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DimaLink

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A member registered Feb 16, 2019 · View creator page →

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Trees in the Swamp

It is a shallow swamp here. With a firm bottom. Almost like a river. Only the water is still. Heavy rains create this swamp. And then, for a long time, the weather is either quite warm or cool. Trees grow right in the water here. It is autumn now. It feels like a dream.

About the swamp and you. And the trees. You walk here, searching for a key. To leave this island. It is quite cool now. You are knee-deep in water. The water is cool. And the trees. The leaves are gone. The trees are gray. Brown. The water is dark green. But it is swamp water. You have to find a key here. A swamp key.

There is a lot of space. You can walk through the water for a long time. But it is cool. It is autumn. And the sky is green, too. As if greenery is rising into the air. Particles of green. You can sense so much green in the air. Dried grass. Swampy.

Everything moves slowly here. Like in a dream. Smoothly. Like a ship. Yet you are certain you are walking in boots. It is just that everything is very slow. Like running 3D graphics on an old processor.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink

"Yellow Note" – just a few lines, a few words.

This is another program in the "Small Software" series. It is a very simple program designed for jotting down a quick note. The concept is straightforward: a yellow background, a compact size, and space for just a couple of lines. You type something and keep it visible on your screen, or you can save it to a file—or open a text file containing a previously saved note.

The window is tiny—literally the size of a quarter of a notebook page. You use it to write down something simple so you don't forget it, keeping it on your screen, or you save it to a file to open later. It uses a standard text file format. The idea is similar to a notes app on a phone: a small screen area acting as a slip of paper where you jot things down.

The interface is as simple as possible, tailored to these specific needs. There are settings—language selection (Russian or English) and the program version—plus two main buttons: "Read" and "Write." The first button opens a file dialog to load a text file and display its contents. The second opens a "Save" dialog so you can store the file and open it again later.

It has a minimalist, compact design, intended for small text files—just a few short lines. Think of a shopping list or a to-do list with only a few items, or a brief reminder just a couple of words long. That’s the concept.

It looks like a small yellow slip of paper—like an autumn leaf—where you can quickly scribble something down in the simplest form. You can keep the program open on your desktop; the window is small and doesn't take up much space. There are essentially just three buttons: make a note, read a note, and settings.

The main thing—the core idea—is its simplicity and small size, designed for handling short text files and quick notes. It has just a couple of buttons—two, to be exact: Read and Write. Plus, there’s the text field itself where you can jot things down. Just don’t forget to save the entry later if you need to.

It’s handy to keep notes like this right on your desktop and just glance at them occasionally. The window is tiny—literally minimal in size. The interface isn't cluttered; it’s just a simple, straightforward Windows window. Nothing else. It’s a very lightweight application—small in size and simple in its controls. You won’t get lost using it.

I personally like little programs like this. You can make a quick note, save a file, or sketch out a table—whether in Excel, OneNote, or even a PowerPoint slide. It’s great having all this software around you—so many different programs. They might seem similar, but each has its own specific purpose. This one is for *this* task; that one is for *that* purpose. Check the calendar here, jot down something important in the app, and save the file. Look at you—busy with tasks. A professional with a schedule full of notes and to-dos.

You can create a simple note here—just a few words, or a few words per line, spanning several lines. It’s perfect for lists or simple bullet points—no need for elaborate explanations. A quick note is the ideal solution: not a wall of text, just a word or two so you don’t forget. You just jot it down and keep that useful information right in your system. And don’t forget to check off whether you’ve actually completed the task.


Malenkiy soft  0.1 "Vhs and garden" - most newest version. With this version 3 programs. I watch Vhs,Do you put water on flowers?, Seedling box.

It is now in development new version. This soft will be included in a new version.

Malenkiy soft: http://www.dimalink.tv-games.ru/apps/malenkiysoft/index_eng.html

Website: http://www.dimalink.tv-games.ru/home_eng.html

Stone and Wood – An Adventure in a Magical World

Today’s pixel art is inspired by the video game *Might and Magic III* for MS-DOS. An adventure in a magical world. Beneath the stars. Under the open sky. In dungeons and cities. There is something interesting everywhere.

And here is my drawing inspired by *Might and Magic III* (MS-DOS). You begin your journey alone. In this forest. A beautiful sky—clear, with clouds. Truly magical. Filled with stars that lie so far away.

Ahead lies a stone path. There are many trees—massive trees that clearly have been growing here for a very long time. It’s a fine forest, full of great trees. There is stone here, too—paths made of it. That means a city must be nearby. A city of stone. Cities often use stone for construction, whereas villages prefer wood.

The adventure is just beginning. You set out right after the cool morning rain ended. You know you will find other party members along the way—each with their own story to tell.

But for now, you must make your way through the forest. You’ll likely need to help the locals deal with rats... and flies. Then, you’ll venture out beyond the city limits to search for useful items in a nearby dungeon.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink

Fighters over Green Meadows

Today’s pixel art is inspired by the video game *Exerion* for the Nes console. It’s a shooter with a rear-view perspective—something unusual, as most games of the time used side or top-down views. It had a sort of 3D feel to it—or at least, that’s how people described it back in the 80s. The graphics might not have been the most sophisticated, but it was certainly an entertaining space shooter.

And here is my drawing inspired by *Exerion* (Nes). The green planets of the region. Lord Korn has sent his fighters here, and the Green Meadow Alliance has dispatched its own fighters just in time. Now, the outcome will be decided right here on these green meadows—in a distant solar system filled with green planets and green meadows.

Simple art inspired by a simple shooter. It feels almost like an Atari game—maybe Atari 7800—even though it’s technically Nes. A bit of space sci-fi.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html 

ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink

An island with trees.

Trees without leaves. Grey trees. Along the river, you can see there aren't many trees. It is a desolate landscape. The wind is blowing, yet it is relatively warm. Sand or earth—this is the place where you find yourself now. It called to you in your fantasies and dreams, and now you have found it.

It is an island. There is a key here, too, and you must find it to escape this dream. It is as if you arrived here by boat, yet there is no boat to be seen; it will appear only when you reach the river with the key. There are few trees, and everything is monotonous. You move calmly—as if in a dream, as if floating—though you are actually walking. These are your first steps on the island.

You walk silently, gazing at the uniform landscape. Trees—leafless now. Sand or earth. You look all around, wondering about the island's size; it is likely vast. A small river cuts across it. Nothing else is visible.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink



Psycho Durka – a project for tracking dark, distressing events.


In September, I started working with Visual Basic and brought an old idea to life: a simple program for making entries—short notes—centered around a specific theme: the Psycho Durka. It’s designed for recording particularly heavy or traumatic episodes. It features a stylized black-and-red interface.

It serves as a self-analysis journal—a list of bad events, logged by date with a brief title or just a couple of lines describing what happened. This is important for self-reflection and for putting distance between yourself and the event over time. You look back and see: "On such-and-such date, *this* happened." It had a bad, perhaps even disastrous, impact—a negative effect with lasting consequences. Like a wave that gradually fades—a sine wave pattern. A month goes by; you look back and realize it was really hard a month ago—a heavy blow. But now, a month later, you’ve almost forgotten. The effect lingers, but things have improved. After all, what else could you expect? A sense of depression, perhaps? That was the mindset when I first conceived the idea. I had been busy with other projects, but now—in September—it’s a fresh start for me. Another attempt, you could say.

I’ve already had some practice as part of my learning process. I created a local demo version first, then took that demo and refined it into a finished program ready for release. It has a black-and-red look and functions as a list—essentially just a text file containing entries. You can write anything you want, but the suggested theme is the Psycho Durka—logging negative experiences to track your state of mind, gain temporal distance, and try to maintain a sense of normalcy.

When launched, the program opens the text file where all the data is stored, and there are several buttons at the top. That’s how the controls work. The first button is "Exit"—the most important one. Then there are options to read or write. You can open a file containing existing entries or write a new event to a file. And then there’s "Mood"—or "Settings," really. It’s just a stylistic choice; "Mood" is just a label for the configuration options.

"Read" simply means opening a file—specifically, a text file containing these kinds of entries. "Write" opens a dedicated window with various settings for adding a new event. Here’s where the actual entry goes. The format is simple: the first text field is for the date. It fills in automatically, but you can manually enter whatever you like. Below that is the main text field for the entry itself—a description, an event title, or whatever else you want.

There are also some other settings—nothing critical, but they make the program look a bit more substantial. As a Visual Basic enthusiast, I couldn't resist adding them while practicing. I’m learning Visual Basic, so I’m putting into practice what I’ve picked up—throwing in radio buttons, creating menus, making it look like an Office-style application. That’s how I handle the settings.

Then there’s the question of *where* to write the data. There are a few options. You can write to the current file—the one that’s open right now and appears when the program starts. Or, when you close the "Add Entry" window, it writes to that same visible text file. Alternatively, you can write to a default file—a standard, pre-set file. Or you can specify a custom path—wherever you like. If the file doesn't exist, the program creates it; just type a filename, and a new file is made. If you specify an existing file, it appends the data to it. You simply specify the file path, and the program either creates the file or appends to it if it’s already there.

There’s also a setting for *how* to write the data. It records the date and the content itself, but how should they be separated? You can write the date... Then a tab character, followed by the content. Or perhaps a date. Then a line break, with the content starting on the next line.

These are the settings—preferences, really. Here, you can choose the language: Russian or English. You also configure startup behavior: which file to open and the default separator to use. This affects the options available when adding a new entry. You can customize it to your liking; the program will then operate according to those initial settings.

It’s a small program—a compact software tool I decided to develop.


Malenkiy soft  0.1 "Vhs and garden" - most newest version. With this version 3 programs. I watch Vhs,Do you put water on flowers?, Seedling box.

It is now in development new version. This soft will be included in a new version.

