If the issue comes from a file or the Windows registry, redownloading won't do any good.
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It's still version 0.0.6 right? If so, I found more stuff following the post I made yesterday.
One bug and one thing unintended.
Ok, so the bug is the abandoned house, yes you hear me right. The collision detection is broken if your flight speed is maxed out.
Now for the unintended stuff, I could get inside the basement whilst the trapdoor was slowly closing causing the basement to desintegrate. Also for whatever reason, the trapdoor has super glue on it when this happens.
I have both recorded unlike my previous posts, just to show you the stuff.
With my exploit it is possible to stay in the air for much longer, so maybe you could reach the fountain, I'm trying myself, but damn is that difficult.
#1. I was trying to get Ingot into the wilderness, that was my new thing that I was trying to break (Unfortubately he despawns when
I hit the ground of the cemetery (using the infinite flight exploit, it turns out he despawns anyways if he gets too close to the cemetery, see stuff not intended #1) and the game doesn't let me control my character when I fall, see bug #2).
Whilst trying to bring Ingot into the wilderness, I managed to cause a glitch by accident, so basically I had a morningstar equipped on my character, the one from the school, when the protag dropped the weapon after going through the door, the "Click left to equip weapon prompt" was there, so I clicked on the left button on my mouse, it did nothing ATM, but when my character hit the ground I pressed Space (I wanted to not hit the ground, so Ingot wouldn't despawn), when I pressed space, my character flew off like kilometers into the sky and suddenly had a morningstar equipped, it took a while to hit the ground again and I was like multiple meters away from the cemetery.
I think it shouldn't be that difficult to replicate. Actually, I can't replicate it myself and I did the exact same thing I did the first time to cause the glitch. You should still look into it.
#2. Also at the school, go through the gate/the door, but don't jump straight, instead aim upward and use the infinite flight technique as specified under "Stuff not intended #1" then move around the colourful ball, the game won't be able to lock your movements and you'll be able to do whatever the hell you want. I also thought I softlocked the game for a moment, but I still managed to end up into the wilderness as intended, so atleast that doesn't break the game. I can also bring the morningstar from the school using this method because the trigger to make the protag drop the weapon won't be activated.
#3. This bug is the first so far I managed to get in the wilderness rather than the tutorial/school area or the transition between the school area and the wilderness. First of all, try to keep your juice level below 300, then upgrade your flight stat to the max, then open the box of pandora by hitting the 300 juice threshold, the vampire bat will show up, when this happens race to the evil cave inside the abandonned house, this will break the event. Now whenever you would go to the wilderness, the music of the vampire bat would play and the vampire bat would jerk out
in place and follow you without doing anything. This can easily be fixed by getting killed/entering a portal, but oherwise the bug lasts permanently. Also this let me kill it using the draginslayer, it took many hits (Like 50), but eventually it died, either that or the draginslayer made it fly so far off screen it despawned that's also a possibility. Oh yeah, the vampire bat still awards you juice.
-Stuff not intended:
#1. If I tap the space button instead of holding it, I can fly for a very long time, possibly even infinitely. If I do it correctly the stamina barely drains allowing me to fly for longer than intended, this allows me to create another bug. Since it is basically an exploit, I highly encourage Fishlicka to patch this.
#2. I wasn't inside the farmer's hut, but I still triggered his dialogue by hugging the ceilling below the hut or technically speaking I was hugging the floor of the hut, but I was below the hut, not inside it.
#1. Cut/Joke characters should make a comeback
This one in particular:
Imagine if you go too far into the wilderness and this thing charges at you wondering if you're lost, that would be hella funny.
Oh yeah I know the song it sings well is copyrighted, that dialogue specifically doesn't have to be in the game. Also it looks a lot like one of the fogs giant, the one with the draginslayer going through it, except the fog giant has its eyes missing.
#2. Also the barn you see in the demos in the creator's channel should make a comeback, hell the NPC in his hut claims to be a farmer, but he doesn't have a farm.
#3. Put a giant impenetrable wall in the wilderness when you go too far, I mean everyone reported overflow issues like the monsters not spawning, the fountains not working properly, the ground texture spazzing out at around level 200 or try to improve the engine, so these issues don't occur at all.
I promished I would find more bugs and I delivered, I wonder if I'll make a third post at this rate. See my previous post for all the other bugs I found, most of them are patched already OFC.
Minecraft has a limit, so does this game. If you go too far I'm sure it'll break the game or cause it to crash. Also among the bugs I've seen, there's one if you go to the opposite side of the entrance in the cemetery, the fountains will stop working properly if you go far enough and if you go past the evil house and continue forward very far (Around level 210), monsters will stop spawning. Also regardless of where you go, the ground will start to vibrate after a threshold, I wish the dev would have just placed a wall to prevent players from going too far.
I can still make my observation, my point still stand. Also there's a script that make Mrs. Slitherss fire a rainbow laser at you and since 0.0.3 you can hurt her, so I believe in all honesty that was overlooked.
