Thanks! You were right, my DualShock4 was connected.
NeZvers
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I’m doing some render testing with 3D and I couldn’t solve the problem that the 3D model gets clipped. Intuitively the checkered background looks like the area that will be rendered. Here’s everything to replicate - LINK
On one occasion it kept going further away from the center as I kept trying to center everything, and in the end, I either could see the character and have a blank render or see the character only when in a sprite sheet. Sadly I dunno how I got that.
Eventually, I redid the project from scratch and could export. It is a bit unclear where the region gets rendered when messing with canvas position and size. Ah, I found that auto resize on canvas was the culprit.
I got errors of missing DLLs - libgcc_s_seh-1.dll, libstdc++-6.dll, libwinpthread-1.dll First time seeing these as EXE dependencies, maybe there’s a way to make them statically built-in. I look into the problem and seems you are using MingW and either giving these DLLs with EXE or building using “–static” linker flag to the compiler.
I’m going through a couple of chapters in a day through Rust learning materials and I’m preparing to use Emerald Engine EDIT: Due to the speed of learning Rust, I’m changing to Castle game engine https://castle-engine.itch.io/castle-game-engine
Yes, that’s the palette look-up texture. It is for a simpler & faster palette-changing shader. Horizontally are laid out colors the gray value is pointing to. Vertically you can change the active palette. I don’t know about Unity shaders, soon I might be able to create an example for it. Meanwhile, I have provided a link to example projects in the description for GameMaker2 and Godot.
Basic idea is that gray texture is a horizontal lookup value for palette texture. I usually give little offset because the value is right on the border between colors, maybe that’s the problem. The offset I use is -1/colorcount*0.5 to be in the middle of the palette color. Then add a vertical offset to choose the palette row on the palette texture.