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NeZvers

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A member registered Aug 27, 2017 · View creator page →

Creator of

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Full jam package.
My attempts to cheese the game in corner wasn’t successful.

Great idea!
This give me an idea for touch typing training tool I’d like to make.

next step, make RimWorld :D

It seemed like interact doesn’t work. I couldn’t talk or pick up items.

Maybe parallax background to emphasize movement. You could take mechanics of Downwell. Make targets into enemies and platforms to reload, and some shops on the way.

funny idea and sounds :D
Enemies spawned outside the screen and I had to guess where they could be.

I wish movement speed was faster. Maybe that could be like a part of upgrades.

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Firefox.
I’ve played 3/4 of all games and every single one of them worked.
EDIT:
NOW your game works. It looked like camera stayed off the scene.

I didn’t get the tactic.

I’m intrigued how you got wall rendering.

good old trick of scrolling background to keep me distracted :D

I’m a sucker for idle clickers. Amazing execution.

It lacks Carnage and guts.

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It’s immersive.

Good tuning on CPU. They handed my ass on a plate.

You have a gem on your hands. Interesting incremental game with right humor.

oh, so classic arcade feel. I was surprised by effectiveness of that simple enemy pattern

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Black screen for me.
EDIT:
Scull collider should be bigger, because it many times went through enemy without a hit. Since it’s hard to control the scull, enemies shouldn’t be this fast AND without walk/attack pattern that would allow creating space between player and enemy.

Idea is cool. Reminds me “Just Shapes & beats”. It would be less confusing if cool-down was visible to the player too.

Man, that music was cheating. I love the simplicity that kept going. I almost got second day/night cycle.

Speedrun was capped by walking speed :D But I got sub-ten seconds with score of ten.

I was bummed that power-ups didn’t stack.

Kinda misleading title, since you have you avoid meteors. I mostly sat in left side, occasionally pick up HP. got 3:30 with 10 HP. Classic jam game :D

The cat got a taste of sour milk?

I’m guessing it’s because input sprite had more than 256 colors. That is limit how many gradients are possible to create lookup sprite for shaders. Latest version warns about that and cancels import process.

Thank you!

Bought both your characters. I hope to see more assets of your universe.

Added your suggested feature. Now there’s a new button at the bottom to toggle preview mode. Also zooming and panning using mouse wheel, so it should be easy to find colors ;)

Noted! That’s a good idea to add.

Late judge feedback: This game gave me nostalgic feelings from old flash games. Transitions felt too long for every time I had to try again. I wish it wasn’t just a single correct choice, but choices felt matching to personality of the client.

Late judge feedback: I mistook oil drills for trees and as a good protester left them alone :D It would be cool to have at least some sound effects when doing some protests. Some simple animated events or characters going from HQ would be fun.

I’m not yet a Linux user, so I don’t really know how. I’ll see what I can do, it’s first time hearing about it.

The right invisible wall could be moved further to not interfere with positioning. But I found an exploit that I can let everything to fall to the right.

At start I was worried about my capabilities, but at the end I wanted more.

Fun game, but a bit too fast for me to process it.

Took some time to know that each eye is rolled separately. Fun game!

Funny premise for the game. Dunno, if those secret ending tips are trolling or not.

I wish there was some sound effects and a bit slower movement to fit character proportions.

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Just in case if you didn’t know. DaFluffyPotato on YouTube has amazing channel for Pygame and even free course. He knows how to get a good performance with Pygame.

Oh, it’s a Pygame! Please, put mention of the framework/game engine in the games info. That way it’s cool to see representation of your chosen engine/framework.