Hey Adalil, awesome, I’m streaming your Soundcloud right now (Solemn Town :). You should definitely join the #team-up channel on the jam Discord.
Marc
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Unfortunately I couldn’t get [shift]+[click] to add additional planets, which you mention on the page, but I feel lke you could’ve found a work-around for this (hit me up on the Discord if you’d like to brainstorm this). Nonetheless, I had fun playing with the 3 initial planets and trying to get a rhythmic sound. There’s potential here.
This is an interesting take on break out that I think has a ton of potential to be developed further. For one thing, given the nature of the ball bouncing, from all the walls, the bricks don’t all have to be at the top: they could be at the bottom and sides too. You could add unbreakable bricks you have to manoeuvre around. And the direction changes could be modelled as cards that you play at the right moment to change direction. Like I said, tons of potential :D
I jokingly wrote this in the Jam organizers channel:
we should have a rule for the next jam: if your game is entirely keyboard controlled, but i have to use the mouse to (re-)start the game, it’s disqualified and you’re not allowed to make games again until you’ve learnt your lesson, now go stand in the corner and think about what you’ve done
It’s good feedback, @otaconio :D
This is a really nice rendition of classic Breakout, and the gun addition is great to get rid of that frustration of hitting that last brick on the level. Takes me back a thousand internet years to when I played Arkanoid on the C64, that I specifically got paddles for. You could definitely develop this further in the Arkanoid direction.
I gotta admit I wouldn’t have thought of a boingy TD game, but then what do I know? It took me a minute to figure out what I was doing, especially with the Essence collection, but once I did, I spent far too long playing this. You do reach a point where you’re basically untouchable, but that’s my jam :) Great music, love it.
I too had to look up Frijoles :) Good effort, and this could also have been an entry to the 20 Second Game Jam.
I scored higher without moving than I did when I was actively trying to catch the Frijoles. That makes me wonder if something could be done to make their trajectory clearer. Maybe they just need to be slowed down a little to give you time to react?
Submitted to KIFASS! Jam multiple times under different users. Created https://sexy-spidey2.itch.io/spidey-loving and submitted to us AGAIN! You and your game have been reported.
That’s a great point. I didn’t think about mobile. I ended up playing pure trackpad, instead of using the arrow keys, because the arrow keys are awkward when using the trackpad, because I’m right handed. If z/x could be used in addition to the arrows, I would play like that and the hitboxes can stay where they are.
Hi, I just wanted to let you know that I used these in my submission to the 20 Second Game Jam: 20 Second Harvest. Thanks for making them 🙌