Malenkiy soft: http://www.dimalink.tv-games.ru/apps/malenkiysoft/index_eng.html

Website: http://www.dimalink.tv-games.ru/home_eng.html

The Wizard's Quest

Today's pixel art is based on the video game Kings Quest 3 for MS Dos. It's a real 80s adventure. In a few colors. But it's still very bright. And fun. The game even has a scoreboard. Like in arcades. Although it's a quest. A leisurely game.

And this is my drawing based on Kings Quest 3 (MS Dos). It's mostly a summer field. A few flowers. Lots of rocks. Millions of years ago, there was a glacier here. And now there are these large rocks. A river flows. It's still a bit chilly, but the flowers have already begun to bloom.

You're looking for that magic rock. The wizard told you to bring it. But you forgot to ask which one. How can you become a wizard if you keep forgetting everything? But there are a lot of rocks here. It's probably not big. And it's probably different from ordinary rocks. It glows! You just need to find it!

You need to get back before lunch. The wizard is making a delicious mushroom soup. Such big ones. They must be full of magical power! Okay, the day is just beginning!

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink

Star Islands

Pixel art for today based on the video game Zanac for the Nes console. An excellent 8-bit shooter. From an equally excellent gaming computer. MSX. A space shooter with a sci-fi theme. Lucky people were able to play on both MSX and Nes simultaneously.  

And this is my drawing based on Zanac (Nes). Entire star islands float in the depths of space. They have plains and atmosphere. There, on the plains, are pyramids. Mountains. And many treasures left behind by ancient alien civilizations. People flock there from all over the galaxy. And interstellar conflicts constantly rage. The goal is to obtain magical and technological artifacts from ancient civilizations.  

Pilots from all over the galaxy play their roles as mercenaries. They fight for different factions. When an area is cleared, researchers descend to scan a section of the island for technology or magic. Then they attempt to begin excavations. Everything needs to be done very quickly. Before the vultures from other factions arrive.

And most importantly, get out of this region before the magnetic storm starts. The islands emit magnetic storms from time to time. Protective impulse.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink

 Swampy Autumn

Autumn island. With swampy soil. Everything here sinks into the moss. So slowly. It's very unusual to walk here. You walk and slowly sink into the moss. And in some places, the water gurgles. You walk carefully. And you search for what you need to find here. You remember that you need to find a magic item here.

The trees are already leafless. But there are such dense green trees. They look like a hedge. The main thing here is not to sink into the swamp. That's why your steps are slow. It's as if you're in a dream. There's something further on. It's as if you remember it. A strange greenish sunset. Such a greenish background. Everything is overgrown.


There's an island along the river. And you can walk. Slowly. Everything around is water. Little dry land. Trees grow beautifully on the water. A swampy island. Some of the trees are leafless. Many branches are in the water. The water can be cold. Another discovery of this island. This island is like something from your dream. You know it's very important to be here. And to search.

Sometimes you have to hold on to trees. The ones without leaves. It's convenient. But the movement itself is so slow. As if moss is pulling you in. And you have to keep taking steps. But slowly. It might get colder soon. It's autumn. You have to find something important. A moss-covered key. A big iron key. It's overgrown with moss. It must be somewhere here.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink

Megux World – The Wizard's Eye

Today's pixel art based on the Ultima IV video game for MS DOS. A role-playing game set in a fantasy world. A new quest for your avatar. Prepare your floppy disks and install them on your MS DOS system. To see the meadow and the sea again. And many different monsters. There are many quests for the player.

And this is my drawing based on Ultima 4 (MS DOS). You have entered the world of Megux. The wizard kindly informed you of this. His spell has affected you. And you have been transported to this world. The wizard looks at you through the wizard's eye. A spell. He himself is far away. This world has been attacked by demons. And the wizard cast a very powerful spell. Which shook the fabric of the universe, which is why you are here. Look for magic crystals.

This way you can maintain contact with the mysterious wizard. He will help you. And tell you what to do to return to your world. But right now he's busy. Fighting demons. So he can watch over you for a while. Contact him through the wizard's eye. The magic crystal. It should be in the castle or the city.

 

And now before you is a beautiful world. It's a green grove. And a river. You're standing on a high hill. All battered. After a magical shift. And you admire the beautiful view. The river. The grass. Everything looks very serene.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink

The Coveted Finish

Today's pixel art is based on the F1-Race video game for the NES console. One of the first racing games, often found on cartridges. A relatively simple game. Graphics-wise, and design-wise. But you still won't be able to complete all the laps at once. You'll have to practice.

And this is my drawing based on F1-Race (NES). The grueling race is drawing to a close. It's already evening. Such a dark evening. Almost night. And a cool breeze blows. Even despite the heat from the tires. None of the drivers changed tires for the last laps. Everyone is racing with what they have left.

There, beyond the horizon, is the coveted finish. For many, they simply need to cross the finish line. That's it. They just need to get there. And navigate all the turns. Only for the race leaders. Now is a very important and competitive moment.

An illustration in the form of a simple 8-bit racing game. A dark sunset. The racer is moving forward. Speed. And the track is shown from above. Just turn and keep the speed on your 8-bit joystick.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink


Autumn Space

Coastal waters. Autumn Island. Fog. Light gray weather. Quite cool. And sometimes warmer. Water. Island. Silence. The trees have already shed their leaves. And the world has become like an autumn fairy tale. In which you need to find something.

Autumn is a bright time. Autumn is a gray time. A light gray fairy tale. About wind. And water. In this quiet backwater. You need to find something. You remember it for sure. But you don't remember what exactly you're looking for. It's hard to leave this island. Until you find something very important. For everyone, this something is different. What are you looking for here?

A monotonous landscape of trees and mushrooms. A quiet place. Over time, you realize that it's only you here. And rare animals run here. A squirrel, a hare, a rabbit, a fox, a small wolf. Maybe they are also looking for something here? They simply live here. And sometimes they come to this part of the island.

Water. You can sail along the island. If it helps you move faster. And walk around the island. In search of something. When you find it, you'll understand. Sail on a small raft. Or a boat with a sail. It turns out there are many rivers here. The island is crossed by a huge number of rivers. It's strange. There are so many. And the island seems endless. It seemed like a small island. But now there's clearly more space. And an infinite number of rivers. Between the islands. It's a whole labyrinth. Which wasn't visible from afar.

 

An island. A whole network of small islands. But are they really small? You can walk for hours on each island. You're probably trapped in time, in an autumn trap. And here autumn will never end. Autumn. You ended up here and you don't remember exactly how. It's amnesia. Let's hope you can remember something. Autumn key. The key to autumn. To leave this place. It's magical.

 

Full of magic. But it looks so quiet and calm. The trees are already bare of leaves. Branches. Fog. And you can't see far here. There's no one. Wind. Sometimes the wind blows. Typical for autumn. And sometimes it's warmer. And even almost like a summer day, only cooler.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink


Scout – a scout of the lunar land

Scout ran across the lunar land. Everything was covered in snow. And bright flashes of phantom energy sometimes flickered with a red glow. Like a scarf. Or puddles of blood. But these were flashes of psionic lunar magnetic vibration. Scout ran toward the portal to Earth. The portal would soon close for maintenance. And the lunar magnetic storm was just beginning.

Intense white. And something like snow. Scientists haven't yet determined whether it's snow or ash. It's everywhere here. This white fall always begins. Like snowfall. From the sky. And then magnetic flashes of red. They're like a sandstorm. They can move and pursue. By vibrations.

Scout ran, turning on the acceleration on his energy boots. They helped him move faster precisely on this lunar surface, playing with the magnetic field and gravity. Scout finished inspecting his sector square and was already heading back. Then red flashes appeared. This is the signal to quickly move to Earth. Something like an evacuation from this moon. For the duration of the storm.

The lunar ghosts haven't shown up yet during the entire sector survey. Only white light. And then a reddish storm began. Reddish flashes. The mini-disc in your suit was recording all the scientific readings. So that you could later map and study the parameters. Of this moon. And all the effects here. Lunar, magnetic, energetic.

When you pass through the portal. You'll find yourself on Earth. And you'll be safe there. The ghostly phantoms have never passed through a portal. They're probably incapable of it. It's always something like winter on the moon. It's cold. And the wind blows. And then comes whiteness. And then red flashes. Everyone calls these phenomena different things. But for now, their sequence is clear. These are manifestations of lunar phantom magnetic energy. These manifestations don't originate from here. But they pass here. As if through another dimension. This gave the concept of a portal. And it wasn't difficult to set up a portal to Earth.

We need a scout to survey the lunar surface. Technology from the ground doesn't work there. For some reason. And special mini-discs—that's all the technology there is. A special gold-plated mini-disc. In a protective shell. With some kind of detectors. Which capture particles. Of which there are a lot. Particles are everywhere. Even radioactive ones. Although that's the most common thing here.

But today, there is already technology for a portal from this moon. And there's still much interesting ahead. Lunar manifestations of negative energy, as some call lunar phantoms, only work there on the moon. Phantom energy. Emanating from the effect of something else. The surface of the moon itself is white as snow, but it's not snow. There are many charged particles. And underneath them, under a layer like sand, is a black soil of stones. The pebbles here are also unusual. But they are dense. And quite monolithic. There are only so-called portal stones. Like mounds of small stones. Heavy small stones. They create the portal effect.

Scout is already running across the moon. To the portal.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink

Alice and the Rabbit 6 – Reading a Book

Alice was sitting in a field. It was a wonderful, beautiful summer field. And she was reading her favorite fairy tales there. They were the most incredible stories. Alice was even lost in her reading. A nice breeze blew through her. So pleasant. And she kept reading to Alice. Just then, a rabbit ran past and said, "Hello!"

The rabbit was white and cheerful. He hopped around and kept moving. But he finally stopped in front of Alice. And started flapping his ears. And even took off his hat. He invited Alice to have some tea. Alice looked up from her book. And for some reason, she even extended her hand, pointing somewhere in the grass. Alice knew this rabbit. He was her friend. She was simply lost in her reading.

The rabbit looked at what Alice was reading and said, "Aha!"

