I don’t see any mention or preview of attavk animations and some comments also say so. It’s no RPG without attacks.
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Yeah, we thought that we will stick to limitations. But we each did a parallel stream and hearing the talk with chat had its toll on coding concentration. Totally not my best Trijam entry but so good to be able to do it after so many skipped Trijams.
It works but it’s not optimized (working on it). Might be the problem of many assets loaded on start. If you have a lot of other apps running it might be the problem. I have an old Samsung A5 and it runs but low FPS. If you still have problems, please try out a desktop version.
Tas ir cik daudz paspeju izspiest pa pus otru nedēļu. Biju plānojis vizuāli vēl pielikt odziņas neizejot no minimālisma - partikli, elementi trases malās un vēl šo to.
Par tapošanu taisnajos gabalos es neuztraucos, jo ar to nepietiktu savākt pietiekamo laiku. Vēl neesmu izdomājis kā īstenot, bet būs arī kādi šķēršļi un iespējams arī tramplīnas. Tur taisnie fragmenti būs noderīgi.
Paldies par atsauksmi!
Negaidīju retro shooter. Superīgs stāva sākums, bet tālāk pietrūka level design pieskāriena. Patreiz liekās kā labirinta izejas meklēšana. Ieteiktu ieroci un animāciju mazliet uzlabot. Lielākā daļa netrāpīto šāvienu bija, jo neskaidri kur ir tēmeklis, kā arī šaviena animācijai ir horizontāla kustība.
Skaista spēle! Tiešām žēl ka nav skaņas efektu vai mūzikas. Ja ar to nepieciešama palīdzība var vērsties pie manis. PS. Man izdevās dabūt error, kad mēģināju dabūt piekto grupas dalībnieku.
The last clicked color is kept active and whatever color is clicked in the palette is applying to it. If it’s not that could you please record that tweaking more to show the bug but also showing full app?
But got to say that I regret not making my own GraphNode implementation. It was a pain in the butt to work around GUI design limitations (to have more connections need more direct children in the GraphNode) and a bug with connections showing through nodes.
I don’t know if I even want to try the free version if I don’t know what it is going to do. Please update the description with descriptive information. Even looking at the picture it didn’t make it clear.
Yeah, because I fought with engines collision handling I lost precious time I wanted for buttons and doors. But also I suck at puzzle games (I don't even play them) so coming up with level was hard.
You need to select a character by clicking on it, then press save (gui button or keyboard S). And when right moment comes pressing Load (gui load or keyboard space) you recall last saved character state.
Thanks for playing!
Most of the time was eaten by engines collision being iffy and still walking over the box characters can hit a side of the box.
And I'm not a puzzle game player and not a developer too. I had ideas for buttons, doors, bridges but time was eaten by mentioned collision bugs, so I was left with spikes and box. Still, this was first idea I had, that I felt interested enough to make it.