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Arekku

362
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A member registered Oct 07, 2019 · View creator page →

Creator of

Recent community posts

If your web RPG maker project is over 1000 files the solution is to make it a downloadable project.

Introducing Talk as Webhook, the ultimate tool for discord roleplay and beyond! 🎭

In this sneaky sidekick, you can send messages undercover, using a different name and avatar, perfect for all your roleplay adventures, pretending to be an AI bot to trick your friends, and anything you can think of! So why settle for the same old routine when you can level up your interactions and unleash your creativity with Talk as Webhook?

(The user interface)

(How your message might look on discord)

How does the game lag if it doesn't even launch?

Perhaps if you gave itch more than 5% gross they'd be able to afford better support.

I've had them respond, but it takes a long time.

Seems like everyone wants support, but are you willing to pay for it? By default the revenue share is 10% gross.

This is the level of support the site can afford any better support is going to cost money.

This happens when there is no download for the platform you are running on.

So why are you posting here?

It is most likely a reserved amount and the hold will expire in a few days. For now wait a few days and see if the hold is properly released.

Purchases are tied to your account, once bought it can be downloaded forever.

You likely got deindexed for violating the Adult content must be labeled rule.

Most likely the 20-80 rule is in effect. The top 20% earns 80% of the revenue while the remaining 80% will have to share the remaining 20% of the revenue.

Some of it is luck, but the games that are successful tends to have good marketing.

Marketing does not mean advertisements though. Rather it means market segmentation, find your niche and appeal to it. Build and interact with the community to generate hype. Make a game that is good enough.

The better mousetrap fallacy is in full effect, you can make the best game there is, but if no one knows about it what's the point? But shotgun advertisement is a very bad way to build awareness. You want to target your marketing efforts to your core audience. If your game can have a playable demo it should have one.

You seemed to have missed do not use unrelated tags or classificationsavoid using shock images, loud noises, flashing imagery, or obnoxious material and adult content must be labeled.

You are clearly not arguing in good faith in this thread. 

As this thread keeps going it becomes more and more obvious that you are not interested in taking in any new information and would prefer to remain willfully ignorant.

A moderator could therefore decide to archive this thread under the "No flaming, trolling, spamming, or other disruptive behavior" rule. Or no rule at all because we all know we can't hold them accountable and no one use going to mind.

Happy to help.

The itch.io community rules can be found here and the content quality guidelines can be found here.

It is highly recommended to familiarize yourself with the rules and follow them as repeated infractions or severe infractions may result in account suspension.

(1 edit)

Itch.io is a website to upload your own games, not games created by third parties like BreakAway Games, Maxim Karpenko and House House.

This Halloween, I am proud to announce that with the help of the panic monster, I managed to defeat my perfectionism and actually publish a game.

The game in question is an escape room. If you are unfamiliar with the genre it is a puzzle game that revolves around finding keys and solving puzzles so you can make your way out of the room before "bad stuff" happens.

The game should not require any esoteric knowledge making it accessible. A pen and paper might come in handy though.

Link to game as per rules

Most likely you got deindexed for violating the Adult content must be labeled rule.

A 1.1 GB template?

Let me give you the Arekku award of Added the Entire Asset Store.

I'm going with the rules as enforced rather than written.

I've seen plenty of people posting NSFW projects in there. As long as they censor it sufficiently that the post is SFW the mods leave it up. Otherwise they get told to clean it up.

You are still allowed to promote your NSFW games in Release Announcements. However you must do it in a way that:

  • Makes it clear that it is a NSFW game
  • The promotion post itself is SFW

I tried sticking with sound reasoning, but I've got too many cognitive distortions for that to work which is why I'm using cognitive restructuring instead.

Stop letting your ahamkara control you.

Here's some CBT questions that I've found very helpful:

  • What alternative ways are there of viewing this situation?
  • Are there any thinking errors in the initial thoughts? If so what might be an alternative balanced thought?
  • What does the evidence suggest? What evidence shows the automatic thought is true or not? What does the evidence say about the alternative thoughts?
  • If xxx was in the situation and had this thought, what would I tell him? What would they tell me?
  • What experiences have I had that show this thought isn't true all the time?
  • Five years from now, if I look back at this situation, how will I view it?
  • What's the effect of my believing the automatic thought? What could be the effect of changing my thinking?

"Rpg Maker"

There's your problem m8. You wouldn't be having these problems* if you were using Unreal Engine. Or Unity but that thing has a bad rep nowadays.

For UE, tiles can be any size, probably in Unity as well.

*Instead you'd have completely different problems, like conditioning the sprite sheet and paper2d.

I just realized.

"It includes a 24 x 24px tileset, a cliff, 3 types of tress and animated waterfall."

My bolding/italic. Fairly certain the pack doesn't contain 3 types of "tress" and OP should totally get a refund.

(2 edits)

Before asking for a refund it is customary to ask the author to amend his product.

Make it clear how the product does not match the description and give him the opportunity to correct.

As of now the page claims:
"It includes a 24 x 24px tileset, a cliff, 3 types of tress and animated waterfall."

Nothing about RPG maker.

This goes in Release Announcements.

How you invested a year of your life building your game creation skill set.

I usually look at games that are even worse than mine.

You can go to youtube and search for "qzeq" or "digital homicide".

I think you need a few reviews for the system to figure out which games are related.

The best method would be using butler which allows incremental patching and access to any previous version from the app.

For instance you can look at my game here
https://arekku.itch.io/foxes-and-cows

The download reads "Version 17" which means there are 17 versions you can download through the app by selecting which version you want.

Yes, without that you get an error during compile.

https://docs.unrealengine.com/4.26/en-US/SharingAndReleasing/Linux/GettingStarte...

As you can see, documentation is extremely sparse.

My very first game from 2020 had a linux build.

I learnt today that it wasn't working. Based on this I would assert that developing exclusively for linux is a bad decision.

Thanks for the heads up.

I used the option to build for linux and put the output into an archive. I have no idea what to do if that doesn't work.

(1 edit)

Draw yourself, drawing yourself, drawing a character from your game feeling very proud about your drawing skills.

The vast majority of games on the site is below 1 GB. Keeping your game below 1 GB can be hard at times, which is why butler allows you a size limit of 2 GB. If this still isn't enough you can ask support to increase your limit to 4 GB. 4 GB is a lot for an indie game.

The site is very generous to offer this much space without asking for anything in return.

The only people who appear to have an issue with the 4 GB size limit are making yet another Ren'Py prerendered 3D debauchery visual novel, taking no responsibility for the resulting file size and relying on others to solve that problem for them, most commonly megaupload.

So in a way, the upload limit is what keeps itch.io from becoming a den of degeneracy.

You need to ask each individual game developer for instructions.

I develop with the assumption that I will never recoup the investment and as such celebrate every single donation.

Most of the games on this site never recoup the initial investment, while a few lucky ones are very successful. You see all the successful ones due to survivor bias, but you do not see all the games that fail.

It's not BS. There is a size limit and if you are above it you cannot upload.

Your options in this case is to:

  • Ask support to increase your upload limit, which they may or may not do depending on criteria we do not know.
  • Use less space
  • Use a third party upload site

The file size limits are, as of last time I checked:

Standard web
1 GB
Butler2 GB
Standard Increase
4 GB
Non standard increase
5+ GB

The standard increase is given to anyone that asks for it, the criteria for the non standard increase is unknown but believed to be difficult and being granted one is a privilege that should not be taken for granted.