Done!
MysteriousDeveloper
Creator of
Recent community posts
Well, you can congratulate me - I have finally exceeded 100 floors after all these months! Your game is absolutely fantastic, and has been my go-to for procrastinating on developing my own games various things. I don't know why I liked it so much, but I did, a lot!
So, great job - keep on making awesome games, and destroy your competition by making them procrastinate with your games!
This is quite a cool game with an interesting concept - I've never seen anyone use a Casino Theme for a tower defense, so well done! The casual music suits the Casino theme quite well!
It would be nice to be able to pause the game. Level 2 doesn't seem to ever start for me. While I saw the information in the main menu, it would be nice to have parts explained while playing(e.g. what towers do being explained in the store).
There also is a bit of a lack of feedback - until I read in the info that when you have 3 of the same towers merging into one better tower, I was quite confused when all my towers suddenly disappeared. Maybe a sound or particle effect to show this would be better.
Also, you can place the towers slightly outside of the game board, which was a little weird. That, and the game's lighting is a little dark and sometimes hard to see.
Other than that, I really liked this, and hope you develop the idea further! Good job!
This was a really fun experience!
The blob looks adorable! Good job on making it move a little when idle - it makes it feel much more alive - but maybe it blinking would have been nice too.
The explanations are helpful, although there wasn't one for the energy fields that make you drop their color when you go through them - but it was intuitive enough for me to figure that out.
The music was well-chosen, and in my opinion reflected the puzzle atmosphere of this game well. That being said, for a game about a blob that escaped from the mad scientist, it looks perhaps a little too cheerful.
I love that basically-everything you do has a sound associated with it - that's some good feedback. Visual feedback would also be nice(e.g. effects for when you place failed blobs and put them on the power).
The blob doesn't move directly to where I clicked, which made me click a few extra times, and the camera movement with a mouse was a little fiddly.
It would be a cool idea to equip the color that you pick up, because I have to keep pressing SPACE each time I pick a color up.
All of these things being said, this game was really fun, and I loved both the concept and the mechanics. Also, unlike me you actually submitted something for the Lost Relic Games Jam, so good job on that!
I wish you all the best in your Game Dev journey!
This was quite a fun experience! The concept of avoiding obstacles and collecting coins is quite interesting, and the character, coins and walls are well-drawn!
A few suggestions - a background that isn't just dark blue would be nice. On the third level, when the crates disappear, I see no way to restart the level, so am just stuck. Consider adding more feedback for things in game, e.g. particle effects for collecting coins, or little particles of dust when you jump/land.
Then again, these sorts of minor polish decisions wouldn't matter if the game isn't good, and your game has an interesting concept which you should think of developing further!
This seems to be your first game, so well done on taking the important first step in Game Development, and I wish you the best of luck in your journey!
This is a really cool concept, and I enjoyed the first 4 levels! Levels 5 and 6 didn't load for me for some reason - it was just a black screen...
The concept of controlling two different things and using them to manipulate machinery was a smart one!
I see that you've got sound effects, but might I suggest adding some more feedback, e.g. particle effects, to make doing things in-game more satisfying.
All in all, this was a fun game with a fun concept which I hope you develop further!