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Sprytile

A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

General Help and Support Sticky

A topic by Jeiel Aranal created Apr 07, 2017 Views: 15,304 Replies: 134
Viewing posts 21 to 69 of 70 · Previous page · First page

Hi

Very interesting and well thought out addon you made! However I am having a slight problem, don't know if I'm doing something wrong. When in build mode tilesheet preview/palette does not appear in the lower right corner. Do I have to enable it somewhere, or could have I maybe closed it by mistake?

I am using blender 2.79, blender internal render and am in material display mode.

Thank you for the great addon and help.

Developer

Hmm, you shouldn't need to be doing anything else. I can't think of any settings that would do this. When you enter build mode, do you see the tile preview in the viewport? Are you still able to create faces with the build tool?

(1 edit) (+1)

Hi, here is a screenshot. I'm in the build mode, there is no preview in the lower right corner. I thought that maybe some other addon is in some sort of conflict with sprytile, so i turned of bPainter and HardOps addonsm after i took thes screenshot but it did not help.

Not visible on this picture is the fact that i can build as intended, i even get semi-transparent preview of the tile, offset works so I can pick the part of my tile set manually via offset but is not the most comfortable workaround.

As far as I could see other features of the addon work as intended.

Thanks for the help.

edit: just to add.. I am using a 2k tileset that I made, for testing, as I do not intend to use Sprytile for pixel art style.

Developer (1 edit)

Hmm. I've not tested the UI with a texture that large, I can imagine it bugging out when handling textures at that size. Can you open the system console to check for error messages?

(1 edit)

Thanks for support!

Here is console readout, after starting on a new file, loading tileset, and pressing "build"

edit: i tried laoding 1k texture and it works. However, it would be cool if bigger textures could be loaded for uses beside pixel art

Developer

Thanks for the console dump. It looks like there are no overt errors, I just never considered the use case of very large textures.

cool, are you planing to make loading 2k+ maps available?

Developer

It will go in the todo pile, how soon it will be done will probably depend on the complexity

Great! good luck with your future work!

Developer

Hi Nikola, the latest version of Sprytile supports 2k+ tilesets. I'd like to get feedback if possible, I don't really have high res tilesets on hand to test it out myself. Thanks!

Hi, apologies for this but as a *complete* beginner to Blender I've been unable to follow some parts of the quick start - how exactly do I extrude edges the way shown? I've looked at other tutorials but I can't seem to get the edges to stop snapping to different angles, how can I freely move edges as shown in the quick start tutorial video?


Sorry again!

Developer

No need to apologize, the tutorials really didn't consider people completely new to Blender which I hope to address in the next documentation pass.


I'm probably not moving edges when tiles are moved at angles, it's more likely that they've been rotated. There's a section of the text advanced documents that shows how to do this.


Hope this answers your question, have fun with using Sprytile!

Deleted 5 years ago
Developer

The file that you downloaded is the zip file, you're looking at the contents of the file because Windows has a built in zip file viewer. Just use Blender's addon installation as shown in the tutorial/manual.

Unreal Engine wants a lightmap for the exported mesh, but unwrapping messes it all up.  You guys have any tips for dealing with that?

ah, thx for the other reply :)

Developer

I'm not sure how it would be setup once imported in Unreal, but you can add a second UV channel for lightmapping in Blender through the data tab as shown in this video: https://streamable.com/ut6u7

You'll probably want to play around with the smart project settings to add more padding between UV islands or even manually unwrap the lightmap, but this is the basic idea.

Man this tool really rocks.  If I can figure out the lighting and some camera issues, it will totally transform my project.  Thanks for sharing with us all!  I'm looking forward to donating when I get some money ... :)

When i Try to load a tile set it gives a error,

It gives says context is incorrect 

i gives this message when i try to use a png file as a tileset

I had this error too. Just create a material first, and it's works !

Hi, first of all, thanks for the tool, I have been using it extensively.

I have one issue, when using the paint mode, often times I am unable to paint certain faces unless I flip the normals. Is there any easy fix to this?


To be clear, the normals are all "outside" normals, however for some reason it just doesnt want to accept the face.


Thanks.

Hi, 

I had the same problem. I tried exporting the mesh as an .OBJ and reimporting it and then recalculating normals which seemed to fix the issue. Hope this helps.

Is it possible to export a texture file from the mesh i have created with sprytile? Because every time i save it as OBJ in blender, when I open the file in any other program it never has a texture.  Just a shape.