Also when you get inside the boss room, it seems unfinished because you can see all the outside stuff of the game and you can even walk off the boss area, though the ground changes colour, so I guess in a newer update there will be a kill wall or something like that to prevent the player from wandering off.
"I did not know the cursor wasn't locking sometimes. Does it help to hit escape and then click?"
It is hard to tell since once I enter a menu and then leave it or when I enter into a dialogue with another NPC the cursor disappears as intended, but when the cursor was visible after I started playing it could move wherever it want and that's a problem if you play in windowed mode.
I think that even if the cursor was invisible it could still move outside of the window. That's my point it should never be able to move at all during a playthrough, unless it is needed (Like when you're actually in a menu).
I managed to get the monsters to level 540 if it's indicative of anything. There's like nothing to prevent you to go far because at this point the only threat are the monsters that can kill you in one hit and even then the fountains are pretty much everywhere.
If you attempt to go far into the wilderness, then I suggest you max out your flight ability.
One found by mistake, another one was found on purpose, with which one do I start? I'll start with the one I found by mistake.
- Graphical bug when I attempted the bug I wanted to cause on purpose, my character was holding the spike club you find at the school and when I tried to leave the building and race to the door before the gay rainbow laser kills me, my character's club got stuck to the window, after spasming for a bit and dying, I respawned and the game had graphical junk on the upper corner of the screen. No idea how it got there, but whatever it's still a bothersome graphical glitch.
- Okay, so I wanted to do something crazy, I wanted to taunt Mrs. Slitherss into killing me, but also escape the area to see what happens. Will the monster keep shooting me off screen or stop? Turns out her dialogue is too short to allow that, but instead once I managed to reach the door, my character died and whilst falling the game continued as if nothing happened, the bat then sucked me off which removed the "Press e to restart at checkpoint." cue and replaced it with "Press q to skip cutscene." afterward when the bat spat me out, both cues were gone and no matter how much I would press the e button, it wouldn't respawn me.
Weird and unintended stuff, unsure if you would fix this, but it is certainly not intentional so yeah.
- I purposely failed the quiz at the start and left the building, well to test how far she can shoot. This caused the monster to reset her dialogue and not do anything to me, so yAAy? Honestly, that's a non-issue, but just wanted to report that because since it seems to be unintentional you might want to fix that, but again it's not an issue.
Anyways, you can trust me to find stuff to break. I'll post again if I find any other bug.
- Let the player close the game in the main menu if they hit the escape button, that's not rocket science! The game can be played fullscreen and IF it is played fullscreen, I can't close the game normally, unless I hit the windows key or ALT-F4. Imagine someone that's not tech-savvy playing this game and then doesn't know how to close the game, atleast put a cue that ALT-F4 can be used to close the game if you won't program the escape button to close the game.
- I hate the lack of consistency this game has, you have the usual Banjo-Kazooie noises for some characters, but others are fully voiced like Mrs. Slitherss and the bat and then you have nuances like Mrs. Slitherss having a tts for a voice and the bat seems to be voice acted by a person.
- The game doesn't always remove my PC's cursor and that's hella annoying if you get me. Also since the cursor seems to move even when I am focused on the game, it could accidentally leave the screen if I play the game windowed, most games would simply block the cursor in the middle of the screen to avoid those issues, but this game doesn't do that.
- The UI could be improved TBH. Also the camera shouldn't move if you're in a menu, it's disorienting. Another game (that's actually trash mind you) called Candice Debébé has this issue too and it is still a fucking pain even years later and I wanted to forget this game ever existed, but then I play Juice World and boom PTSD with the menus. I think you get the point, block the camera in place if someone opens a menu or atleast put an option to disable the movement of the camera if someone is in a menu.
So, I finally managed to complete the game, it was by far the most intense game I've played in a while, a lot of it was due to how difficult some encounters were and how long it took me to figure out how to deal with some of the monsters, I downloaded the game 4 days ago (Then redownloaded it for the quality of life update to make the chainsaw guy easier to deal with).
To help people if they can't go through the game I wrote down both a walkthrough and a hint system to help them out with the monsters, I'll start off with the hints since the only thing it does is tell you what to do to deal with the monsters without necesseraly spoiling the fun of setting up strategies to escape the monsters, then further down below there'll be a walkthrough for each of the events if really you're stuck at one of the monsters.
(I assumed the name of each monster since none of them have an official name in-game. I also rated each monster/event on a scale between 0 and 5 based on how difficult they are)
You must complete 7 of the 10 events to beat the game, they are as follow.
3/5 Ghost nuns: Get rid of them by bringing them to the holy spirit.
3/5 Giant Worm: No hint.
5/5 Chainsaw maniac: No hint.
3/5 Shull ghost: White skulls hurt you, the red one hurts the monster.
1/5 Giant mosquito: The monster won't attack you as long as you stand still, no other hint, go figure out how it dies.
4/5 Vinyl record: To start the event you must go north west back to the starting point of the game, then head further north there'll be a vinyl record, run toward it and break it to start the event. To end it and survive, you must pull the string on the weird looking banana somewhere on the map, no other hint provided.
