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JustBlinkGames

74
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A member registered Jun 17, 2022 · View creator page →

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Considering this is a Github game jam, I think they are pushing to have public repositories.

At the top of the game jam page, next to the count down timer, there is a join jam button. You probably need to be logged in to see it. Push the button and you are in.

I am intrigued was there just one solution. Nice game. Agree the end  cut scene is a nice touch. Thanks for the submission

Thanks so much for the response. I did worry about the button and get you completely. I also understand picking up the stuff. Will give that some thought.

Thanks for the feedback. One of my goals was to do random generation on the game, but it does make it challenging.

Thanks for the submission

Whenever I make games, I think about sound quite carefully, as it can invoke so many feelings. You did that perfectly. So well executed. Well done

Nice game. Love the rocks to add confusion. Well Done.

Interesting counter culture.

I agree the timer is awesome. Nicely executed game, well done. 4804. Like the fact that you keep the high score.

Hey @Marc, thanks for the play and for the feedback.

This game had a number of features I really enjoyed. Loved the screen layout, and the camera feed. Would have loved more of the game, even though I was finding it a bit slow. The personnel files were intriguing. Sound was great except for the annoying static sound, felt like it was boring into my brain. Thanks for the game, really interesting. Game was intuitive from the get go. Loved that.

Thanks for the feedback. Yes the jump sound needs to go. Thanks for the calibration feedback. Different people will need different target sizes, was actually really happy with how that turned out. I had designed the game with that in mind from the start, was just not sure I would get to it on time. Thanks for taking the time to play the game.

Probably my favourite game so far, especially from an accessibility perspective. I loved the concept and might actually try my hand at something similar. I played the tutorial thinking it was the game screen and that the game screen was an odd end screen. Read the comment below and retried. Got to play a round but then just walked through the rest. Well done, clearly a fair bit of work went into this. Thank you for your efforts, really inspired me.

Thanks for the game. Seemed to find myself overwhelmed really quickly.

Thanks for the feedback, yes I think I need to cut back on the jump sound. 

So sorry I failed on that score. I had tried so hard with the voice prompts and slow released screen prompts. What could I have done better on this front?

Lovely to see a fellow Construct user! Nice game, sadly I got stuck when one of the turners were not working. Nice game play progression. The simplicity of the graphics actually worked quite well. Like that you kept it simple. Well done.

Not sure if you have seen mine yet, but here you go. Try not to panic.

A really awesome little game. Loved the gameboy feel, and intrigued that this can actually play on a gamboy, although not something I can test. Job really well done, thanks

Really glad you felt the pressure. All the sound design was specifically there to try and increase that pressure, glad it worked. Thanks for playing and glad you enjoyed it.

Thanks for the response, glad to hear you saved the world. Also glad to see that someone got to see the rocket launch which, actually gave me greater satisfaction than I expected. The audible delay on the generator sound change was purposeful, as in real life overload happen really quickly. I did not implement a visual feedback on the generator due to time, which then made a delay on the generator overload difficult to implement as the player had no real way to know they were overloaded. It might make it's way into the game in a later version. So glad there was a sense of reward. Job done!

Thanks for playing. Sorry the generator caught you. Seems it has been a tough mechanic for people to overcome.

First tower defense I have seen on the Jam. Well executed, well done. Loved the play through video and thanks for being remarkably generous on the hearts.

The idea of letting people just explore, was part of the plan, to let them feel the pressure of the clock ticking away. However it does seem like it was harder than I expected and has let some people down. When the jam is finished I will release some of the spoilers on the dev log. I like the idea of some kind of tutorial, or perhaps a video playthrough. Will think it over. Really glad you enjoyed the water. Nearly did not make it into the game due to time, so glad it did though. Thanks for playing.

How you managed to make such an engaging, addictive game, with such a simple concept was really impressive. Well done. The simplicity also provided the ability to supply the large number of levels. Very good.

Hope I was not too late. Thanks
https://itch.io/jam/lost-relic-games-1/rate/1578353

Here you go. Hope you have fun
https://itch.io/jam/lost-relic-games-1/rate/1578353

Here you go. Hope you have fun. Dont panic.
https://itch.io/jam/lost-relic-games-1/rate/1578353

Here you go. Don't worry if I was too late.
https://itch.io/jam/lost-relic-games-1/rate/1578353

Here you go. Thanks
https://itch.io/jam/lost-relic-games-1/rate/1578353

Here you go. Hope you have fun.
https://itch.io/jam/lost-relic-games-1/rate/1578353

I got everything working eventually. The spinning camera was annoying and seemingly unneccesary, I would have gone with a fixed camera. Agree to the relaxing vibe. Enjoyed the game thanks.

I agree @KiranMusic, that would be cool indeed. Unfortunately my 3d skills are zero, but a lovely idea. Thanks for playing.

This was actually great fun for an unfinished game. I was facinated with building my own world. Would be really interesting to see where you take this. Thanks for submitting, even in this state.