He reads fairy tales too, and other things. It's interesting. Thousands of stories. About all sorts of things in the world. About oceans and meadows. About unicorns. And which the rabbit himself has never seen. But he's sure they exist. Fairy tales are wonderful things. The rabbit invites Alice to tea.

Alice only managed to nod. Well, it looks like she'll have to go to the rabbit's for tea. That's how many summer chores Alice has. Finish reading the fairy tales and then go to the rabbit's for tea. And tea at the rabbit's is an eternity. Until the evening. We'll have tea. Other animals will come too. The cat, for example.

 

Alice often goes to the rabbit's for tea. And she's already become friends with the fluffy cat. The cat has a watch. Such a beautiful watch. Which the cat wears on a chain. Such a beautiful chain. And on the rabbit's table is an alarm clock. A green metal alarm clock. Not big.

 

The musician grasshopper comes running. He always puts his violin in the grass. And sits down on a chair. The rabbit always leaves one chair. It's a stool. White for the grasshopper. For the green grasshopper. The grasshopper sits down at the table and slowly sips his tea. He listens to the others' stories. He's tired of playing music and is simply resting. He'll continue tomorrow.

Reading a book. Alice promised the rabbit she'd come for tea. And she decided to finish the book. Fairy tales are so captivating, with such beautiful pictures. Drawn by artists. Alice loves it so much. Sitting in a field and reading a book. And then waiting for the rabbit.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink

Autumn Island II

A ship with a sail moves slowly. On the slow autumn water. It's a bit dark here. It's already autumn. And this is an island with huge mushrooms. They've already grown. This island is full of magical items. Can you play the rabbit's game and find them all? He'll give you tea, a magic wand, and a rabbit hat. And you can come to him for tea.

 

Orange surface. Dark blue water. It's getting dark quickly. It's an autumn day. And mushrooms grow well here. In this moist soil. A huge river runs across the entire island. It's not wide, but it's long. The current is slow. The sail helps you sail. The wind blows in one direction. So you'll have to swim carefully and only forward. You just need to find these items. And run to the island. Run a little through the forest.

 

The forest watches over you along the shore. She peeks out from behind the mushrooms. There's also a little bunny, watching you play the game and laughing all the time. Whatever that means. A snail crawls. It's slow. But there are a lot of snails here. The island is densely populated with friendly little animals. And sometimes you can't see anyone. And you're alone, slowly floating along the cool autumn river.

Huge, colorful mushrooms. And the rare trees are already leafless. And all the land is sand, clay, and orange leaves. A warm but cool breeze blows. It's a bit dark. This makes visibility moderate. There's fog in the distance. It's quite humid here.

Autumn is very long here. It's the main season. And the autumn days change very slowly. A long, dark autumn day. Autumn is calm here. And this is the longest part of the year. Autumn is a constant time. And while you're floating here, it's very calm. It seems like nothing is changing. The water murmurs slowly. The boat sails slowly. The breeze blows. And nothing else. Everything else seemed frozen in place. Except for the occasional little animals that appeared. They're your friends.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
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Lunar Phantoms IV - Rust Light

The suit was strange. In its design and how it was used. Inside it. When you put this strange, rusty-looking lunar obsidian on your head, everything inside glows. Like a bright, light fog. Everything around glows with a bright fog. Cyan.

Bright moonstones in the suit's spine. They're so light in your hands. You have to insert them manually. And so heavy inside the suit. As if they have weight. These are moonstones, but they're obsidians. The other stones are there to compensate. That's what the scientist said. They create a positive charge, some kind of lunar magnetic energy field. While the stones in the spine have a very strong negative charge. Whatever that means. It's the negative charge that protects you from lunar phantoms. And the effect of this moon.

The suit seemed rusty in appearance. This is also a kind of lunar effect. The rust is indeed partially metallic. But the metal here is lunar. It's light in weight. But when you put it on, it feels like it's growing in. Or trying to grow in and becomes incredibly heavy. A strange spacesuit or suit. Whatever you call it.

Time to think is over. The bright light is fading. And ahead is a dark room. Bright moonlight. And rust from the lunar metal rises from above. It's everywhere here. And it's been embedded in this station for a long time. The rust glowed beautifully, like a golden sunset on a summer morning. And it swirled everywhere like dust.

 

Inside the spacesuit, I sometimes see flashes before my eyes. Slightly white. Like lightning. Or electrical charges. Before my eyes. It's not always comfortable. But it's a good sign. That a lunar phantom is already lurking in the darkness. This is already the second modification of the spacesuit. And the field of rocks and lunar metal, obsidian moonstones, is configured to indicate lunar phantoms - a blinking white light inside the spacesuit.

 

A lunar phantom. Outside the window there was a view - of a huge rock growing straight into the sky. For some reason, I remembered it. Before, step by step, I plunged into complete darkness. The suit glowed inside. As if there was a world of its own inside. It glowed like a flashlight. And that also helped me see in the dark. The Phantom was clearly visible. In that glow. The air seemed cold and metallic inside the suit. A strange thing. But it works.

Thoughts about stones. This is the moon's effect. A typical thought. Influencing consciousness. It is muffled by this helmet, but not completely. The Phantom is nearby. Thoughts about black stones. Enormous. And stretching into the sky. Growing like mushrooms. This is a typical thought. That's what it says in the instructions.

Nuclear cutter. This is a rapid-fire rifle. With special nuclear charges. It is also a ray gun. A blaster. It emits nuclear light. Three types of fire. In case of different Phantoms. This greatly increases effectiveness. Outside the window, a dark red, rusty sunset burned. Another typical thought. Phantoms are trying to invade consciousness. But all that can simply create faint visions.

Blaster, nuclear charge, ray gun. Three types. The switch is convenient. It will be launched soon. In a chain reaction.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Alice and the Rabbit V – everyone's having fun

The train rushes off into the distance again. A kind green train. And Alice runs into the field. Her arms spread wide. This field. Such a kind place. Where they live – the kindest friends – kind little animals. Here lives a grasshopper, a mole, and, of course, a rabbit. Who loves to drink tea.

The field is so bright green. The most cloudless colors. And the sky is all in white clouds. But small ones. How beautiful it is here. And the weather is wonderful. It's summertime. The grasshoppers are already singing. Their songs. So many of them. And they have many songs. Sometimes Alice sings along with them. But it's not so easy to learn a new melody every time. The melodies can be very simple. And sometimes very clever. Oh, these musicians! Alice thinks each time. And she runs into the field further.

And there the mole is digging holes. And all the time he holds out his shovel. He says Alice can help. Such a small shovel. And the mole has lots of them. But Alice goes on. And there's a rabbit. The rabbit is drinking tea. His tea is the most delicious in the world. Alice sits in the field with the rabbit, drinking tea. The rabbit talks about all sorts of incredible things that happen there in the field.

Alice and the rabbit. The best friends in the world. What a wonderful field. And what a wonderful friend. Fluffy. And long-eared. And very smart. And a great tea drinker. The mole just crawled out of the hole. And sat down to drink tea. That makes it even more fun. The mole is smart too. And sometimes a grasshopper comes home from music rehearsal. And a squirrel. The hare comes. The hare is a gardener. And he loves to grow carrots. He treats everyone.

The animals are doing well. The field is wonderful and huge. The weather is great. Alice is happy. The animals are resting. In a word, everyone is having fun. Further down in the field, there are even more cheerful little animals. They have their own little houses. At night, the moon comes to visit. It's the most magical time here. So says the rabbit. Everything glows with moonlight. And during the day, with sunlight. It's like two different worlds. Alice should see this. And not go to bed. Then the little mice wake up. And the owl. Night creatures. They're also interesting.

The mole knows the most about them. He may be a night creature. He still digs holes. It's the same day as night to him. Anything suits him. So it's best to ask the mole. The rabbit drinks his tea and falls asleep. Under the moonlight. The stars in the sky light up. So magical. But the rabbit is already asleep.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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An island with an autumn sunset

It's autumn again. Another autumn sunset. This is an island where it's always an autumn sunset. It gets dark quickly. It's autumn, after all. Everything turns orange. An autumn sunset. In different shades. The day itself is short here. And the main part is the autumn sunset. A traveler's boat floats down the river.

 

This island is built around an entire river network. A river. With lots of turns. And you explore this place. Autumn trees are all around. And mushrooms. The last ones have already grown and become large. And the river here is cool. And the wind blows. Not cold. But cool. Around the shore there is sand. And fallen leaves.

A boat with oars. Not the fastest way to travel along the river. But it's convenient to examine everything. And to search for useful items. They are right by the shore. Items that will help you on your journey along the river. Sometimes dangerous animals are encountered near the shore - if they emerge from the forest, it's better to swim further away. Sometimes a bunny will peek out. He'll have a carrot. There's a rabbit drinking tea. But until you have the required number of interesting things. In the boat. They won't communicate with you.

Collect everything interesting from the shore. Grass, mushrooms, tea, carrots. And communicate with the magical little animals. This way, you'll learn the history of this island. There's a lot on the shore. And you're sure to find it all. But it's not always right in front of you. You need to swim along the river. And look for useful things. Put them in the boat. Exchange them for more powerful items with the little animals. And avoid dangerous animals. They will take things from the boat.

When you reach the end, you'll recognize your item. Your game score. It depends on what you've managed to collect. Traveling along the autumn river is very exciting. The current here is slow. And you can slow down near the shore. Lots of turns. And many such islands. It's all one big island.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
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Lunar Phantoms III – Rust, Cold, and the Moon

The metal door opened. Rust and grinding. In this corridor, the sound was amplified by the echo effect. Metal boots trod heavily. As if the diver's suit were magnetically drawn to the metal floor.

 

The orange light in the tunnel faded. The next hall was pitch dark. Almost total. The shape of the room was barely visible. It was square. And everything was in darkness. Just in front of the entrance was an iron grate. And probably beneath it was the floor below.

 

The iron clanged and clanged. But there was no other way. The grate was white. As if new. And fog was already rising behind. Puffs of strange phantom fog. They had to move on. Even if it was a trap. Lunar phantoms could already be here. The time for their appearance had already come.

