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Lost Traveler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #4 | 2.714 | 2.714 |
Sound | #4 | 2.286 | 2.286 |
Overall | #4 | 2.000 | 2.000 |
Creativity | #4 | 2.714 | 2.714 |
Overall | #4 | 2.238 | 2.238 |
Visuals | #6 | 1.857 | 1.857 |
Approachability | #7 | 1.857 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you make the majority of the assets during the jam?
Yes, exception for a few assets from opengameart.
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Comments
I like the take on the theme (well, as said in the description at least; I am unsure if it got executed or not because the game isn't intuitive).
Ignoring all the bugs, I hate that part where if you tap outside the card area, it will say "Whatever you're doing, stop immediately! You're going to break the game and it'll be on you if you do it!". This is a game about accessibility. I know it might cause a bug, but please reword it and don't blame the player - especially since it's possible that the player may only be accidentally pressing outside the area due to the tremors.
Another minor issue I find is the length of how long you need to press a button/card. Though this is the paradoxical problem of accessibility for hand tremors. If the player has mild tremors, they might accidentally press incorrectly but can still press long enough - in which case, the game is doing fine. However, for players with severe tremors, they might accidentally press incorrectly and not be able to press long enough. Perhaps make the time to press the button/card shorter.
Note: yes, I do have (dystonic) hand tremors. When I get severe dystonic attacks, I get severe hand tremors and can barely press anything properly.
Probably my favourite game so far, especially from an accessibility perspective. I loved the concept and might actually try my hand at something similar. I played the tutorial thinking it was the game screen and that the game screen was an odd end screen. Read the comment below and retried. Got to play a round but then just walked through the rest. Well done, clearly a fair bit of work went into this. Thank you for your efforts, really inspired me.
I got the message "whatever you're doing, stop immediately" a lot, but I really had no idea what I did wrong. When I finished the tutorial, I got to an empty path where nothing happened and my buttons didn't do anything. But on reload, I did manage to get to the main game. It's a shame the tutorial didn't explain any of the icons. (Sword and shield make sense, but what is the star? The three daggers?) I like the spooky vibe though!
Sorry about that, I didn't have time to finish the tutorial, so I basically overlooked it for more important details ingame like the actual gameplay mechanics. I updated the description to include all the infos you need, that should clear things up.