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Odrez

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A member registered Feb 16, 2017 · View creator page →

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I love the idea of this game and had a lot of fun until the multicellular level.

I think eventually you’ll need to rethink if the game’s focus should be on “driving around in your cell as if it’s a spaceship” at all. It becomes quite old rather quickly and you spend more time trying to get unstuck than anything else. It doesn’t make sense to me that the evolution of your life form depends on your ability to maneuver around a tiny tiny fraction of the world successfully for a few minutes.

I would rather spend more time checking out the other species, just observing everything that happens in detail.

Hope you’ll continue making progress on this, good work so far!

Haha, I also tried the “narrating the game mechanics as a voice over” thing once. It’s tricky, but also has some extra atmosphere to it. The world is well made and it all looks quite nice with the shader. The pieces we need to collect are quite hard to spot with only two colors though.

I ventured outside and jumped into a big hole, which led me to quite some fuel and a gift. I wasn’t able to venture back out and froze. Was a bit anticlimatic.

Overall, despite its roughness, well done!

This was more fun than I expected, but I didn’t like some presents falling faster than others without visible indicators.

I hate puzzle games, why would you… aaah, noo, what is happeniiing poof

You have lifted the curse. Puzzle games really are the best. Thank you, Talia!

While the gameplay leaves quite some room for improvement, I like the way the big one is drawn and animated.

This game reflects life as we live it. You know the drill: achieve maximum happiness while jobs are taking it away from you, time and time again. Do we really have to “move on” or is running around in circles actually a good thing as long as it makes us happy? I’m not losing control, I’m spinning into it. This is the life I have chosen for me, don’t lock me into a closet. Am I only worth anything as long as I’m useful to you? Am I just a part in some sick project of yours? Are you just keeping me around for easy access to my talents? I’m not to be used and thrown away when I don’t work as intended!

The chainsaw was a nice addition too.

I uploaded the soundtrack and sheet music for those interested: https://odrez.itch.io/the-plight-of-the-cracked-soundtrack

thanks!

The rules clearly state that “any use of AI needs to be stated both in your game page and in-game”. Please take this more seriously in the future because doing otherwise feels like incredibly bad sportsmanship.

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This is a very charming entry. I can’t find any music credits though, so I don’t know how or if I should rate that part at all.

We sadly left in a change that broke how fall damage works on the way to the boss fight. It IS possible to reach the bottom, if you roughly follow the path at 13:43 carefully. Just watch your health whenever you make a drop, the combined health loss taken for each jump needs to be low enough to make it through. We’re sorry for all the headaches this part causes.

Anyway, major SPOILER WARNING for this video of course:

I was thinking more about a list of all the characters with some statistics accumulated every time they appear in the game :) Would be cool to come back and see what your chars been up to

I think I even got a character to Circle 9 yesterday or so :3

Leaderboard when?

This charming adventure game, with only a short span of time at hand, managed to immerse me in its story and world. How well everything fits together certainly plays a part in that.

I hope Athena will be ok :/

portrait_4.png is such a mood

They’re all quite cute!

I feel reminded of old fire emblem. :) I like how recognizable they are, like all of them are established characters with a backstory.

I think they are both cute & fantastic - I feel inspired to work on a little roguelite looking at these.

When it comes to improving your pixel art, I’d mostly look out for “jagged lines”. It feels like you already know exactly what you want to draw, where to put your lights and colors. It’s only a few pixels that seem redundant / ask to be cleaned up.

You made so many variations!! Love the idea, the lesbian character is my favorite one. Even though bi-singularity does win the originality bonus here

Haha oh no :)

I had some MTG cards lying around, was thinking about tabletop utils

Maybe it’s the messengers being gamified so heavily that it overlaps game art. I immediately think of comedy/parody RPGs that could benefit from expressive character portraits like that.

@elZach if you add a small selection of clothes/armor the character could be used in both modern and medieval settings maybe?