 

The map of the room is only roughly known. This station can be circled. But the circle is quite large. And the steps are slow. The rest of the rooms are a big question mark. Your shift starts right now. It's crucial not to lose this base. And not to give it over to the lunar phantoms. You just need to follow the route. One you knew well. But you'd never seen this place in person.

 

It was big. Metallic. Rusty. Shrouded in fog. And orange light. It inspired grandeur. And at the same time, it was repulsive. The large metal laser in your hands inspired confidence. Smaller laser pistols have little effect on lunar phantoms. You hold a very massive laser rifle. It consumes a lot of electricity. And it's quite capable of destroying lunar phantoms. This time there will be no mistakes. And that's for sure. The route is known. And you just need to make your way around. When the fog comes.

 

The study of lunar phantoms continues. The necessary energy traps. To understand them better. But that's ahead. The next step. The suits weren't very comfortable. And metallic. You could feel the metallic taste all around. And rust flew in place of the sun. Here, instead of dust, there's rust. Breathing this air is dangerous. You can't take off your helmet. But there's a computer display.

 

The lunar phantoms can whisper. So loudly that it overwhelms consciousness. You need to turn on the magnetic field. It will help block this effect. And leave this place. For now, you should avoid such places. For now, there's dead silence here. And that's the best thing. Better than the phantoms' whispers in your head. A metallic ringing sound. The tread of metallic iron. Slow and confident. The rusty door finished opening. And froze in place. Everything is fine. Everything is under control. But you should also proceed slowly and carefully. There is no light here.

 

A cold lunar wind blows from below. So cold. It must be very cold. You shouldn't go there. Just walk along this grate forward. And there will be another, equally rusty, huge door.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Alice and the Rabbit IV

Alice decided to take a walk one summer morning. She went into the field. There's a rabbit there. Somewhere around here lives a wonderful and very smart rabbit. He's a big tea drinker. There's a field and a breeze. It's already August. And it's getting cooler. I need to look for that rabbit.

It's quite a fun activity. You're strolling through the field. And suddenly there he is – the rabbit. Sometimes he comes running up to you. But more often, you have to notice him first. He's busy in the field. Drinking tea. Planting flowers. Digging something. Or searching. Chatting with a mole. Always busy. But sometimes he runs up to Alice himself. And he holds onto her dress and asks how she's doing. Hello!

It's fun. He often carries a teapot with him. He carries it around with him. And he carries a watch with him. He always knows what time it is. That's very important to him. There's also a cat there. But Alice has never seen a cat before. You have to go much further into the field to find that. Complexity. But the rabbit says the field is endless.

Further into the field. Even more interesting. So says the rabbit. He can appreciate the show in the field. If it's interesting. But the consequences will be very long-lasting. But the rabbit runs like that every day. It can be learned. And there are little houses there. And big mushrooms are open. There are many interesting things there. Kind little animals live there. Lots of them. The rabbit runs everywhere here and sees everything. And drinks tea. Knows what time it is.

Summer is a wonderful time. A duet of breezes. The rabbit says the field is endless. And here it's always summer. You just have to go further into the field. There's a field where it's autumn. And lots of different things. And a mole digs underground passages. You can crawl out to any interesting place. Alice can squeeze through. So says the rabbit.

The grasshopper musician is just now composing something interesting. He's all green. I love green grass. And it's warm. He's there – further on. The rabbit will show you. If Alice is interested in this.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
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Spring Island – mushrooms grow quickly

Spring Island. This time, the island is so bright and blooming. And here is the spring – a strange tree. And there are many springs like this one here. It seems like this strange tree is already right before my eyes. The sun is bright here. A fresh, slightly cool breeze is already blowing. It's quite a nice place.

The forest is dense. Lots of trees and mushrooms. Everything is so bright and magical. Like in a fairy tale. Bright sun. And butterflies are flying. Birds are singing. A very beautiful place. You want to stay here longer.

The forest landscape is very bright. Light colors. And trees. With mushrooms. It's even interesting to wander around and explore everything around. This island is a very welcoming place. With bright grass. And greenery. The sun is high. And while it's spring, it's not so hot yet, even cool. But everything is already growing.

I really want to sleep here. But I have to go and look for the spring spring. In the shape of a tree. This strange tree. Round. It looks like it's covered in needles. Everything's green. It seems like this is it. Or maybe it isn't. That remains to be seen. In any case, the search is just beginning.

 

Everything is so bright here. And interesting. I need to wander around here. Until I find the key. There are mushrooms growing. Big ones. And there are all sorts of trees. An extremely bright spot. The spring sun sometimes shines right into my eyes. But it doesn't warm me much. A breeze is blowing. A wonderful spot.

There are so many trees here. That I need to find passages between them. It's not so easy. Sometimes I need to follow the line of the trees. And only then turn. I'm starting to get the feeling that it's really easy to get lost here. It's like a maze of trees. Which I need to navigate around. They're like a wall.

 

The forest is nice and cheerful. But I'm starting to get the feeling that this forest is really big. It is big. You've been walking for quite some time along yet another wall of bushes. And now you've just turned the way you wanted. It seems the size of this forest could be a problem. Mushrooms. Which are also tall. You have to climb right over them. It's not as convenient. It's easier to find bypass points.

But there aren't that many of them here. This forest. A well-designed labyrinth. And a very large one. Now is a time of active growth. That's why some things have even grown before your eyes. And that makes it difficult to navigate. That's the catch of this island. Mushrooms grow right before your eyes. And they block some passages.

 

 

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Lunar Phantoms II – in the Light of the Arc

The ashen dawn was approaching soon. And fog. A toxic gray fog. It's a sign of the coming morning. Soon the sun will wake. And burn this moon. And all the monsters will crawl into their huge black burrows. Until the next night. This is the cycle of life here.

The lunar arc ignited in his hand. This is a native weapon. It is powered by moonstones. This is a huge source of energy – close to nuclear fusion, and it also has a telepathic effect. They also create a magnetic field, and other fields, little studied by scientists. This is a native weapon. It glows brightly, like welding. The bullets of these monsters are impervious. But this bright beam of focused energy is quite capable of countering them.

Moonstones burn in your back. You feel their whisper. But it is controlled by the suit's field. In such a suit. It looks like a diver's suit, the psychic energy is controlled. Primarily by the wearer, focused and calibrated by the suit. Crazy technology. But it all works. Although it's not exactly clear how.

Moonstones in my back. You can't live here without them. There's a strong energy field here. The stones compensate for it. You have to insert charged stones into my back. And connect the wires to the lunar arc. It's a neat job. The only drawback is the long wires. The main thing is not to get tangled in them. But that's a matter of technique.

 

The lunar arc burned brightly. And a huge monster. Something like a huge worm that crawled out of the cold burrows of this moon. These aren't craters. These aren't natural caves. These are the burrows of enormous worms. Which sleep during the day. The huge monster had already realized this. And began to maneuver. Wriggling. It bent in the other direction.

 

Worms in burrows are another kind of lunar phantom. Only materialized and more permanent. They are strange entities. They come from burrows. That much is clear. Although the burrows are empty during the day. But at night they materialize. These are lunar phantoms. And of course, the dark figures are still there. Silhouettes. These are now dark phantoms of humanoid form. Now that's clear. Imitations of humans made of dark lunar magnetic energy. They are no less dangerous than the huge lunar worms in the valleys.

The passage through the valley ends. The sun will soon rise on this side of the moon. And it will shine with incredible power. All the phantoms will either retreat into their burrows or be resolved. And you should seek shelter. Dawn is coming soon. The base is nearby. Just a couple of kilometers. And a whole hour until dawn. The predawn cycle is already beginning. Fog.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Alice and the Rabbit III

Alice has come to the field again. And here's the rabbit again. A fine rabbit. Already running as fast as he can to see his friend. Who hasn't been here for a week. Summer again. Another field. And the rabbit is hopping. Running and jumping.

The rabbit is already talking. Hello! Hello! Hello! He's running. Jumping and talking. Hello! Hello! The train just left. And now there's silence. Such silence. Only the wind. Now they can finally talk. Alice is no longer surprised that she understands rabbits. And that they are more than intelligent. Sometimes she even thinks the rabbit is much smarter than Alice. Even though Alice is taller than the rabbit.

 

It's a wonderful time here. Summer and sunshine. A field. There was rain this morning. So said the rabbit. It often rains here. And now it's the hottest time of year. And it will be like this all day. Only sometimes there's wind. But today there's hardly any. The rabbit shrugs. Yes, today there's almost no wind. It's hot. And the sun. Look, it's smiling. Alice glanced at the sun's disk. Yellow and huge. It was blinding. But she really did think the sun was a big smile. And it was smiling. But it was shining so brightly that it was hard to tell for sure. Was it true or just her imagination.

 

There's nothing but a field around here. Amazing. And there's a rabbit. He knows how trains run. And he's always here when Alice arrives. This is the best time for Alice. Carefree summer. Good mood. And the rabbit. A new friend from summer.

It's very hot here. And they walk across the field to the houses. Where Alice lives. Alice doesn't know which house the rabbit lives in. The rabbit twitches his ears. And he keeps jumping with joy. The field is huge. It's a long way across. And you can hear everything that happened in the field. While Alice was gone.

To hear about other kind little animals. The snail. The mole. The beetles. Alice hasn't seen them yet. They're busy in their houses. The rabbit announces. The frog is making tea. She'll treat them to delicious tea. With marsh leaves. It's delicious, the rabbit announces. And he hops again.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Autumn Island 2 - Dense Forest

Autumn forest. The sky is gray. It's autumn. And there are tons of trees. And mushrooms. A calm forest. And it's cool here. Fresh air. Lots of trees. In summer, it's a beautiful forest. And now it's autumn. And you're back in a new autumn forest. A new key. The key to autumn. Such a big metal key. With patterns. In the autumn forest, you have to search.