Developer(+1)

OBJ files need to have MTL files to tell other programs what texture to apply to the mesh. You may need to set the Blender OBJ exporter settings correctly: https://blender.stackexchange.com/questions/63624/how-to-properly-export-into-ob...

Thank you!

So it looks like this in blender:





But it looks like this in godot. Still not rendering some of the sides and the textures

I downloaded this https://github.com/godotengine/godot-blender-exporter 

and tried to import it this way in a different format and failed

Developer

I'm not sure how Godot sets up materials, but you probably need to import the tileset into Godot and assign it to the material.
For the sides, it might be that the normals of the faces need to be flipped.

(1 edit)

Is there any way to export the texture as a image file? How would i go about flipping the normals?

(+1)

I'm wondering if there's a way to turn off texture rotation based off of view angle. Basically to turn the left side of the image into the right side. I hope this makes sense...

Developer

Rotate the camera and work plane to your desired position and then press the axis lock button.

(1 edit)

Hi, I seem to be having some trouble getting this to work. I import my tilesheet (six 64x64 tiles), create a plane, go to edit mode, click paint, and then Blender crashes.

I'm using Blender 2.76a on Windows 10. Is there a recommended version of Blender I should be using?


EDIT: So I tried updating to the latest version of Blender, and it works now. Fantastic tool btw! It's perfect for my PS1 style game.

Hi, whenever I try to create a project I can't scroll on the tileset UI in the bottom right corner to make it bigger.  Any help is appreciated, thanks!

Hello! Will you be updating this lovely addon for use in 2.8? Thanks!

Developer(+2)

Yes, I plan to update it for Blender 2.8, I'm starting to look into it now that the beta is out.

In build mode, sometimes, faces disappear when I create new ones.

I do not know if it's a bug, but it's pretty annoying :(

Developer

Entire faces being deleted sounds like a bug, although I'm not sure how that would happen. If possible a video of the bug might be helpful.

In Blender Render I had some lamps set up,  but the sprites don’t want to be lit up. I’ve tried all the different lamps already, but the lamps  just won’t lightup the scene. 

I also tried Cycles Render after building my scene in Blender Render, but the textures won’t show. How do I fix this? (I don’t know if the lamps work in Cycles)

Sorry for the inconvenience!

(1 edit)

Do you have some ETA on the update for 2.8 ?

Developer

Unfortunately not, there are some APIs that I've not figured out yet and might take some time to work it out. I've also been unable to find the time to work on Sprytile recently, which sets back the update further.

(1 edit)

For some reason everything i do in blender ends up with theses white lines in the seems. even if i load it into unity


i know this post is a few months old, but what i found to fix the issue is to open up the uv/image editor and resize the uvs to be smaller so that they don't take up the whole tile! i think it's because of bleeding issues or something, but i'm not sure. hope this helps!

(+3)

After installing Blender reports that an upgrade to 2.8 is required. Is there a version for 2.8 or is one being worked on?

Heya! Ender here! Everytime I want to use Sprytile and I load in a texture to use, I get an error message. I don't get this in the 2.79 version of Blender, and I'm fully upgraded.
No screenshot because of personal info I don't want to share.

(+1)

So, it is abandoned?

Probably :( What we have left is Crocotile 3D probably >< lame....

(+1)

Last commit on github was 15 days ago (2.8 branch). Doesn't seem dead to me.

Found it! Thanks! I didnt check github  and thought they updated the download link or something :)
For everyone who`s wondering why it doesnt work, you hav to download the latest version!!

https://github.com/ologon/Sprytile/releases/download/2.8-beta9/sprytile_2.8_beta...

Total n00b, here.

I recently just downloaded Sprytile and I am going in totally blind, I'll admit. I feel that I need a rundown of how everything works with this Blender add-on. I need to know how to create my own textures for tiles and such, and if it is possible to model unique low-poly characters with this add-on. Everything is all set, I just need some extra guidance.

Thank you for taking the time to listen.


Hello, I've just purchased this, I love the idea, but at present I am unable to run Blender 2.8x. Is it at all possible to get the 2.79x version of this addon?

Developer

Thanks for your support. The lastest version that supports 2.79 is version 0.4.5 and you can download it from the GitHub releases: https://github.com/Sprytile/Sprytile/releases/tag/v0.4.50

Thank you very much.

