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Which is your favourite game engine?

A topic by Wojon created Sep 01, 2021 Views: 3,670 Replies: 72
Viewing posts 1 to 55
(+7)

Mine is Godot :P

(+1)

kade engine lel

(+4)

Unity

(+3)

Unreal

(+3)

Godot all the way. Only engine I've used for years.

(+4)

We've also switched to Godot and are not looking back. :)

(+3)

Definitely Unity

(+2)

Unreal

(+3)

unity

(+1)

BUT WHY?!?!

(+3)

The simple goated rpg maker vx ace

(+4)

Unity by default of me knowing how to make stuff in Unity.  I want to also try Unreal but I am terrible at 3D modeling.

(+1)

Currently, mine is FPS-Creator. Mostly because it's open source, so I can mess around with the source code.

(+2)

i use phaser.js and very happy with it

(+1)

Godot.

On the other hand, Gdevelop is fun and easy for little projects.

(+3)

LÖVE

What can I say? I’m a sucker for umlauts.

(+1)

gdevelop

ohhh gdevelop huh.... lets make a rpg survival game?

uhhh

(+3)

GODOT brethren RISE!!! (godot 4 is also upon us) 

(+1)

scratch

(+1)

SDL

(+1)

SDL isn't a game engine.


It's a media library.

(+1)

you mean a library for news reporters

SCARY

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(+2)

godot engine

Unity, :3

(+2)

My favourite game engine is Ren'Py. It's easy to use, and makes great visual novels. (DDLC was made with Ren'Py, and it was my first game engine after Scratch if that even counts. I will keep using it because it's both professional and easy.)

UNITY

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Godot. It's the engine I'm using to make my platformer, Blockhead 2D. :).

(+1)

Unity

but also Clickteam Engine, but I never owned the full version

(+2)

Unity forever! Love that damn game engine haha!

Actually just released my first game ever using Unity!

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Unity wins ez

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In 3 years of using unity never happened, maybe its the coders fault hahaha

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Nice

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(+1)

Construct 3, the best HTML5 engine

- gets many updates

- very easy to use

- it has a free version with the basic tools

- can export to many platforms with the paid version

- friendly interface

Construct 3 for 2D simple games is just the best

(+1)

my man

you use C3?

(+1)

yup

i see, you are a man of culture as well!

(+1)

TBFH I only tried like 3 engines by now, so GDevelop I guess? I might like Godot, I heard good things about it.

Unity!

I like gamemaker studio 2, cause it's easy to learn

We like Unreal Engine, not only because the graphics are really good, but also because you DON'T HAVE TO PROGRAM.

It saves so much time, and you can release games quicker to keep your audience.

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I think it's probably Godot as well...
I know it's a bit off-topic, but could you guys share some screen recorders you're currently using? I want to try the one by https://www.movavi.com/, they have pretty good reviews.

OBS is pretty good

Pro tip: I think you're genuine, but your question looks like spam.  If you want to ask about screen recorders, don't post a link to one saying that it has "pretty good reviews", because it will look like you are promoting that screen recorder.  If you have done your research, you can talk about several screen recorders you have looked at and compare their feature lists, but don't post direct links unless asked.  If you've only looked at one and it's not good enough for you, mention what's wrong with it.  If you've only looked at one and you don't see anything wrong with it, best not to mention it at all and just ask your question.

Also, don't hijack threads.

Unity for 2D and 3D games.

Guess we join the Unity squad as well

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Hello! One of my favourite engines is RCBasic!!!!!!!!!!

(+2)

+1 for godot

:)

It would definitely be Godot for me!

I make all my games with the hello kitty island adventure sandbox mode. It's truly the best engine out there.

GDevelop a no code game engine

Coppercube all the way for me

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I try GODOT. once. And it is cool! It was version 3.0!

(+1)

Unity

nice

Unity

Unreal for third person -- Unity for 2d or webgl

l

Gamemaker Studio, have been using it since HS :)

(+1)

I use my custom resource editor and code around it to create my games.  Probably sounds like a hassle, but I can output games that don't require 40+ GB to play.  So far, all the games I have posted on here are small enough to fit on a floppy disk from the 80's.

Godot. Because it's light, fast, simple and easy to learn. It has both C# and gdscript support ( I prefer gdscript as it is more integrated into the engine). And above all it is free and open-source.