Ah also, bug feedback: sometimes the game freezing indefinitely when loading a room ( happened only twice over a few hours of playing).
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You're welcome, and yeah I ve encountered the info warning about old men now.
Do they cause insta death ? I think if their trap only removed one hit point it would help a bit. Its a tricky thing to design because i like the concept of having to identify who is evil every run but at the same time gameplay wise the first runs of new players are gonna confusing and seem unfair. The other tricky part is your game punishes hard on backtracking with the poison system, so if you meet the old men before identifying them you re kinda screwed?
Excited for the performance increase, on my phone the game starts chugging like crazy after I explore 12+ rooms. Maybe too much data to remember?
How is this game not more known ? This is really really good. Great understanding of actual roguelike mechanics ( need to learn gods, monsters, traps and items of the world to survive longer) and with really interesting combat strategy. The randomness is already excellent, it s really fun to replay and the rooms havent felt repetitive yet after half a dozen attempts.
I d just say a couple death seemed really unfair but maybe it is because i have not understood how to spot the danger yet? ( monster in water and tree push guy).