G2A doesn't offer a sales option in Germany. Can you add anything on the payment options there, or will I have to move to another country?
ragnar0ek
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Very nice game. It's feels like the Kobolds quirks (besides Raga's) could have used a bit more, though.
Given their original plan, I expected Ram being able to "give a leg up" and perhaps Kog to either have to "drink up his courage" somewhere or do some some things you wouldn't dream up if sober, like sleep in the hay during a heist, to find the needle with different approach.
But time's short in a Game Jam and we can't expect a full blown 100+ puzzle adventure with alternate solutions in a weekend.
Perhaps there's room for a sequel/extension!?
Take your time off and come back if inspiration strikes again. Don't guilt yourself.
Just one thing, if inspiration strikes again: If you aim for a community, maybe set up some kind of git-repo or wiki where people can actively contribute to your effort. And perhaps Link to your favourite subreddit or something where people have a chance to "meet" you.
For my "dream game" my basic game-mechanics work in "blocks and spheres" but instead of the steam punkish. third person stealth game I have in mind, it looks kinda like PacMan in 3d -> which makes building levels to human proportions very "hit and miss" and the same goes for any kind of interaction with the environment, or the enemies.
I'm not waiting for Godot4 (I'm 99% sure Godot 3 can do what I want it to do), it's just an arbitrary goal to be "good enough" at Blender (and have a working "Asset flow") once Godot 4 hit the shelves, so I'm currently putting my efforts there.
Building for (x86/AMD64)-Linux is quite easy with Godot, so I don't really get, why not more people did this (which brings me to the question whether I could simply deliver the "pck" along side the Windows/Linux executable in one package... I guess I can experiment on this another day).
Thanks for the kind words and for giving all the jam games a try (you seem unrelenting in your cause :-) ).
I enjoy Godot quite a lot, but after the experiment, I wanted to get better at Blender first. Whether it's blocking out levels or testing a "character controller" it feels quite demotivating with just blocks to work with - and considering the amount of "work I didn't understand" I had to put into just one simple custom animation I'm currently "over there", at Blender. Hoping I get the assets for a resemblance of my "dream game" ready, once Godot 4 hits :)
This is more of a blender-question, but as Sprityle heavily relies on the cursor: Is there a way to dircetly move the cursor on the grid? Aiming and then using Shift-S-4 to correct my aim works but is kinda cumbersome.
Is there a built-in-tool to delete a tile? Currently I go back to select-tool, face-mode and delete face.