You walk. Into the distance. Everything looks the same here. A breeze blows. The wind blows. It's autumn. You have to collect the keys to autumn on the islands. Each island is autumn every time. Autumn. Dark time. But light clouds. Shrouded in clouds. And trees that have long been leafless. Mushrooms. They still grow. And they're big.

Autumn Island. Once again. Each time, you take the keys to the central island. Around which the autumn islands are located. This means you can stay there while it's autumn. That's how the magic of this place works.

On the central island, there's golden autumn and summer. And nothing more. You walk to a wooden house. Golden autumn surrounds. And you bring the key. And you put them on the table. And now you're on a new autumn island. Here you just have to walk, and for quite a while. Exploring every corner of this island. And the key, you'll see it. It never happens right away. Sometimes it takes two hours, sometimes four hours, sometimes six hours. It usually takes a long time.


It's quiet here. And you're just an explorer. You walk here. You go deeper into the forest. Which is similar. And identical. But if you walk carefully. And once you get deeper into the island, then you usually always find everything. Trees and a gray sky. Visibility is not great. Some kind of fog. There's fog here.

The density of the trees is quite good. You have to walk between them more carefully. The branches are big. And you have to go around them too. There are many branches right in front of your eyes. And you see them. But you have to look and look for the key here.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Moonstones – a week in an anomaly

Moonstones were installed in the back of the spacesuit, like holes in the spine. You can't live here without them. They change the magnetic field and something else. It's still unclear. Without these stones in the back of the spacesuit, you can't be here. Some insane pressure will destroy you. Like the whisper of bright, white, cold stars, it will burn you with its rays. The mental pain will be unbearable.

But with these moonstones, there's a field. It protects you, and you can walk around like a submarine in this moon's magnetic field. Rusty metal structures. Rust falls here instead of rain. And ash instead of snow. Sometimes it's cold. Sometimes it's hot. The climate is still poorly understood. The entire structure has rusted within a week. So you have to get used to the rust.

And the most dangerous thing is the lunar phantoms. Some kind of energy creations. Fluctuations in the magnetic field. Interacting with the mind. And with machines. With electricity. Computers. Lunar phantoms are something like zombies. They materialize in open spaces. And it's as if they're trying to get into something. They're most often found near enormous stones. Which, like columns of something as ancient as the world, rise high into the air. These things are the source of these fields.

They're difficult to scan; the instruments keep breaking down. And so far, we haven't been able to figure out what they are. But these tall stones are the source of the phantoms. That's what makes it so interesting to be here. The stones rise high into the air. Like metal worms. Stone worms.

The next ship will arrive in a week with new attempts to explore these stones. This has proven more difficult. There's been a strong magnetic storm in orbit for several days now. The ship's communication signal is poor. It's lagging several minutes behind. This is a new effect. You've been here for two weeks now. And you're guarding this station from lunar phantoms. There are eight of you guarding here.

You need to hold out for one week. They just said time is slowing down here. And a week will pass, about two weeks. Some kind of vortex. Changing time. Distorting signals. Some kind of storm is approaching. You'll have to survive it. Then it should subside. The lunar phantoms are already becoming more numerous. Laser weapons are already prepared.

The next ship will bring equipment, a new approach to study. And you will fly home.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Alice and the Rabbit

Alice and the Rabbit are very good friends. They've been friends for a long time. The weather is always wonderful, and the summer is always wonderful. Then there's autumn. It's also a very beautiful place. The Rabbit runs up to Alice. There are trees all around. And it's a small forest. It's so sunny. And everything is super great. The Rabbit lives here. He has a house here.

The Rabbit talks about the events of the summer. Look, the flowers have grown. There are such big roses. They're very tall. And beautiful. And the Rabbit always strolls here. There's a forest. And a field. Here you can sit in the shade under the trees. And drink tea.

There are so many good things here. Summer and autumn. That's all there is here. Tall roses grow in the Rabbit's garden. He really wants to show them to Alice. Autumn is warm here. And flowers grow in autumn too. But in autumn there are golden sunsets here. And a refreshing breeze blows.

The Rabbit often sits on the hill and watches the golden sunset. He tells Alice all this. And jumps constantly. And Alice laughs. She's happy too. The rabbit knows how to plant flowers. He loves tall roses.

You can sit and chat for a long time under the shade of the trees. There's plenty of grass around. And you can walk through the field. There's plenty of space here. The sun is shining brightly. It's a warm day here today. It rains sometimes in the evening and at night. The best time to water the flowers is at night.

Alice is walking here. And the rabbit comes here too. That's how they met. Butterflies are flying around. So bright and in so many colors. Lemon. White. And they come in all sorts of colors too. Although these are the most common. They live here. And when they grow up, they fly away to other worlds. Where it's always summer.

The rabbit has a towel. His grandmother gave it to him. She embroiders. Alice complimented his embroidery. And that's how they began to communicate. The rabbit also watches the daisies grow. They grow here on their own. And there are other flowers. And lupines grow here. And delphiniums. This is an incredible place. So beautiful.

Butterflies fly here. Flowers grow. Birds fly here too. There are lots of birds in the tall trees. They all sing songs. Happy songs. There are other bunnies and rabbits here too. A mole. A fox. Lots of people live here. It's a big place. And at night there's a moon. A ghost flies there. You can see it clearly. The moon is quite close to the ground. It seems like if you could get a ladder, you could climb up there.

The rabbit often runs here. In the morning there's a light rain. Lots of water and it's fresh. And then the day begins. And the sun is bright. It's hot. And calm. The best time. Every day is like this here. It's a wonderful place. The rabbit invites Alice to stay here.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Autumn – a quiet island and a stone

This is an island with autumn. Gray skies. And gray trees. But it's still autumn. Not cold. And very quiet. I need to find something here. As always. Now I need to find a stone. A magical stone. And just sail back with it. It's already dark here. Even during the day it's getting dark. And the trees are leafless. But there's still green grass here and there.

It's very quiet and peaceful here. Now I have to wander around this island. I need to bring back the stone. It must be magical. And you sailed here on an old boat. Wooden. As if made from the same kind of wood that grows here. Dark gray wood. And the boat. And you.

Now you wander here like a ghost. And you search for the stone. A black stone. As if from a volcanic eruption. It's black or ashy. It seems so natural. Who would need this stone?

You walk slowly. And with the experience of an adventurer, you examine everything here. In your mind, there's just a stump. And a stone on it. Quite noticeable. Diamond-shaped. And you just pick it up and walk back. You need to go deeper into the island. Just take a stroll. That's all.

An autumn stroll. It's still warm here. Overall, it's a nice place. Cozy. Although a bit dark. There aren't many trees. Mushrooms are rare. Quiet. The perfect place to just stroll. And complete a quest at the same time. It shouldn't be difficult. There's no one else on the island now. Just you. And there's not even a wind. The island is very quiet. Only the sound of your footsteps. And silence. When you stop.

You walk deeper into the island. In a straight line. Straight from the spoon. Judging by the description, it's not a large island. It's like chess here. Reddish earth and dark green. Everything is so intertwined. And there's plenty of space between the trees. This is an autumn island. It's always in autumn territory. In its warmer part.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Autumn and zombies are somewhere nearby

Autumn and zombies are somewhere nearby. You've been warned about this. But for now, it looks like an ordinary autumn forest. Leaves. An orange forest. The wind lifts the leaves. The wind tears the leaves. And a cold wind.

You can't always be prepared. But you can be more or less attentive. Autumn forest. It feels cold. It's cold here. Leaves are falling from the trees. It's leaf-fall time. And complete silence. Leaves and wind. Zombies should be on the road. But they can attack from the bushes. Luckily, the road is wide. And most likely, they wander silently along the road. All you have to do is see a silhouette. There's no one else in this cursed forest. Just you and the zombies. A cold wind and leaves.

The road turns out to be very long; you've been walking carefully for about 20 minutes. And nothing. You should speed up your pace. You just have to be careful. The forest is cursed. There are zombies here. You need to figure out where they're coming from. Rustling leaves. Rustling in the bushes. It's the wind. You need to be more careful. Rustling in the bushes. It's the wind. This could be annoying. There should be zombies here. And so far, none.

Further on, there's an old house. An old mansion. With an underground chemical lab. That's definitely the center of this zombie epidemic. But I just need to get to that huge house. And explore everything. There should already be zombies here. Strange. Where have they all gone? So many questions. And it's hard to find answers. The cold wind doesn't provide answers. Rustling in the bushes. It's the wind. There's a constant rustling in the bushes.

 

I should probably start running down the road. No one made it home. It's along this road. There's a silhouette up ahead. Someone's standing. This is strange. There shouldn't have been anyone here for a long time. This is the zombie virus infection zone. I need to approach carefully. The road is long. And there's still a long way to go to the silhouette. Luckily, zombies can't run fast. Now you've seen the first zombie. And it's clear you're doing everything right. You're going in the right direction.

I need to examine the zombies. What was clear was the approximate behavior pattern. So there's no need to rush to shoot them. It's too early. Now is the time to observe their behavior. You walk slowly. And you're ready to see the first zombie. There will be more of them further on. This is an autumn road with zombies. To a big old house. There's a lab down there. And there's been a virus leak.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Alice and the Rabbit 2 – The Best Place

This time, Alice is back in the field. And there's her friend – a rabbit. A gray rabbit. The rabbit extends his hand to greet Alice. The rabbit says nothing. Grasshoppers sing all around in the field. You can't see them. But there are so many of them. Alice is delighted to greet her friend.

A wonderful day. A perfect summer's day. Only very hot. But that's the only thing that can be said about such a wonderful day. Otherwise, the day was simply wonderful. Alice arrived by train. And walked across the field. She knew there was a rabbit there. The rabbit remembered Alice, too. And he goes to greet her.

The weather is fine – it's scorching hot. The rabbit is waiting for Alice to come. His hand is outstretched. From a distance, the rabbit looks like a stuffed animal. But the rabbit is real. And Alice is real too. The train has already left. And then Alice will return to the path and go to her house. And the rabbit will run back to his house.