Hello, I'm working on a game done in the style of N64 titles such as ocarina of time and this tool looks like it could speed up my workflow. I'm curious to know if the way it generates the UV's can be made to add some small padding to account for bleeding. I need to use mipmaps as the blurriness is more consistent with the n64 look. The way I make my texture atlas I leave a several pixel border around each texture to avoid bleeding, but that means I can't snap the uv's exactly in the middle between two textures, they need to be inset by a specific number of pixels to ensure consistent tiling. Is this possible with sprytile or would I have to manually go in an resize the uv's? if so, that would defeat the purpose of the tool for me.

Developer(+1)

Sprytile applies subpixel padding by default, you can adjust the amount of padding in the Sprytile panel, under Extra UV Grid Settings.

This is more of a blender-question, but as Sprityle heavily relies on the cursor: Is there a way to dircetly move the cursor on the grid? Aiming and then using Shift-S-4 to correct my aim works but is kinda cumbersome.

Is there a built-in-tool to delete a tile? Currently I go back to select-tool, face-mode and delete face.

Developer(+1)

In the sprytile build tool, holding down S will snap the 3d cursor to the vertex nearest to your mouse cursor.

You can configure it to snap to vertices or the virtual grid in the workflow panel.

Turning on cursor flow will make the 3d cursor follow along your tiles while you build.


Good point about delete face. In 2.79 Sprytile was integrated with geometry manipulation so you didn't have to exit out of build mode to delete things, but 2.8 changes the workflow so maybe its time to implement a delete shortcut.

Thank you.

(1 edit)

Under Blender 2.8 in the most recent version, I am not able to select the normal under the cursor ("N" key I suppose?) to continue building tiles along that normal. I followed this tutorial to paint tiles along a slope: https://docs.sprytile.xyz/advanced-features/ . Any suggestions?


Oh and another questions: In Paint (not Build) mode, I thought I was able to paint another layer on top of the existing one? But when I paint something with transparency on an existing tile, the tile underneath gets replaced (so it seems to be behaving identical to build mode).

Developer

N key should be working while you're in Build mode in 2.8.

The decals system isn't working in the 2.8 port, that will have to wait for a future version.

I consider the documentation outdated for now, especially with the 2.8 update.

so basically after making all the models you just export it as fbx to use in unity?

Hey, just started getting into this and I really like it.  I do have a random issue where my tilemap disappears.  As in, when I am in Edit mode and click on the Sprytile Build I do not see the tilemap.  I was able to see it, but going into layout mode and then back to edit mode, it disappeared.  Is there anything in Blender that would cause it to disappear?

Hey! Is there a way to resize my sprite sheet without it messing up the UV mapping on my scene in Blender?

Developer(+1)

If you only resize the sheet on the Y axis, this can easily be done with Blender's existing tools. In your image editor, resize the image upwards by 2x. For example if your sheet is 256x256, resize it to 256x512. In Blender load the resized sprite sheet and go to the UV editor.

In the UV editor, set the 2d cursor position in the 'n' key sidebar, by going to the view tab in the sidebar. Set the position to 0,0 and select all of your mesh faces. Set the pivot to the 2d cursor, and use the UV scale tool. Press Y to restrict the scale to the Y axis, and type in 0.5. This will restore your UV map to the original setup with the larger sheet.

(1 edit)

Hello, I need help I think. When I try building anything with Sprytile textures don't load. I follow the exact instructions from the Sprytile Quick Start tutorial video and when I got to the point where I can build using the Sprytile build tool it creates a blank, transparent face, evin wit Material or Rendered view. I tried changing shader, tried different tileset but non of that worked. I don't have any other addons installed and am using the newest version of Blender (installed yesterday). Is there any way to fix this? I have some experience with Blender but honestly not much. Thank you for a quick answer :)


Developer

Sprytile hasn't been tested yet with 2.92 which is the latest current version, so there may be issues.

Just tried using Sprytile with Blender 2.83.13 with the same result as before.  

Hello and thanks for making Sprytile! 
Is there a way to turn off backface culling in blender with the current version of sprytile? I couldnt find an option on the material following blender infos ( i m new to blender too).
Thanks!

Welp, not sure where else to get help on that. :l

(3 edits)

Hey, thank you for your amazing work. The tool might really help with my level design workflow.

I am experiencing some issues with the texture rotation, as the tile is automatically rotated based on the viewport rotation. In some cases, this also leads to UVs being incorrectly generated. Is there a way to turn off this rotation or do I just need to be careful while editing?

