Absolutely loved this, and was sad to see it end. I even managed to get a cube into the final room to see if I could glitch through the ceiling, lol.
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I'm sorry, but I have no idea what i'm doing. The only successful combinations i've managed to find are the ones where you mix three of the same item together. I've tried mixing together ingredients that have the same "character" and whathaveyou but nothing seems to work.
Just beat it. Lovely game, very authentic faux PSX look, challenging but not too difficult.
I did kinda cheese it though. If you press the dodge button twice quickly the character model kinda skips forward without an animation, bypassing all collision. Useful for avoiding enemies, not so useful when you end up skipping past the wall while fighting death and falling into the void below. It's a good thing you had the foresight to add a death trigger below the level.
Overall, a really cool short game. I especially liked the parody of the PSX bootup logos.
Yeah, same. No matter which of the SWOL keys I press, the character always leans to the left and ends up with their arms ripped off.
There definitely needs to be some clearer instructions. Why does pressing a key suddenly make most of the on-screen keys have a red cross over them? What's with the two circles that move downwards then keep flashing purple and green?
Thank you! I was thinking of maybe writing a post-mortem once the jam is over, going over the things I learned from doing this.
I've seen your entry! I've not played Alan Wake myself, but I have seen bits and pieces of it, and I love the idea of a PSX style demake of it. It's so cool to see other people wanting to make PSX style games, I feel like that era is really underappreciated. I highly recommend trying out Sanguine Sanctum if you haven't already, it was a big inspiration for me when deciding to tackle this.
I think that might be the "affine texture mapping". The original Playstation used affine texture mapping, which is known for causing distortion when the polygon is viewed at certain angles. The retro shaders by dsoft20 (which I used in this project) feature affine texture mapping to try and accurately recreate the look of old PS1 games.
Looking at dsoft20's github page again, there's a note towards the bottom warning that the effect is most noticeable on quads, and suggests adding triangles to the mesh to "avoid excessive distortion". I'll definitely have to keep that in mind in future when I attempt this kind of project again. ^^"
Hi, I seem to be having some trouble getting this to work. I import my tilesheet (six 64x64 tiles), create a plane, go to edit mode, click paint, and then Blender crashes.
I'm using Blender 2.76a on Windows 10. Is there a recommended version of Blender I should be using?
EDIT: So I tried updating to the latest version of Blender, and it works now. Fantastic tool btw! It's perfect for my PS1 style game.