5/5 Doppelgänger: Get rid of it by making it run into something on the map that would normally kill your character.
0/5 Crown on altar & dead body: No hint.
2/5 Meat monster: Kill it by running into its red meat scattered on the map.
3.5/5 Invisible man: Make it run into a weird bump on the map. Don't make the same mistake I did and assume that in order to kill it you must make it draw a pantagram, no that's not how it dies. The bump is somewhere in the area.
Ghost nuns: Jumpscare, then teleported to building with a crying distorted baby voice. Pick up the baby, then escape the building by going left (it looks like there's a wall, but there's no wall) then head toward church on the south west part of the map to scare off the nuns.
Giant Worm: Teleported to room with glyphs, head north, then south, then north, then south, then north and then
throw yourself into the pit, inside the pit you'll get chased by a giant worm, to escape you must go up, right,
up, right, up, right and up.
Chainsaw maniac: Teleported to maze, a chainsaw maniac will chase after you. To escape you must pick up the 3
keys, to do you must go east, south, east, north until you see another key, then east, north, west, first
crosswalk after key is south, then redo the parkour, except you must head east, instead of west at the sixth
crossroad then head toward the originally barred door to escape (Attention, there are dead ends and the chainsaw maniac can walk through walls. You must keep pace with the monster, otherwise it'll catch you by phasing through the walls, conserve as much stamina as possible).
Shull ghost: Miniboss in the overworld, hit the red skull to hurt it and kill it, avoid the white skulls. Be warned that your character will slowly vanish, to cope with it you can move from one screen to another to make the character fully visible again.
Giant mosquito: The area of vision of the player will be reduced, then a bug noise will start to alert the player that the monster's coming from the west. To scare it off you must first stand still not move at all and maybe stare directly at the direction of the sound (That's not needed really), the mosquito will then fly off to attack you again from a different angle, stare directly at the side where the sound of the mosquito comes from and make sure to not move at all, repeat the process to scare it off again and while doing so head to the northmost part of the area where there's a grill and let the mosquito fly over the grill trap to kill it.
Vinyl record: Message "feel the vibrations" will pop up, head north west to the starting point of the game with
blood path, then head north you'll find a vinyl record, then run into the vinyl record to break it, afterward a bunch of wiggly red strings will go after you, to get rid of them you must head to the northmost eastmost part of the map where there's a weird looking banana with a rope tied to it (Make sure to conserve your stamina, otherwise
you'll get swarmed by the red strings rapidly).
Doppelgänger: The event starts with a scarily eerie music and with a bunch of dead bodies that show up out of
nowhere, after moving between 4 and 5 windows, you'll get chased by the doppelgänger, get rid of it by luring it
into the green fire on the southmost westmost area of the map (Be warned that he's as fast as your character and
shares your character's stamina also do not throw yourself into the fire by accident, stay as much as possible on
the west side of the map or it'll catch up to you. Be also warned it spawns randomly on the screen, so it may kill
Crown on altar & dead body: Teleported to the entrance of the weird sanctuary with a corpse. Pick up crown on the altar, then head south, then a window with text pops up, click ok to close it, then your character disappears to leave place to a command prompt. Use the command "/view", it'll open a webpage on your prefered browser, then use the command "/say Andras". (NOTE: THE EVENT MIGHT NOT WORK SINCE IT NEEDS THE PRIVILEGE TO CREATE THE FILE Demon.bat ON THE DESKTOP TO WORK!!! IT IS RECOMMENDED TO OPEN THE GAME AS ADMINISTRATOR!!! ALSO DO NOT CLICK ANYWHERE ELSE BESIDES THE COMMAND PROMPT OTHERWISE IT'LL VANISH BEHIND THE GAME'S WINDOW!!!)
Meat monster: The game will get really tense with its music for a while, then the monster shows up. To kill it, you must walk into its red meat scattered across the map at completely random places. Arguably the easiest monster to deal with since it's slower than your walking speed. Don't get stuck by accident.
Invisible man: Teleported to the center of the 5 rocks located in the south east part of the area, then red dots will start showing up, indicating that an invisible monster is coming after you. Dodge the monster by outrunning it. In order to kill it, you must head toward the weird looking bump on the east part of the area by going right continuously, when the monster steps on it it'll open something like a mouth and eat the monster whole.
(Since there were no guides I decided to compile everything I've learned on the game to help ppl out)
I'm stuck in this part of the game where the invisible man comes to kill me, I figured that since he leaves blood trail behind and the rocks are placed in such a way that it is possible to make a pantagram, I tried to make one by using the monster's blood trail, yet even when I try to make the pantagram, the invisible man always kill me before I'm done with it, what should I do, is that the solution to scare it off or like should I look elsewhere?
Yo man, I wanted to walkthrough the game, but one of the events in the game doesn't work properly, the one where it opens a file inside my computer called demon.bat, I typed in /help that froze the program and also that would be useful to have a button that allows you to toggle off the fullscreen mode of the game.