Alice meets an old friend, a rabbit. The rabbit hops with joy. He's a rabbit, after all. Then he hops home. He runs quickly across the field. He can. The rabbit is fluffy. The rabbit tells how he ran with a frog to the pond. It's quite nice there in the shade. You can sit on the bank. In the shade of the trees. It's dark there. The light penetrates from above. Alice can also come to the frog.

It's hot in the field. The grasshoppers are singing. But you can't see them. The rabbit tells that while Alice was gone, an owl flew by. And a snail came. Alice has a letter inviting the rabbit to tea. To another rabbit. The one in the hat. He lives in a clearing. Behind the hills. Alice has never been there before. If you hop there, you'll get there quickly. But walking will take a long time.

Alice says that at the end of every weekend she has to go to town. There are no rabbits there. The rabbit doesn't believe there are no rabbits in town. Alice just doesn't see them. The day off is so short. So little time to be here. This is the best place. So says the rabbit.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Summer Island of Magic

This time, we're on a summer island of magic. The weather is nice here. A breeze is blowing. A bright day. And a light night. It's quite nice here. Large mushrooms are growing. And trees. Soon the trees will put on leaves. We need to find the magic tree. The key to summer grows in it. Right there. Made of moss. It's like an owl's nest. Before everything is overgrown with grass and leaves. Exactly seven days to find this tree.

You've been walking here for about 10 minutes. And you're wondering where the clue might be. There must be some. There are lots of trees. They're leafless for now. And just a little further on, mushrooms are growing. The ground is already covered with grass in places. Just the first bit of grass. The first grass. Everything is growing very quickly. And we need to hurry, everything will start to turn green very quickly with each passing day.

Until this moment, the island was closed to sailing. By a big hurricane. And a huge storm. It's over. And in a week, everything will be green. You arrived as soon as you could. You disembarked. From the boat. The big ship sailed on. And now you're alone. No other adventurers in sight.

 

You ran straight into the forest. Deep into the island. To explore and look for clues. That will help you find the Key of Summer. The Key of Summer grows every year. And there's only one. There are snow gnomes in the tavern; they'll trade you the Key of Summer for something very valuable. Dwarves can make many interesting things. And they don't like to share them. But in exchange for the Key of Summer, they'll offer you good equipment. It's worth a try. Look for the Key of Summer.

Trees. And mushrooms. Grass grows here and there. It's hard to tell which way to look. It should be moss, judging by the stories in the tavern. It should be a tree. And like an owl's nest. A green key grows there. It's big. But it's quite possible to carry it.

 

You have your flute with you. But you're not sure this will help. So you go deeper into the forest. You wander around. And you look around. There are trees there. Lots of them. And there are places where lots of mushrooms grow. The Magic Flute shows the tracks of magical beasts. But there's no one here. They'll only come when everything turns green in a week. You've already checked that.

You should look for something that stands out. There are different green areas here. The ground here and there. Light-colored. Grass growing somewhere. Maybe a pattern on the ground? Some kind of line or path. Which one should you follow? Quite possible. But what if it's something else? You should start your search somewhere.

Maybe there will be clues at night? They say the sky is bright here. With lots of stars. The stars are white and clearly visible. There are lots of them. Maybe there's a pattern in the sky? Maybe. Or maybe you need to dig with a shovel? Maybe, but that's more difficult.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Kind Animals Cards Version 0.4 "Little Bird" – even with a field! The bird is jumping!

So it's time to make a new issue with kind animals. They've been waiting for a long time. New cards. And new software. It's summer here. And the best time of year right now. Summer. Positive. Joyful and sunny. It's the time of kind animals. They're all running around somewhere.

This is the 4th version. And it's called "little bird." By chance. Last summer. It was a real bird. Running and jumping in the garden. At sunset. A beautiful summer sunset. Soft rays of sun. Such a golden evening, but it's still practically day. Everything is bright. And so sunny. And a bird is running through the bushes. I watched the bird run. What the bird's name is - I don't know.

This version has new cards again. Software update. New software. Nine new cards. With new animals. They're all kind and cheerful. There's even a squirrel there twice. The background is different. The squirrel runs through the trees, and below there's water or a field. There are two of these cards. The distinguishing feature is that it's like one card. But the background is different. And the animals are different. For the first time, a fish appears here. I thought the fish would be something else. Some kind of new cycle. Perhaps. But for now, the fish are also considered kind animals. And fish are needed here too.


There are birds, a mouse, a rabbit or a hare. And even a mole has emerged. There's also a mole. There are lots of birds too. A gray flycatcher, a blue tit. I myself know little even about such birds. A funny little mouse who walks so cheerfully to visit with long strides. Rabbits with their mother in a field. Lots of rabbits! It's fun. Such is the world of kind little animals. Where every day is summer and they have fun. Among the new features, all programs now launch in the center of the screen. Cards too. This is for convenience and isn't difficult to implement. I'm also learning Visual Basic in VB.NET. Then there are updates to the list—Little List and IconStart. A new setting allows you to specify the path to cards. You specify a folder, and the program searches for them there. New options for the Little List include a random card and printing the list of found cards to a file.

 


IconStart has also been improved. It now has a Favorites tab with 5 cards. And everything is now in a new control mode—TabControl. The program is sleek and not very tall. But you scroll and see everything. Lots of icons measuring 100 by 30 pixels.  

New software—Icon200. These are also icons, 200 pixels long. The idea is that it will also have its own functionality. Initially, I wanted icons that were 200 in length. But then they got too big, so I reduced them to 100. Now they're 200. Right-click - menu. And minimal functionality. The standard settings interface is there.


And there's also new software – Landscape Generator. This isn't just a list anymore. A fundamentally new type of program. It's already playful and entertaining. It generates an entire landscape. Pixelated. Made of squares. 10 by 10. A playing field. And some animals live there. You can find a chicken there now. A meadow and a river. From the landscape types. A fundamentally new program. This isn't just a list anymore. But some software that will eventually include cards.

 

Currently, it has a standard interface, and even a path to the cards. But this isn't used in the program itself. For now, there are only six landscape types. Four types for a field. And two types for a river. And some types of pictures like a field. A chicken lives there. On the right, a text field says something about this landscape. When you move the mouse, it says: "There's a field here, and a chicken lives here." For example.

Here's a cheerful little bird. Episode four! The bird is hopping across the field. And soon it will fly back to its nest. And here we have a beautiful summer evening.

 

 

Kind animals little cards version 0.4 "Little bird" - it is newest version. 8 new little cards about good and kind animals. With little picture. And small story. New soft, Landscape generator, first version. Soft with lists. Little birds, mole, bunny with a mother, squirell at the tress and another little animals.

Kind animals little cards: http://www.dimalink.tv-games.ru/apps/kindanimalslittlecards/index_eng.html

Website: http://www.dimalink.tv-games.ru/home_eng.html

 

Kind Animals version 0.4 – Landscape Generator – Who lives here?

Who lives here? Look, a river. Look, a meadow. Such green grass grows here. But for now, only one chick lives here. He runs along the virtual grass. Among the flowers. The chick lives in the meadow. But there's no one in the river yet. This is the first version of the Landscape Generator program.

This is the first version of the program. The Kind Animals project includes cards. In addition to the cards, there are also some additional programs. For example, this one. There's a 10 by 10 grid. 50 by 50 pixel squares. These are pictures. And there's a button to create a landscape. And it randomly generates a landscape. There are four pictures of a meadow. And two of a river. And in some of the pictures of the meadow, there's a chick.

There's a text field on the right. It says: A description for this cell on the grid. What's the name? For example, this is a meadow. This is a river. And who lives there? So far, only one chick. And what's the name of the image file? This is a program for fun. I planned it a long time ago, and now it's the first implementation.

It doesn't interact with the cards in any way right now. This is just a demonstration of the idea itself. Landscape generation. And it's created. You can click the "Create Landscape" button. And a new landscape will appear. And this happens every time. Right now, that's the main thing here. Plus, the familiar interface from the Good Animals programs. These are the settings. Two languages: Russian and English. Colors. Background color and text color. You can specify a new option—the path to the cards. But in this program, this doesn't affect anything.

In the future, in my dreams, the program could generate a landscape based on the specified cards. A duckling card is a meadow. A fish card is a river. And in one of the cards, such an animal seems to live. All this isn't implemented yet. Only landscape generation is there. The first version. A trial version.

Good Animals cards – here, cards are mainly the main theme. And third-party software. Lists and icons with cards for easy launch. And the third integration. This is landscape generation. These cards could somehow be involved in landscape generation. And some description in the text field.


Such-and-such an animal lives here. This is a meadow. The program expands on the theme of the Good Animals cards. It turns out that, at the concept level, the landscape will depend on the cards. This kind of integration. Along the line of cards, landscape, and software. This hasn't been done yet. Only one button. Create landscape. And a simple landscape is simply randomly generated. 6 is a type of territory. 4 is a meadow. And 2 is a river.

That's all there is here. The project is ongoing. New software is coming. Landscape Generator. This is even a small gameplay element. A landscape for animals. And you can search for who lives where. Such a cheerful pixel background. Pixel pictures. Everything is kind and cheerful. Everything is so summery. And the animals. They're hiding somewhere here. In a field, a meadow. In a river. Find someone.

Yes, it's a fun activity for yourself. Like a board game, I guess. But still. It's an interesting development of ideas with cards. You never know, maybe something interesting will happen! So far, there's only a chick! He lives in a meadow. And he's having fun running among the flowers there. Everything is so low-pixelated. And summery. It's great for the mood.


Kind animals little cards version 0.3 "Grasshopper" - it is newest version. 8 new little cards about good and kind animals. With little picture. And small story. 2 little programs. Grasshopper is excellent musician. Sings songs in a grass. Spring and summer here about theme. Mole, goose and another little animals.

