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A jam submission

SnakebombView game page

Entry for the Triple Trijam 2020
Submitted by Charlie Gray — 1 day, 13 hours before the deadline
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Snakebomb's itch.io page

Results

CriteriaRankScore*Raw Score
How well did the game make use of diversifiers?#24.1584.158
Overall#103.5883.588
How well does the game fit the themes?#113.8953.895
Audio#153.4213.421
Visuals#183.7373.737
Gameplay#213.3683.368
How much do you enjoy the game overall?#302.9472.947

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How much time was taken?
3 hours for each build.

Use of theme?
Novel Twist on Classic Game
My game is a twist on the classic game "Snake".

Chain Reaction
When you hit an abstacle you explode in a chain reaction, hopefully destroying all ghosts in the process.

Negative Feedback Loop
Not that directly implemented, but there is a decision to make how long you want to become before you detonate yourself.
Getting longer makes the game harder but at the same time makes it easier to hit all ghosts in your explosion.

Use of diversifiers?
This is also on the game page, a bit better formatted.

Community
Join the Trijam Discord and read the #rules channel!
I've been on the Discord server since before the Triple Trijam. There is no #rules channel, though. I've read #info, I hope that counts.
Play, rate, and leave a comment on every game submitted to the jam!
Working on it :D
Code
Upload the source code of your project to your game's itch.io page!
The source code is hosted at Github: https://github.com/TLochow/Snakebomb
There are even different branches for each of the three versions, if you are interested:
Version 1: https://github.com/TLochow/Snakebomb/tree/Version_1
Version 2: https://github.com/TLochow/Snakebomb/tree/Version_2
Version 3: https://github.com/TLochow/Snakebomb/tree/Version_3
Make a procedurally-generated game with functionally infinite levels (or an infinitely long level)!
Snakebomb features randomly generated levels.
Design
Make a game that uses randomness!
Randomness is part of the core design of Snakebomb. The game generates random levels, places the ghosts and the player randomly in said level and the cherry-bomb is placed randomly.
Accessibility
Make a game that can be understood regardless of what language the player speaks!
While this game features english text and the "How To" is in english it is also not very complicated and I'm pretty sure even somebody who doesn't understand english can figure the game out pretty quick.
Make a game that can be played with WASD, ZQSD, Arrow Keys, and IJKL!
All of these inputs are accepted.
Use a color-blindness filter to test your game's art and make sure it's clear for people with all kinds of color-blindness!
I used a filter and also asked a friend of mine with a red-green colorblindness about Snakebomb. We both agree that, while certain sprites appear as the same color (the snake and cherry in his case), all things behave differently enough that the similar looking color is not too much of a problem.
Meta
Make a game with a main menu! In a game jam! WOW!!
Snakebomb proudly boasts a main menu!

Did you have fun?

Yes

Definitely

Absolutely!!

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Comments

Submitted(+1)

Great combination of 2 of the biggest classics!
Starts off slow but got better, maybe make the map smaller

Developer(+1)

Thank you :) 

Yeah, a smaller map, at least at the start is a good idea and I plan to do that should I work on this game more. 

Submitted

Too bad I couldn't play it on a integrated GPU.

Developer

Really, it doesn't? Not even the download versions? That honestly surprises me.

I'm sorry you couldn't play. Maybe I can find a way to test that for future games...

Submitted(+1)

I like this variant of Snake. I think the first level is too slow

Developer

Thank you for playing and for the feedback.

Submitted(+1)

This is a longplay game jam game, or I'm bad at it?

Developer

Depending on the random level generation the first levels can be pretty easy or pretty tough. And I'm not too good at it myself.

However it's not intended that the player plays through all ten levels in a few minutes. The levels get progressiveley harder to the point where I'd imagine that the later levels take quite a bit of practice to pull of.

I did not yet manage to beat my own game.

Submitted(+1)

Interesting twist on snake, giving us a goal that isn't just "get longer". The randomness of the ghost spawns caused me to purposely die until I got ghosts that were close together. I think the pellets should make the snake more than 1 block longer, considering that the snake part of this game isn't hard and I found myself grinding pellets until I was long enough.

Developer

Thank you for playing and giving feedback.

Yep seems like letting you grow more than 1 per cherry might be another good idea to modulate the difficulty a bit. I will keep that in mind, should I make a post-jam version.

(+1)

Really good game as I said when I playtested. I can see why some people might find the start too slow but for me it was good however the RNG was also good as both ghosts were together. 

This is good fun to play although I did have a bit of a hard time focusing on the neon against the back of the floor mesh (partly due to my astigmatism) so maybe some different choices of background or colours would help. 

Great job, fun to play, love the explosion twist

Developer

Thanks for playing again and for the nice words.

Should I make a bigger game out of this I'll definitely add color options. 

Submitted(+1)

I enjoy the mechanic of this game and the visual design. It is a bit of a grind to reach the minimum length required depending on how the ghosts spawn. Timing the explosions can be rough as well. It would be nice if the explosion radius were a little more forgiving and perhaps if there were a way of growing faster but perhaps with more challenge. All in all good use of the themes for this game.

Developer

Yeah, I think a bigger explosion might be a good idea. 

Submitted(+1)

Hi! Nice to see you here too Charlie!
It is a very interesting concept, but it very slow. I got bored halfway through the first level.....but eventually managed to finish it. I am glad that the progress is saved for everyone lol else nobody would come back to try again.

Developer

Nice to see you as well, I'm looking forward to try out your game. 


The game is so slow to make it easier as I personally had problems finishing the levels when they were faster. But maybe I'm just too bad at snake. 

I think maybe a custom difficulty setting where you can pick your own speed might be good. 

Submitted(+1)

Interesting concept, however gameplay is extremely slow.  I gave up at level 2  when I realized that given the paths of ghosts I need to collect about 60 bombs to get all 3 ghosts, and then I exploded and the top-left ghost was like one block away from the explosion. NOPE NOT TRYING THIS AGAIN

Maybe having several  bombs at once on screen would speed up the game, or also having one cherry grow your snake by several lengths would solve this speed issue.

On the good side, your main menu was great! It explained everything correctly.

Developer

I made the game that slow in the first few levels to make it easier. As I found it pretty tough on faster levels.

But maybe I'm just bad at my own game. :D

(+1)

first level is too slow, otherwise a novel concept. 

Submitted(+1)

I love the twist on this classic game. Good job.