My heart! Thank you I'll die
buckle2000
Creator of
Recent community posts
The splash screen uses the font OCR-A. https://en.wikipedia.org/wiki/OCR-A
I don't usually play this type of game. I like this. I think I need more of this.
If "galgame" refers to dating sims targeted towards a heterosexual male audience, what should this subgenre of visual novel be called? In your game the main character is the one being pursued; it's different from most dating sims. Anyway, it makes me scream out of excitement so it's good stuff. I think 5 years were added to my life.
I admire the two's mental fortitude. I'm way more easy to melt.
[carry scene] me: ohhhhhh the strength!!!
I can't believe I spent an hour on this. Good game.
Technical comment:
I'm surprised that the "Windows" archive works on Linux too. You can mark the download option as compatible with Linux on itch.io.
The # looking symbol at top left of text box is always there, even if Lily is talking. That feels strange with her character.
The font size is too small for the options and small text (Lily's) in dialog as well. Please at least double the font size of (see below).
The music would stop when I scroll back (w/ mouse whell) the dialog. It seems like the music is triggered by certain lines of dialog only. You may want to fix this.
Typo in the game: "soemthing". Grammar too. I think there are open-source grammar checkers that can be automated.
I have a strange idea: what if you change the music playback speed depending on who is talking? For example, slow the music down by 10% when Beatrix is talking during the first scene.
I actually got lost of who was talking once. The name tag can be color-coded and place on the same side of talking character.
I'm surprised that the splash screen uses OCR-A. How did it get there?
So... I cannot save the image with "Save Image As...", probably due to a bug like this. Please add a hot key to download the image.
The generate villages don't look real. They are way too "planned".
- It looks like the roads are built first, the buildings next. This is never the case for small villages like the ones generated. The roads should be built to fit in the buildings.
- Small villages (<30 buildings) should not have roads through them.
- The buildings are too sparsely distributed. For a village of population around 500, I would expect them to walk inside the village on foot. They tend to cluster like a circle, even on both sides of the river.
Performance is a issue.
You need to make each "clickzone" larger. Mouse cursor sometimes don't change, so I have to click to update it. I played this with wine, so maybe it works fine on Windows.
Camera needs a lot of work. For example, you have to make the sun always on screen, e.g. set the origin of rotation of the sun different from everything else. Maybe you can lock the camera to only four angles and make each angle look good.
Dampen object movement.
Sometimes I get stuck. Putting the icons of each pillar on screen corner as UI would help as tips
The hat flew out of bounds. Please draw faint lines on the ground and use that as boundary. You can also theme that.