Nice! Absolver is one of my favorite games and was a big influence on this project.
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Nice job on the no-hit stealth victory. The black cloaks have a 95% chance to parry your attacks so the best way to defeat them is to wait for them to attack, parry (by matching their attack direction), and then counter attack while they are stunned.
Thank you! ( : yeah the gameplay isn't explained super well, we'd like to write it up more and get a tutorial area working in the beginning too. What you want to do is mirror your opponent's moves to perform a parry. So they charge a right attack, and you charge a right attack (this is tricky when circling, you have to keep track of your orientation so that you mirror correctly) right after you parry correctly you can counter attack which is guaranteed to land. Or you have a small chance of them not parrying if you attack first! the black coat fighters are more difficult than the green coats.~
Heh, that's interesting you say that, we kind of described it as rock paper scissors! I need to write up some better instructions, but the gist is that you want to mirror your opponent's moves to perform a parry. So they charge a right attack, and you charge a right attack (this is tricky when circling, you have to keep track of your orientations so that you mirror correctly) right after you parry correctly you can counter attack which is guaranteed to land. Or you have a small chance of them not parrying if you attack first ( : the black coats fighters are more difficult than the green coats.
Thanks for the feedback! That is definitely a doable fix haha, I could see how it gets irritating fast. I would love to look into more audio since the track we have right now gets pretty repetitive.
Thanks again! And will do ; )
Thanks to everybody who played and rated our game! : D It's amazing that we got so many ratings throughout the week but the comments we have gotten have been super useful for making improvements thus far. We'll be posting a build tomorrow with some improvements that we made considering all of the feedback we have gotten. Again, thanks so much!
Very cool, I really love the take on the theme as well, such a good idea! The music was really cool, had a lot of fun trying over and over. I will say that there could be a little more feedback for when you hit a spike, at first I was a little confused at why I was starting over. Really great job!
wow! Just played yours and it was really quite similar, though I think they have pretty different play styles. Your game is so satisfying to play, getting multiple enemies at once feels real cool. Awesome work!
Thank you so much! and we are a team of two, Nic worked on programming and effects (such as the particles that come from the shard) and I (Brieyh'leai) worked on the pixel art, sound, and level design ( :
Hey, yes working on a post jam version right now! We want to include more levels since we didn't have a lot of time for that in the jam, and also working on tweaking some things we have gotten feedback on.
Also I think a level editor is such a fun idea, we talked about it a little bit since we would likely be creating one soon for ourselves anyways, but we'll have to see if we have time to create something like that ( :
Hey, thank you so much for all of the feedback! It's good to see your thoughts laid out this way. These are all really good points, and we've actually been talking already about how we can work on some of the things you've pointed out.
Thanks for being so sweet! haha, I'm actually really happy to hear that you notice my art progress, I feel like with each jam I've been getting a bit better : D Always look forward to these vids, great work!!