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A member registered Aug 27, 2017 · View creator page →

Creator of

Recent community posts

The right invisible wall could be moved further to not interfere with positioning. But I found an exploit that I can let everything to fall to the right.

At start I was worried about my capabilities, but at the end I wanted more.

Fun game, but a bit too fast for me to process it.

Took some time to know that each eye is rolled separately. Fun game!

Funny premise for the game. Dunno, if those secret ending tips are trolling or not.

I wish there was some sound effects and a bit slower movement to fit character proportions.

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Just in case if you didn’t know. DaFluffyPotato on YouTube has amazing channel for Pygame and even free course. He knows how to get a good performance with Pygame.

Oh, it’s a Pygame! Please, put mention of the framework/game engine in the games info. That way it’s cool to see representation of your chosen engine/framework.

Love seeing 2d drifting. Something felt a bit off with car accelerating sideways. It was fun.

Cool minimal game. It lacked something to feel progression, like collectibles or something.

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What’s SMS game? Wikipedia shows Super Mario Sunshine and Sega Master System?

Music fits the game and made it feel much more fun for me. Love the idea of coffee fueled grandma.

The game could be much more fun to play with improved player controls. Like clamp with lower top speed to allow better corner turning.

Really good feeling for a platformer and precise collision. My guess is that auto tiling is happening every frame and eats up the rendering time, hence frame drop with many tiles.

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Awesome looking, awesome sounding game. The leaderboard is an awesome touch for a game jam game. Inverted turning got me really frustrated. Option for inverted turning could have changed that.

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Cool to see throwback to Excite Bike. It really would benefit racing against AI opponents.

Using Reese bass for can engine is a genius idea!

Fun game and lovely to see picco-8 represented in the Trijam.

Fun game and lovely to see picco-8 represented in the Trijam.

There’s a room of improvement for stamina or gaining ability for a jump.

Great execution on golf game. I’d like to see more gradual velocity falloff for the ball.

We LÖVE the game - spoooooooooooooooder

I wish there was more controls over the screen movement. Offscreen platforms really made it difficult.

Movement lacks acceleration and deacceleration, bit too instant. Collision could be improved, because I got stuck between pipes.

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Lovely experience! Love hearing music in entries.

Bit too hard even to brute force with random door taking all the HP.

It seems like doing double attack creates attack direction bug, by defaulting to attackD.

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What game engine did you use?

I wish there were sounds or at least ambient music.

:D Make a sequel of undead worms.

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Judging by the only material I can see it doesn’t look like it is worth being behind a paywall. It doesn’t look even to be in alpha stage. Just a concept or some kind of technical proof of concept feature. To trust you with something, you need to provide something more.

A novel idea for a game jam. Nice use for sound effects!

Congrats on using Godot, me liky! Funny game design and character behaviour. Much more advanced first Godot Trijam game than my first Trijam game with Godsot.

It was fun to watch how framerate starts to tank. It was impossible to avoid from bad items.

It was fun to watch how framerate starts to tank. It was impossible to avoid from bad items.

It really lacks levels because it was super fun.

Same

It funny to see unity crash on game over. Love the visual style, I made similar sprites for my Trijam games

I wish the generated obstacles weren’t forcing the worm to die.

Really peaceful game, could have benefited with some calm music.

The loud noise of predator lady catching me is SUPER unpleasant. It looks like it causes a game crash?