Badass game! The movement speed seemed a bit too fast for the game.
Recent community posts
Oh, so it's Godot! Use "Export Project" not "PCK/ZIP".
Always try html5 first - need to use GLES2 renderer (top-right corner you can switch) - if you want to make html5 and mobile games you need to use it. Drawback is that you have to use CPUparticles instead of ordinary and few small things you can learn by making html5 jam games and testing in browser. For html you need to name export index.html and ZIP all 5 files, then submit as html instead as downloadable.
For windows just use "Export project".
What is a pck? I don't have any software that recognizes it. If you have option to export html5 then always try to submit it, because it's more convenient for others to playtest. Often people skip downloadable submissions.
That's stretched. too far. I doubt that in worst cases it's that bad and if it's true it's super rare. I have mild Protan colorblindness, a type of red-green color blindness. I've encountered problems only to distinguish SOME green shades.
It's less possible to encounter a colorblindness problems in pixel art because they use limited palettes - meaning difference between colors won't be subtle.
If you want to continue development, try to make user experience better with buttons. It feels weird to keep moving the mouse. One idea would be to detach button while player is pressing it and keep it in place then return to its place when released.
Initial idea is solid, but felt wonky playing it.
Taking off while turning eat up most of the fuel and didn't take off the planet.
Having gravity on the bullet didn't feel right because it's already hard to navigate the world. Sometimes camera kept rotating around it would be better to be locked to ships rotation.
Initially I thought I have ship team and I managed to kill each ship with suicide :D
As already mentioned it's easy to cheese the game by staying in one spot. Trigger jumping felt weird - sometimes I needed to double tap up/mouse left to jump. But I disliked the fact that I couldn't move with WASD.
Other than that good job and nice to see representative of Construct engine.
I didn't want to make runner game because that's overdone. I chose skill based game approach. In this game you don't loose nothing but time :D
It' hard intensionaly and more fun by not playing safe.
What's problems do you have with colors? I have slight color blindness (the one on red color) but still didn't get in my way of playing it since I focus on shapes. I noticed one pallete having too close colors for solids and background.
Since several people mentioned color switch feels too drastic I have an Idea when I'll use this trick next time.