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A jam submission

1mpulseView game page

ONE SYSTEM - ONE BUTTON - ONE OBJECTIVE
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1mpulse's itch.io page

Results

CriteriaRankScore*Raw Score
Design#5263.6063.606
Overall#5773.7393.739
Originality#6793.7023.702
Adherence to the Theme#7163.9103.910

Ranked from 188 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 48 to 29 of 48 · Next page · Last page
(+3)

its actually nice  

Developer

Thanks!

(+2)

Beautiful game but I found it difficult to enjoy playing. Can't put my finger on why though!

Developer(+1)

Thanks for the feedback! The game needs tweaking, so maybe that's why you find it hard to play ;) Come back later when we'll release a better version!

Submitted(+4)

Absolutely amazing art! Really cool and fun game! Check out ours if you want!

Developer

Thanks you, I'll check yours! :) 

Developer

Thanks!

Submitted(+5)

Nice job a simple, beautiful and fun game.

Developer

Thanks! :) 

Developer

Thanks for the feedback!

Submitted(+5)

Wow! Fantastic art style!

Developer

Thank you!

Submitted(+4)

Part of me really wants to believe the shaders in this were created in the 48 hours, but the other part is really hoping you found them online because I need to study them, lol.

Considering this is what your team pulled off in 48 hours, I think you definitely need to continue this project, I expect amazing things from it.

If you get the chance, please check out our project! https://itch.io/jam/gmtk-2019/rate/462807

Developer(+1)

Thanks for the feedback! I'll let our artists answer about the shaders XD

Developer (1 edit) (+1)

I made the shaders using my usual tool Amplify Shader. All shaders, materials, meshes and VFXs were made in 48h (and are far from optimized, haha).

Submitted(+5)

Amazing graphics, very good job for this jam! you have to continue working in this project.

Developer

Thanks for playing ! Tested your game and had fun, that literal 'one jump' is theme fitting, well done.

Developer

Thanks for your feedback! We'll try and make our game even better ;)

Submitted(+2)

Hardcore

Developer

Thanks ;)

Submitted(+6)

I love the diversity of colours, it's trippy. Great job :D

I also made a little video compilation of games from the game jam and you're in it : https://www.youtube.com/watch?v=JLyp4qxT7Uc

Developer(+1)

Thanks for sharing our game ;)

Developer(+1)

Thanks Asue!

(1 edit) (+4)

The graphics are very weird, but in a good way. the gameplay is also decently fun, but it gets boring very quickly. this is mainly because there isn't a lot to do. the ship feels more uncontrollable in some cases than in others, making controlling the direction a bit to hard. the game controls very well however, but takes a while to really understand.

overal, it's pretty good and very creative.

Developer(+1)

Hey Picelluca,

Thanks for your feedback. I totally agree with the negative points you've mentioned, we'll try to fix them. 

Cheers.

Developer(+1)

Thanks for the feedback ! We have some tweaking to do to make it more interesting and challenling instead or boring. We'll get there ;)

(+2)

Good looking game that feels nice and responsive. Tutorial is a bit of a slog to get through and hard to retain all the information. You also end up a bit screwed if you happen to be aimed at the centre of something. Sometimes ran into a problem where my ship would randomly not charge the battery.

Developer (1 edit)

Thank you for the feedback, much appreciated !

We hate those kind of tutorials and wanted something in game to make it more easy to learn, but 48h is not a lot of time ^^ So better that than nothing !

You need to aim carefully because planet attract your ship so if you aim for the center, as you said, you're screwed ^^ But we need to make it more easy to avoid, I agree ;)

And yeah I know about the battery problem, it's on my ToFix list ^^

Submitted(+4)

This game is so juicy, very satisfying to play! Nice job. 

Developer(+1)

Thanks !

p.s.: I don't know if you plan to develop a complete version of Soulward after the jam ; please do, I look dumb throwing money at my screen :p

Developer (2 edits)

Thanks for the feedback ! I loved you game as well, very nice to play ;)

Really impressed by the quality of it in such a short amount of time !

Developer

Thanks Gumboot,

I'm also impressed by Soulward, it's awesome! It's probably my favourite game from this Jam, congrats! 

Submitted (1 edit) (+2)

A very cool game.

I really liked it! The only thing: I think it’s a little difficult to concentrate on the screen because of such a bright background and UI.

I will be glad if you can take a look at our game. We actually have same name: https://itch.io/jam/gmtk-2019/rate/460954

Developer (1 edit)

Thanks for the feedback. The UI is indeed not scaled depending on the resolution so it might look bad if your resolution is low :(

But we will fix it ;)

I need to try out your game ;) ( Nice name by the way :o )

Submitted(+5)

It was impressive to make this game just in two days even with 7 men.

