I wasn't confident I was doing anything until the very end of the game. Giving the enemy a health bar would have been a nice way to communicate the progress a player is making. Having the aim angle locked to increments of 45 degrees was a bit rough. With a bit more polish this could be an interesting prototype.
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Evertheon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game make use of diversifiers? | #31 | 2.615 | 2.615 |
How well does the game fit the themes? | #39 | 2.769 | 2.769 |
Overall | #41 | 2.321 | 2.321 |
How much do you enjoy the game overall? | #41 | 2.385 | 2.385 |
Gameplay | #44 | 2.385 | 2.385 |
Audio | #44 | 1.462 | 1.462 |
Visuals | #45 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time was taken?
About 2 days.
Use of theme?
Chain Reaction - A mine that explodes causes nearby mines to explode too.
Novel Twist on Classic Game - This game is based on Minesweeper.
Use of diversifiers?
- Join the Trijam Discord and read the #rules channel!
- Tweet out your game with #Trijam and @GunnarClovis for a retweet! Do the same for any videos you make!
Did you have fun?
Yes
Definitely
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