Looking at the video, I now see that the orientation plane changes just like if I place a new tile, but in paint mode it still let's me paint on tiles that don't belong to that rotation. That might be the cause of the collapsed UV.

Developer

You can lock the view rotation by clicking the lock axis button, as shown here: Feature Reference - Sprytile Documentation

Not sure what I'm doing wrong, I'm a blender noob. I'm trying to export the model and its missing the texture that I painted on it. I've tried both fbx and dragging the .blend file into unity

Developer

You'll need to make a material in Unity that is assigned to the model and uses the texture: Unity Settings - Sprytile Documentation

how the hell do I add a tileset? the UI for the Sprytile tab looks different from the tutorial on my screen

(mine)

(tutorial)

i think you are in edit mode

after I made this post I did manage to get the tile palette to show up... sometimes, but I couldn't paint a pre-existing object, and the tile palette was prone to disappearing in a way that required me to restart blender

Hello there lovley people,

im new to blender and i dont really know wht im doing but after hours of research i havent found a solution to this problem. so please help.
In the mesh there are these lines wich look really bad, in godot itself its even worse. the material seems to be at an ofset and creates gaps in the intendet look. how would i go about fixing this? thanks

video for clarification:

Developer

There might be unmerged vertices, try using Blender's merge by distance function. Go into edit mode, press Ctrl +A to select all and then run the operator. If successful, there should be message in the Blender status bar about how many verts got merged.

thank you very much. this fixed the seams in the mesh. unfortunatly the ofset material thing isnt fixed. i think it has something to do  with my godot settings.  i will post my solution :)

Deleted 1 year ago
(1 edit)

Hello, I really like your addon but I am running in a couple of issues when trying to using it. First sometimes it crashes Blender when attempting an undo action, but most importantly, the addon seems sometimes to bug, the tile palette disappear and the sprytile widget only shows sprytile painting. This issue doesn't get resolved by rebooting Blender and I have to cumbursomely port my geometry in another Blender file. Do you know what causes this and what I should do to prevent it ? I run it on Blender 2.93.

Developer

It hasn't been tested for 2.93 unfortunately. I'm unsure how to resolve that issue for now.

(1 edit)

I see. On which version of Blender was it last tested ? I can still revert to an earlier version if necessary.

Developer

2.91 is the latest version I've run Sprytile in.

I don't get a Zip File by downloading, but a normal folder and it doesn't install in Blender (Mac)

(2 edits) (+1)

Hi, I've just been trying Sprytile in Blender2.93 and when in build  mode I can no longer navigate (zoom/pan rotate around), I'm using Industry compatible navigation btw, it seems to work in Blender navigation but I do prefer the industry compatible one. 

Hello All,

Is there a hotkey to confirm the current Sprytile edit session, to go back to regular object edit mode ? Neither escape, right click or enter do it. So far the only way I've found consists of clicking the box selection icon, but that's tedious and waste of time.

I'd be also curious about the topic brought up by the user in the post just above, as I cannot navigate the viewport either when using Sprytile.

(2 edits)

Hello All,

Is there a hotkey to confirm the current Sprytile edit session to go back to regular object edit mode ? Neither escape, right click or enter do it hence it seems that Sprytile is taking over everything. The only way I've found so far consists of clicking the Select Box, but that's tedious and waste of time.

I'am also curious about the topic brought up by the user in the post just above, as I cannot navigate the viewport either when using Sprytile.

(+2)

hey got this plugin from https://blendermarket.com/products/sprytile-tilemap-tools do not seam to work in blender 3.1.2

(1 edit)

same as Murri, would love to be able to use this without having to use a separate version for this lovely addon!

Has the project been abandoned? 

That's too bad it seems so lovely and so perfectly fits my needs.

(+1)

It does not work well with Blender 3.4.1. Also asking again is this project abandoned? Thank for great addon in any case :)

Apologies if asked before! Sprytile is not presenting the palette in the bottom left corner anymore for me. Some project files started doing this upon reload, and new projects seem to have this issue too. Sprytile still paints just fine, I just cant see what is selected or select anything else. Im using the same settings/tilesets that worked in the past. Any ideas to get the palette to pop up again?

Try this.   If the palette is hidden by the toolbar, move the tile palette by putting your mouse in the tile palette, holding the shift key, and middle mouse dragging the tile palette. The scroll wheel zooms the palette in and out.

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