Developer

Thanks, very much appreciated.

Developer(+1)

Thanks ! Managing 7 people was indeed a challenge ^^

Developer

Thank you!

Submitted(+4)

Love the concept of the one button puts you through many different states and the one you get depends on when you let go, but don't hold it too long. Hold briefly for a utility mode. The visuals and sound are fantastic as well, really pulls you in. That tutorial though! It just went on forever and I was already forgetting what the previous screens told me! Might find a way to split it up and mix it in with the gameplay. 

Developer(+1)

Hi Aesth,

Thanks for your feedback! 

We also hate these kinds of tutorials. We put it quickly on the build because of the lack of time, but we'll change it, yes.

Developer

Thanks for the kind words!

As @Aegard said, we hate those tutorials as well >< We wanted to make one in game to be more immersive and easy to remember, but impossible in 48h... So better what we have than nothing ^^' Well change that though ;)

(+1)

I really liked the game mechanics, even the limitations are well thought, although the game sounds like hundreds of mobile games (that's why I gave 4 stars on originality), and i found the battery recharge mechanic very unclear, therefore a detriment for the design, as it was the monotony of the game. My advice to fix these two problems (if you intend to) it's 1- to color things that recharge the battery the same as the battery icon, also some kind of "recharging" effect around those element would help 2- to generate casually the enviroment, after a couple of games you can already forsee many things, and to me it would be much more important to master the mechanic than to master the "map" 3- its a one button game, why did you put in the tutorial?

Developer(+1)

Thanks for the feedback !

The recharge is probably unclear for multiple reasons, there is a bug preventing you from recharging and the feedback when you're in orbit isn't clear at the moment. So still some things to tweak.

About your advices :
1 - Feedback for the recharge is something we thought about, but with timing/production constraint we couldn't put it in, or as good as we wanted. Hopefulle we'll have some time to fix that.
2 - This is something we want, but hard to do in a 48h period. We went on a fixed map because we could focus on other things. But we are going to work on it.
3 - Because even if it's a one button game, the design of it is much deeper (impulse meter, recharge system, orbit around planets, ...). And also we wanted to make an in-game tutorial because it's better than text, but again 48h ^^ So maybe it'll come later :)

Developer(+1)

Thanks for trying our game. 

I totally agree with you about the exposition of the battery recharge mechanic. We'll definitely work on it for a post-jam build.

(+6)

Nice graphics, challenging game. I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)

Developer

Thanks for the review, sorry for the bad performance, our artists got a little too carried away XD

Developer

Yes, thanks you! ^^ 

Submitted (2 edits) (+1)

I really liked the effects you have created for this game. But unfortunately due to the game's controls and balance I didn't enjoy the game as much as I enjoyed it's graphics. It would have been more playable if the number of pulses were unlimited.

Developer (2 edits) (+1)

Hi, thanks for playing. If I agree with that our game could use some balance tweaks, I'd disagree on unlimited impulses as it would remove some strategy, some depth.
With limited charges, you have to orbit a planet to charge, slowing you down, loosing some time for the nova to catch up. It serves the gameplay, the art and the narrative. For me it's a core mechanic we shouldn't touch too much.

More planning, less spamming.

Developer

Thanks for your feedback ! 

The goal is to escape as far as you can, with unlimited pulses it would get pretty easy ;) We still need to tweak some stuf to make it more enjoyable to play though.

Submitted(+3)

Oh I though only way to get battery back was to catch those small satellites and I avoided the planets since they slowed me down and murdered me! Now the game makes more sense! Yaaay! Its pretty much fun actually!

Developer

Happy you like it then ! There is some bugs with the recharge though ><

But good to know it wasn't clear, we will try to fix that ;)

Submitted(+1)

It's ok to have some bugs!

 Now that I know how the game actually works! I would have liked to be able to see a longer distance, it's very hard to react to fast moving meteorites even when I was spamming space to slow down time. There isn't enough time to charge impulse between the meteor entering the camera and reaching me.

Also I noticed that the ship spins a little too slow. The nova start before the game gives me any chance to start towards left.

Developer

That are also some stuff we know about and we need to fix XD

Developer

Yeah, Nova and comet tweaking are first on my todo list, you're absolutely right! ^^ 

Developer

Hey,

Yeah the game really need a "real" in-game tutorial I think. We tried to add depth with the way you can get back charges, still using only our one button for our only one ship-system (the 1mpulse drive). But it's not obvious to understand how it work, we need to improve that.

Thanks a lot for your feedback and for taking the time to try it again, very much appreciated. 

Cheers.

Viewing comments 48 to 29 of 48 · Next page · Last page