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A jam submission

AlleZView game page

Fight fencing duels against forlorn foes in a forgotten forest.
Submitted by Gumboot (@gumbootstudio) — 3 minutes, 11 seconds before the deadline
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AlleZ's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#24.5564.556
Gameplay#143.6113.611
How much do you enjoy the game overall?#153.4443.444
Overall#163.3803.380
Audio#203.2223.222
How well did the game make use of diversifiers?#233.0003.000
How well does the game fit the themes?#472.4442.444

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How much time was taken?
We went 30 minutes over on build 2 and we didn't quite make up the time for build 3. We wanted to spend some extra time to add sound fx, UI, and juice up the game a little bit so we made a 4th build.

Build 1 - 3 hours (it's not win-able or lose-able, you can just run around)
Build 2 - 6.5 hours (it's also not win-able, but there is some of the dueling system working)
Build 3 - 9.5 hours (playable version)
Build 4 [the build on the game page] - 12 hours (added juice)

Use of theme?
We wanted to use a little bit of each theme, but not much got finished in the final version.

Chain Reaction: In the dueling, we wanted to create chains of actions: attack -> parry -> counter attack. This is kind of in the game, but you can't chain together multiple attacks or parries.

Negative Feedback Loop: Our idea was that when you died, your corpse would become a new enemy adding to the difficulty, but this didn't get implemented, currently each 'run' gets a fresh forest.

Novel Twist on a Classic Game: Our initial pitch was inspired by games that are 'classics' to us namely: Link's Awakening, DayZ, DarkSouls, and Absolver. The final game is a sort of combination of these in a more retro-arcade style.

Use of diversifiers?
- Procedurally-generated - the forest is randomly generated from tiles
- Multiple input keys - WASD, IJKL, Arrow Keys

Did you have fun?

Definitely

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Comments

Submitted(+1)

Gives off some good Absolver vibes. Shame we had to kill the tutorial guy
Also, I got the "no hit - perfect"... by running past everyone :D

Developer(+1)

Nice! Absolver is one of my favorite games and was a big influence on this project.

Submitted(+1)

Great gameplay.  The attack/parry/counter mechanics are really smooth, and I love the atmosphere and mood of the game.

Submitted(+1)

The graphics were nice, the gameplay was lovely and the trees providing cover for enemies so they could ambush you was ingenious.

Jam Host(+1)

Loved the game! Looks beautiful and the story is interesting (I like that you kept it vague). How much time you spent planning the game before hand? Cause the result is stunning!

Submitted(+1)

The artstyle is beautiful and I love how you can defeat the game without fighiting a single enemy. I did enjoy combat tho it's really well made except no matter what I could never hurt the black cloaks they always  parried my attacks. but other than that this game is amazing! I'd love to see this made into a full game!

Developer(+1)

Nice job on the no-hit stealth victory. The black cloaks have a 95% chance to parry your attacks so the best way to defeat them is to wait for them to attack, parry (by matching their attack direction), and then counter attack while they are stunned.

Submitted(+1)

ooh great tip! Ill try that later!

Submitted(+1)

Nica artstyle and a cool atmosphere.

I'm not certain I understood the fighting mechanic, though.

Is it a Rock - Paper - Scissors kind of thing? Nevertheless I won quite a few battles even not knowing what I'm doing. :D

Developer

Heh, that's interesting you say that, we kind of described it as rock paper scissors! I need to write up some better instructions, but the gist is that you want to mirror your opponent's moves to perform a parry. So they charge a right attack, and you charge a right attack (this is tricky when circling, you have to keep track of your orientations so that you mirror correctly) right after you parry correctly you can counter attack which is guaranteed to land. Or you have a small chance of them not parrying if you attack first ( :  the black coats fighters are more difficult than the green coats.

Submitted(+1)

Ah, I think I understand. Thanks for the explanation.

Submitted(+1)

So definitively intresting. Took a bit to get used too, but overall good job with the visuals I liked them :D

(+1)

This game has a really nice aesthetic, it's a shame you didn't display what you actually got done in the jam as I'm sure it feels very different. The sounds are nice. Sadly I found it very difficult to tell what to do and I found myself just pressing left and right randomly until the green enemies were dead. It would be nice if the game told you what you were aiming for a bit more

Submitted(+1)

Hi!
The graphics are amazing! The gameplay is  also pretty smooth.
I couldn't understand how to parry and lost to the black guy multiple times :P I'd appreciate if you explained it to me.
Nonetheless, It feels like a very polished game.

Developer

Thank you! ( :  yeah the gameplay isn't explained super well, we'd like to write it up more and get a tutorial area working in the beginning too. What you want to do is mirror your opponent's moves to perform a parry. So they charge a right attack, and you charge a right attack (this is tricky when circling, you have to keep track of your orientation so that you mirror correctly) right after you parry correctly you can counter attack which is guaranteed to land. Or you have a small chance of them not parrying if you attack first! the black coat fighters are more difficult than the green coats.~