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A jam submission

Save Aiyaman in 20sView game page

Interact with objects to save Aiyaman! Made with DragonRuby GTK.
Submitted by railkill (@railkill) — 1 day, 11 hours before the deadline
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Save Aiyaman in 20s's itch.io page

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Comments

Submitted

This is awesome! I love the art, audio, mechanics. I also like how the timer itself is interactable along with everything else. You should totally flesh this out and add more levels! 

HostSubmitted

Really nice use of the constraint to make an unconventional point-and-click game. I like that it was simple enough for me to figure out quickly and I enjoyed the simple drawings too. I would happily sit down and play a 2 hour version if you ever decide to expand on the idea.

Submitted

I am intrigued was there just one solution. Nice game. Agree the end  cut scene is a nice touch. Thanks for the submission

Developer(+1)

there are 2 combinations that work but both of them are essentially the same thing. i was planning on adding more but didn’t have time. thanks for playing!

Submitted

It was really cool, i like this take on point and click games! :D I can see me playing this more.

Submitted

Great take on the theme, I like the ending cutscene. Its a good base game, I can see it expanding by adding different endings or way's to save (or not save) Aiyaman.

Submitted
Simple and pretty.
Submitted

Okay, this is really cool! At first I just pressed random things and hoped for the best, but once I applied my brain a bit I got much better results. The ending animation makes it all worth it. One thing that I think would make the game better is if the scene played out in slow motion when you hit play. This would look cooler and it would be easier for the player to parse what the consequences of the choices are. Overall, though, excellent game. Loved it!

Submitted

Wow, This is great! Nice animations and sound design!

Submitted

hilarious and great concept. i'm ready for more life-saving scenarios when you are :)

Jam HostSubmitted

It took me a couple of goes, but I managed to survive :)

Maybe the clickable zones could be a little bit larger.