Kind animals little cards: http://www.dimalink.tv-games.ru/apps/kindanimalslittlecards/index_eng.html

Website: http://www.dimalink.tv-games.ru/home_eng.html

Cold Effect

The new armor, created from fragments, protected well from the supernova's radiation. The specifics aren't specified. That's what they're called. "Fragments." An experimental version. A full protective suit. It's also armor. Even the helmet is like something from the Middle Ages or like a welder's. Some kind of triangular fragments. Different colors stick out here. They're clearly reflectors. It's just not clear what. Not light.

When the alarm sounded, I was already wearing this gear. And then everything went dark. And then, about 15 minutes later, the lights came back on. But there was no one there. The supernova had died down. And it glowed with a bright black light. And then the mutants appeared. There was no one else here.

The protective suit protected me from that. The radiation. But moving in it was like being underwater. Not so easy. You have to walk carefully. But these icy, steely footsteps. They echo. This whole suit is a big mystery. It's not heavy. But it's hard to walk in. And every step makes that sound. Like ice cracking.

Some mutants wander around sometimes. They're distorted. Transformed. There were 10 scientists here with you. But an hour ago. They flew away. And you were left here alone. But then there was a flash. And many mutants appeared. You've already counted about 30 different ones. And you've only been wandering here for about an hour.

 

You have to get used to how this suit moves. You don't remember how the ship is built. Before the flash. It was a small ship. You knew it. You even thought it compact and cramped. And now you're on a huge station. It's a vast labyrinth. Of identical corridors. They are spacious and large.

Something strange has happened. You tried to take off the suit. But it's as if it's dug into you. And it won't come out. As if tree roots have grown through. When you pull, you feel a sensation. And then a sharp pain. Like ice. You can't even take off this helmet. You remember how the helmet was light as a feather. And the whole suit was light. Why was it so hard to walk?

You're moving slowly. Trying not to attract attention. Your hands are stiff. As if frozen. But you're sure it will pass. So far, you can't grab anything. And your legs are barely moving. Where are you? What is this place? And why is it so cold? Your fingers tingle. You remember what the scientist once said about the cold effect. And then he closed the door. You overheard it.

I played the game Dead Effect 1 last year. It made a huge impression. The character even gets a zombie virus in certain levels. And there are additional effects like slow motion. Interestingly done.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Alice Meets a Rabbit

Alice was walking along a summer path. Or rather, through a meadow. Straight through the grass. It was beautiful weather. Summer. Sunny. Everything was so bright. And then there was a rabbit on the path. Alice approached the rabbit. She wanted to pet it.

The rabbit said:

"Don't pet me! I'm busy! I'm just out for a walk! What are you doing?"

"I'm just out for a walk," Alice replied, surprised.

Alice and the rabbit looked at each other intently. And both were amazed by what they saw. It was perfect summer weather all around. Sunny. Everything was so bright. And serene. As if it were a dream. And Alice was reading "Alice in Wonderland." But it was all real. And she wasn't reading anything. Although "Alice in Wonderland" was her favorite story. And it wasn't a dream. Not a dream at all!

Alice and the rabbit began to hop. Taking turns. And they became very happy about it. They began to laugh. And look at each other. They were having fun. It was genuine fun. They jumped like that for quite a long time and laughed.

It was wonderful summer weather all around. Which was made even better by such fun. The field. It was a wonderful field. With the freshest grass. For the rabbit, this is very tasty. And for Alice, it is fun. When everything around is growing. The sun is shining beautifully. In the distance, a couple of white clouds. Such strange shapes.

Alice and the rabbit shook hands again. And began to laugh again. And jump. They found it very exciting. It was hard to say how long they jumped. Time seemed to fly by. And a very long time could have passed. And all the time it was a bright, beautiful day. Summer is so wonderful and endless.

Alice clapped her hands. The rabbit did the same. It seemed like it was a wonderful time. A wonderful activity. A real rabbit. And it seemed the rabbit was also surprised to see the real Alice. The rabbit must be here every day. And Alice is only here on her day off.

"It was fun!" said Alice.

"Yes," replied the rabbit! "Come more often!" the rabbit said cheerfully.

"I can only take the train on my day off!" replied Alice.

"Okay then," replied the rabbit!

And the rabbit ran off to chew some grass. Juicy and green. He chewed it for a long time. And he found it very tasty.

 

It's like a cartoon with a low frame rate. And the transitions from one state to another are not smooth. And the drawing style is a little strange. Like the Pint Mouse or Woodruff and Schneeble from Azimuth. I've finally learned to draw like that! I really like Alice in Wonderland too. Simple, fun. And strange! Just right for someone like me.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
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The Orange Island of Autumn

It's always autumn on the Orange Island of Autumn. The earth is always orange. The island is quiet and chilly. The trees have already shed all their leaves. And many trees have fallen from the heavy rains of the monsoon season. It's cold here. And the bright sun shines brightly, but doesn't warm. Insects live in the fallen trees. In the leaves underfoot, too.

There's plenty of open space. And gray fog. Further on, it's a bit dark because of the fog. This might not be so safe for a traveler. Visibility is limited. You could get lost. Insects are swarming among the fallen trees. Everything looks the same here. Autumn is cool here. Orange and cold. The trees are leafless. All the red leaves are on the ground.

The autumn weather spreads from here. In some seasons, it spreads very widely beyond this island. The center of autumn is somewhere here. No one knows what this center looks like. You walk and already feel the coolness. It's cold here. The further into the fog, the colder it gets.

Perhaps at first there was plenty of sun and a cool breeze. Now it's not so funny. And cheerful. Even colder. Darker. Fog. The magician from the island said there's an autumn crystal here. And the crystal absorbs sunlight. And then it creates autumn. Can you find this crystal? And does it even exist?

Yes, there are magical crystals. They absorb sunlight or something else. Water or cold. Heat. But to create autumn on such a large scale? It must be a very powerful crystal. You've never encountered anything like this before. You should prepare your most powerful magic. The orange forest has already turned dark, gray, and foggy. It surrounds you tightly. Imperceptibly.

But you don't know what's here. A tomb? Some powerful wizard or necromancer. There must be a magical presence here. Creating autumn. Crystal or not. You're not so sure anymore. The further into the forest, the mood changes. Towards a more somber one. The outer part of the island is bright, though cold. But further in, there's fog. And a feeling of emptiness. What's going on here? You're the first adventurer here. There's no one to ask.

The insects no longer scurry about in the grass. This change has only just dawned on you. Where the sun shines, there's no fog. They're only there. From the outside, the island is beautiful and cold. But in the depths, it presents a gloomier spectacle. You glanced at the sky. And there are already dark clouds. Dense. Swirling. Fog, clouds. Like swirling clouds enveloping this place.

 

What next? Somewhere in this silence, a cold wind blew. As if from the bottom of the ocean, wherever light reaches. And a branch snapped in the distance. Someone is here. The cold. It's getting intense. Of course, this happens in the fall. But the deeper into the forest, the colder it gets. This is clearly the work of a wizard. You've been walking here for several hours now. And I didn't even notice how the weather had changed.

Basically, everything was the same. Orange ground. Leaves. Fallen trees. And trees without leaves. But at the same time, something had changed. And it changed very gradually as you walked. Something to do with magic.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

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Zombie from a Dark Corner

A black and white photograph. This is all I could gather. Destroyed buildings. Shattered glass. The sounds strongly attract zombies in this area. So it's dangerous to walk here. The flash of light from the camera is also present. Destroyed buildings. The zombies are quite active. A zombie is trying to pick up a chair. And even swinging it. Taking a comfortable position to strike. He noticed.

He's behaving actively and even intelligently. A very interesting detail in the background, which went unnoticed in real time. Apparently, this is fortunate. Some kind of huge spider web. And silence in the dark corner. It's surprisingly quiet here. Even footsteps are clearly audible. Broken glass. Which also makes a sound. Everything is covered in shards of glass. It's impossible to walk silently.

The old floor creaks. Some boards or scattered objects constantly come into reach. The flash of light from the camera also attracts attention. And it's rather dark here. Without a flash, it's impossible to take pictures. This zombie is swinging. And lucky he missed the chair. He couldn't grab it. On the first try. But he kept trying. And he grabbed the chair just fine. And swung it pretty well. Time to leave this room.

 

You can hear the chair falling. It hit the glass. And broke it. Right where he needed to go. Not a very skillful throw. But with the right direction. It could have worked. It's good that the camera lingered there. Only after the chair fell. He walked there. And left this place. But all places here are like that. A quiet, abandoned place it seems. Broken glass. Objects underfoot. And zombies everywhere on every corner.

 

It's quite dangerous here. Despite the apparent silence. There was a cobweb there; I only managed to spot it in the photo later. Such an important detail. But it doesn't catch the eye right away. Everything is like that. A dangerous place. But it looks very quiet and empty. Abandoned. It's better not to go too far into this city. And leave it. It would seem the danger level here is low. But they didn't keep an eye on it. The zombies are very active. And they hide in corners. And they're very mobile. It's better to get back as quickly as possible.

Now I can hear footsteps behind me. Quiet again. Quiet. And footsteps. Someone's coming from behind. I need to speed up. It's a shame the photo is in black and white. The camera only took pictures that way. Apparently it wasn't working. I should go back. I should even start running. About 20 minutes of running. And the city will be behind me, and I should catch my breath.

Why is there such a large web in the photo? Or is it distorted in the photo. But it's quiet there. I didn't even notice right away that there was a large white web. No, it's clearly visible in the photo. However, I only managed to see the photo for about 5-10 seconds. While I was standing around the corner. Right when the zombie threw the chair through the window.

What kind of web is that? Why are all the zombies standing so inconspicuous? You can't see them. And then they move. And there's rustling. Because it's dark here. Dark sky. Such an ashen dark sky. It must have rained something viral here. It's kind of ashy here. And the sky is gloomy. Sometimes it's a little lighter. Overall, it's a bit dark here.

Another zombie just came out of the corner. Another zombie came out of the other corner. They even tried to run. But they did it crookedly. That's the only saving grace. Another 15 minutes and this city will be behind us.


Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
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A rabbit in the rain

A rabbit in the rain. A souvenir photo. Rabbits only have black and white photos so far. A rabbit in a raincoat in the rain. It's been raining for a long time. All day today. And yesterday too. And all week. The rabbit decided to capture this moment for memory. And asked a friend to take a photo.

And that's how this memorable photo came about. A rabbit in a raincoat is walking through puddles. In the rain. It's raining. Summers are usually warm. But sometimes they're cold. Then the rabbit got a camera. And he decided to take a photo to remember this rainy summer. The path is covered in puddles. Little streams are flowing everywhere.

Streams are flowing all around. The rabbit is walking here. In the shade of the trees, not much water falls. And this is the best place to take shelter from the rain and take this photo. The rabbit will show you this place later. It's not far from his house.

A rabbit is walking through puddles. He boldly walks right through the puddles. What else can you do? You'll get soaked anyway. There are cold summers. There are warm summers. Right now, it's a cool summer. With rain. And it's been raining for a whole week. His friend, the rabbit, was rising into the sky in a hot air balloon. And he saw a clearing there. He says that another week at most and the rain will stop. The rabbit decided to remember this moment. And took a photo.

The rabbit is cheerful. He knows the rain will soon stop. And he will show everyone this photo and tell his story. How he walked in the rain. It was fun. Although even for a rabbit, it's unusual. But there is a raincoat; it helps shelter from the rain.

Although for rabbits, the sun is better. And the rain keeps coming and coming. Dripping. It makes such a noise like a steam locomotive. Or a machine that never stops working, day or night. There is a water machine in the sky. Clouds. And there are rains like this. So says the rabbit who understands steam locomotives. But most likely, he doesn't understand clouds. So says the rabbit who studies the weather. But the idea is interesting.

The rabbit comes here often. And he has a lot of walking to do from one house to another. There's the rabbit waving at him. All the rabbits live in this valley of rabbits. They live here. The rabbit went out for some fresh air. And he's already soaked. He stood there for literally a minute. And he's already running back to his house. I'll have to bring him a raincoat. Not all rabbits have raincoats. It's usually warm and sunny here.

Well, yes, it can rain for a week or two. Now is just such a time. None of the rabbits were prepared for this. Only the postman rabbit was prepared. Because last time all his letters got soaked. From other animals. Who live across the forest. In other valleys. All the animals wrote letters again. But this time, the postman rabbit got a raincoat for himself and the other animals.

 

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink

 


An Island with Trees

On this summer's, but not particularly bright, day. The weather wasn't so sunny. You arrived on an island with trees. It doesn't stand out from the other islands. A huge forest. Dungeons. And abandoned ruins. There should be a small, ruined tower here. A system of underground catacombs. And a castle. Like on every island in this group.

Mushrooms grow here. They're quite large. And a series of columns. That's something interesting. Columns. This suggests that something was here in the past. A castle or that very tower. The mage's tower you were told about. That's why you sailed here. You walk deeper into the island.

Trees. You've already noticed that some of them have enormous beehives. But no one bothers you yet. Mushrooms, trees. And gray earth. A typical island. But here, in the distance—where the gray fog is—there should be a mage's tower. There should be something magical and interesting there.

You move forward. You examine the forest. Just a week ago, you saw a similar island. And for a whole week, you were lost in the catacombs. You couldn't find either the castle or the mage's tower. Only ruins. The forest. Mushrooms. And the dungeon. Where you spent the whole week. When you emerged into the sun, you were very happy to see the sunny day.

Now it's the next island. There must definitely be a mage's tower here. You can't return to the city without seeing the mage's tower. Another boat. Another island. You'd already wandered around such an island a month ago. A large island. But there was no dungeon there. Or rather, you couldn't find one. But you were in the forest. For several days. And you escaped from the monsters. It was too difficult. You had to swim back to the city.

And now you're walking through the forest. Forward. Columns. This is a sure sign. There should be a building here. Judging by the columns, a large one. And it must be the mage's tower. Or a castle. Columns. And then the forest again. I need to explore this place more closely.

The islands in this region are numerous. And full of secrets and mysteries, left behind by past civilizations. Castles, ruins, columns, dungeons. Many magical artifacts can be found there. There are so many islands that you'll explore all summer and even touch part of autumn. Until the frost sets in. And you'll spend the winter in the city. Until the second half of spring.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink


Kind little animals cards – summer list

The time for kind little animals has come again. Because it's summer now. And this time there will be several more programs that display lists with cards. This is a new version of the Small List program. And Icons 100. It shows cards in a list. And you can launch them from there. An expansion of the theme. Not just cards anymore. But also some software. For now, in a simple form. And the pros and cons are clear, but not clear what it's for.

These are lists with cards. In different forms. Here's a small list. The program has already received a number of new features. You can now specify the path to the cards. This is the path to the folder where the cards are stored. And a number of functions related to the list. For now, the functions are unclear. For example, random card. It takes a random card from the list and displays its name in a message. A message box. Or card of the day. For now, this is the same as random card. But over time, we can come up with something interesting. Print to file is available. The entire list is saved to a text file. It contains all the names of the cards from the list.

All these strange features can be further developed. These are additional features. And they already exist. For now, in this form. Also, all the cards are centered. That is, they are displayed in the center of the screen. And all the programs behave the same way. Everything is centered on the screen. It's not even difficult to do.

100 icons. Now all the icons are inside an additional thing. These are like built-in windows. And all the cards are there. All these lists have been updated with new cards. 9 new cards. And some software that displays lists. In different formats. As a list. As icons. 100 pixels wide. And somewhere around 20-30 pixels high. These little stripes. These lists display cards. And they do this in different ways. With icons. Or text. Again, this is a revival of an old theme, for which a new version was long overdue. The animals are doing great this summer, and a new version is already being developed. As the saying goes, the mole and the owl help.

Cards can be viewed from lists. Such as the Small List. Or Icons 100. It shows what was found. In the folder with cards. Now you can specify the folder with cards. In the settings. The path is called. And the search will show what's there. Lists help you view cards. You can launch them from there.

The kind little animals are preparing a gift for all users. This is a new release. It's in production. 9 new cards. And some software. These lists, for example, are already available. I've had an idea for these icons for a long time. For example, 100 by 30 pixels. Or 200 by some other number. And you look at these images and click. And a card opens.

It looks cool visually. And so I'm implementing this idea. So, in the Icons 100 program, there are already a lot of cards. And they are stored inside a TabControl. And you scroll with the mouse. And the program itself—its window—is not tall. It's more long and has a small height. That was the visual image.

Also, there will be a similar program. But with icons 200 pixels long. And taller. That was the idea from the very beginning. But the images seemed too big in the layout. So I reduced them to 100. These are the 100 icons. And a program with 200 icons is also in development. The purpose is not yet clear. But there will be 200 icons too. A starting version. In the future, each program will be developed further. And will begin to specialize, find its own focus. And a landscape is also coming. With friendly little animals. This was in one of the initial versions, as an idea. But it was never implemented. A landscape. With grass and a river, for example. Where the friendly little animals live. A kind of fun map. Which is randomly generated

Kind animals little cards version 0.3 "Grasshopper" - it is newest version. 8 new little cards about good and kind animals. With little picture. And small story. 2 little programs. Grasshopper is excellent musician. Sings songs in a grass. Spring and summer here about theme. Mole, goose and another little animals.

Kind animals little cards: http://www.dimalink.tv-games.ru/apps/kindanimalslittlecards/index_eng.html

Website: http://www.dimalink.tv-games.ru/home_eng.html

Zombies are walking on mutagens.

Zombies are walking on mutagens. These green puddles are no longer dangerous for them. Even green rivers are no longer dangerous. Some kind of mutational liquid is bubbling there. A whole soup of viruses. In the form of a stable puddle and river. Everything is bubbling. Rings move through the water. And bubbles jump up.

Zombies are walking. They are active. They move confidently. And quickly. But everything here is covered in this green liquid. Zombies are walking right through this liquid. They are actively walking along this river. Some of them fall into this river. And they drink this water. And this happens constantly. They walk here because this is their nutrient solution now. They need it. To continue being zombies. The virus is quickly depleting its reserves.

The zombies are covered in a huge number of bloody dots. This is a reaction to the virus. And they walk actively and quickly. Their reflexes are working very quickly. The pallor is easily compensated for by the bloody dots. Dots under the skin. And they almost glow. They live in the area where these mutagens are spilled and never leave. They are very aggressive towards others. They try to drag them into the mutagens or push them away from important mutagens. It turns out they are quite intelligent. They can act collectively. They have a functioning brain. But their neurons are blocked for everything except simple actions.

 

They can jump into the mutagens. They can sit there. They have access to all of that. They can drink the mutagens. And grab them with their hands. To pour the solution on their heads. But everything else in the brain is blocked. No personality. Complete emptiness. No memory. Only reflexes, as if the virus rewrote them in the brain. Reassembled the connections in the brain. Significantly simplified them. But retained the reflexes. Actions. They have become fast.

 

They can wave their arms and warn each other. First, they push everyone away from the mutagens. To keep them for themselves. And then, if that doesn't work, they drag them into the mutagens. And drag them to a place with few zombies. To distribute the zombie population evenly across this river. They control this river. Of green liquid.

This is quite intelligent behavior. Completely changes the host's behavior. But the virus needs this green liquid. Mutagens. A bubbling, boiling solution of the virus. Constant mutations. The virus quickly catches on. There's a lot of it in the water. It mutates. Combinations of the virus are tried. And it catches on a lot. Constantly on every zombie. But the zombies still need to drink the green liquid. They need it in large quantities. Once an hour. Or they need to drink for half an hour.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.

WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html
ITCHIO: https://dimalink.itch.io/

TUMBLR: https://dimalink.tumblr.com/

BLOGGER: https://dimalinkeng.blogspot.com/

MASTODON: https://mastodon.social/@DimaLink