Hey, I wanted to give a more detailed reply when I find the time, but since it has been a month now I just want to let you know that I was happy about this comment, thank you for catching those details and exploring so deeply.

In short, I was & still am quite interested in FOSS and the way companies interact with it. It’s hard to avoid reading up on Embrace/Extend/Extinguish and other things when diving into that, painting quite a dark picture of the goals companies have whenever they approach any community-based project. It’s an interesting relationship that has evolved a lot over the past years, with so many things to talk about.

The current AI developments are also such a big topic to tackle. It feels weird writing a science fiction story and suddenly being in that position where those stories often become reality. All those NPC rants about Eunomia being a language interpreter with big data, creating the illusion of intelligent speech feels quite on point with how I feel about generative AI now. As is with how it’s bound to be used detrimentally.

You can find the Cart on Splore / Lexaloffle here:

https://www.lexaloffle.com/bbs/?pid=78406#p

Or if the direkt link works right here:

https://www.lexaloffle.com/bbs/cposts/al/aliencallection-2.p8.png

Hope this helps! :)

This looks soo cool! Great work :)

Hi porta, sorry to hear that. I’ve seen this in one of the Steam reviews and with the way Unity input worked back then plus the lack of controller management in the PC version, I don’t think I can offer you anything at the moment. Is unplugging it not an option / are racing wheels usually connected in a way that makes this annoying to do? You could also temporarily disable the wheel via your OS.

I spent a lot of time on controller management for the Xbox One version, so there is some code for that, but that endeavor ate up all resources I had and left me burned out with the game. Then, whenever I started to work on a new patch for the PC version, I remembered feature parity and my motivation stopped. So, I’m sorry if I can’t offer you to patch this one out. I hope you can find a way around it without messing with your setup too much.

That's such a cute and wholesome concept and it looks so calming. Well done!

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Hey, thank you for your amazing work. The tool might really help with my level design workflow.

I am experiencing some issues with the texture rotation, as the tile is automatically rotated based on the viewport rotation. In some cases, this also leads to UVs being incorrectly generated. Is there a way to turn off this rotation or do I just need to be careful while editing?

Looking at the video, I now see that the orientation plane changes just like if I place a new tile, but in paint mode it still let's me paint on tiles that don't belong to that rotation. That might be the cause of the collapsed UV.

Thank you so much! This means a lot to me.

That's great to hear that you enjoyed it! I'll try to find the VOD and watch it soon. :)


Yeah, that one is really weird and it seems to happen more than expected. Maybe the one-go aspect is an important detail, that might help troubleshooting.


Thank you for playing and your feedback! :)

I'm sorry to hear that. Mac support is tough to do continuously, as you always need the hardware for it. With Linux, I could just install whatever distro someone is using and run some tests. Maybe you can boot camp a linux mint or windows for the games that aren't working properly.

Hey Ek3, I am not (yet) aware of a bug that causes this issue. It's definitely not supposed to happen - what system / OS are you playing on?

I'm late, but I would love to include https://fumikogamestudio.itch.io/fumiko in the bundle if still possible.

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This is really well done, love the pixel art and small animations - makes for a great atmosphere overall. Very creative but still logical puzzles that are quickly solved but satisfying.

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What a wholesome comment, thank you so much! I don't make much noise about Fumiko anymore, so people stumbling upon it and actually enjoying it make me really happy.

I know about this weird Wilson #2 bug but haven't found a fix yet. It tried debugging once and it was a weird chain of events leading to it. I thought I fixed it, but then it came back. I'm glad it's not a permanent thing, but bugs that happen randomly are usually the worst. :(

Thank you again!

I would love to! It all depends on how the Xbox One release turns out for me.

This one has a really fleshed out combat and style to it. I'll be watching this one and if you haven't tried it yet, you should give it a go.

It looks like this is out of my control. There are enough keys and they are claimable. If this issue persists on other games too, I guess the itch.io support can help you with that. Let me know what they say about the issue.