Thank you for your detailed feedback! A unique experience is what I'm aiming for so I'm very glad to hear that. The movement system took the majority of development time and there's still a lot of flaws with edge cases but I'm glad you can see the effort in it.
When you felt the game was too "slidy" was it particularly on the ground, when landing, in the air, or just in general? Attempting this project I learned there is a balance you have to hit between momentum gameplay and character control.