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Is it possible to export a texture file from the mesh i have created with sprytile? Because every time i save it as OBJ in blender, when I open the file in any other program it never has a texture.  Just a shape.

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OBJ files need to have MTL files to tell other programs what texture to apply to the mesh. You may need to set the Blender OBJ exporter settings correctly: https://blender.stackexchange.com/questions/63624/how-to-properly-export-into-ob...

Thank you!

So it looks like this in blender:





But it looks like this in godot. Still not rendering some of the sides and the textures

I downloaded this https://github.com/godotengine/godot-blender-exporter 

and tried to import it this way in a different format and failed

I'm not sure how Godot sets up materials, but you probably need to import the tileset into Godot and assign it to the material.
For the sides, it might be that the normals of the faces need to be flipped.

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Is there any way to export the texture as a image file? How would i go about flipping the normals?