discovered that WASD and ARROWS can be mashed simultaneously to step twice as fast.
The concept of The Wheel looks really cool! :0 Wish this was more developed, because it seems like it has potential!
EDIT: I forgot to mention that the game seems to crash whenever you make The Wheel do a whole turn
This puzzle concept is completely mind-boggling in the good way!
The instructions feel completely unintuitive, though. I didn't get that I needed a "closed" loop, and each loop mustn't cross with each other or include other figures in it.
I had to learn those rules by brute force, which isn't helped by the fact that the lines are hard as heck to distinguish from the background.
Also, I had to complete the game thrice to understand that the game didn't get stuck, just that I had finished the 7 levels. A clearer indicator that the game's ended or a level counter would be much welcome.
The monsters are so cute and the animation is really something! :D Had fun with this one, kept the challenge until the very end.
SPOILERS HERE KINDA
I wonder if the wall with a "?" in the last floor means something. Also, it's a shame there isn't a final boss as a climax. Kind of disappointing. :c
I got unable to open the first golden door because of full inventory. An option to use items at full health or discarding/dropping items is much needed!
EDIT: Also, dying and restarting made the whole map disappear and unplayable, but I can see a glimpse of it when pausing the game.
Hahaha. I see I said it in a way it can be misunderstood. I meant in the way you can push blocks that are in a row, one behind the other. In other puzzles games, that is not doable and can become a nightmare sometimes.
I really dig this concept! Definitely have to try it with some friends. I also love how the amount of randomness keeps the game fresh without feeling unfair at all.
Some rules are left to the player to guess (like the fact that there can be cells with 10+ values), which won't be everybody's cup of tea, but felt like little surprises that kept me engaged.
That "Clockwork Game" concept surely caught my attention! Gotta give it a try myself sometime.