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A member registered Aug 27, 2017 · View creator page →

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It was made as a tool to generate textures for shaders. I see that it could be used for recoloring although there are better tools for that. I use Aseprite or Libresprite for that. But I’ll put that feature in fairly soon.

Yes, that’s the palette look-up texture. It is for a simpler & faster palette-changing shader. Horizontally are laid out colors the gray value is pointing to. Vertically you can change the active palette. I don’t know about Unity shaders, soon I might be able to create an example for it. Meanwhile, I have provided a link to example projects in the description for GameMaker2 and Godot.

Yeet!

Basic idea is that gray texture is a horizontal lookup value for palette texture. I usually give little offset because the value is right on the border between colors, maybe that’s the problem. The offset I use is -1/colorcount*0.5 to be in the middle of the palette color. Then add a vertical offset to choose the palette row on the palette texture.

It works great but seems over-engineered a bit.

I am using Chrome. Now it works. Dunno, what happened then.

Looks like your demo doesn’t capture inputs other than the mouse.

I’m pretty sure I swiped left on black mesa game idea, and got the end screen?

Always have a mechanism that at least restarts the level and if it’s a standalone game going automatically fullscreen have a game exiting option. I’ve noticed these errors on many Unity jam games.

Clever use of theme. Not a fan of the mechanism - projectile vs projectile.

Same as for others, I’d like to have saved spring positions and an initial indication of how to move springs.

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It’s hard in a good way. SFX felt too loud.

At first, I had doubts that it was possible, but I did it. It was a cool challenge.

Super nice game. It would be awesome to have some retro music and sound effects. I died mostly from falls :D

What you made me do! But I beat the game!

It’s almost as addictive as the original Flappy bird. Almost because it’s a bit too easy, it lacks the frustration part :D

Lovely spin on a classic game. Visually also looks pleasing.

Nice and funny details.

That was the plan, but the time limit said - NO.

Cool puzzle. I’d like to see more use of overshooting bounce from a wall to get to a position.

In a game that uses a first-person camera that is controlled by the mouse, I’d like to have an attack on mouse click.

Funny dialogue game. I wish it scrolled automatically and had a bigger screen on html5 game.

There are no inputs? I thought the controls would be different but even your trailer doesn’t show any influence.

Winrar is not the only application to extract RAR files.

There are many ways how to make assets depending on the development pipeline. If you are hiring someone you can define the way to organize them, but if you are buying assets that’s up to you to make them fit your pipeline. If assets looks great I’m willing to do organizations myself to fit my needs.

Ah, the men of culture.

I loved the music and the SFX. It really sold the game for me.

The game suffers from bad choices for controls. Traditional WASD movement would be better for top-down controls.

I don’t see any new item on my upper right slot after enabling plugin and reloading project.

Ok, that makes sense.

This game is 1280x720 on the page and fits perfectly. https://nezvers.itch.io/bombario

Itch allows to manually set the size for the embedded page and allows to go fullscreen. That’s why I’m curious where the limitation came from.

Is it to be safe for some weird user display to still be able to show it in embedded form?

Where came this constrain for the jam? I’m a bit picky about dealing with the resolution especially when dealing with pixel art. Is it intended for certain hardware?

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Thank you! It’s been a long time since I had a game I want to play again and again. Bought it on steam thanks to the Splatercat gameplay video.

Maybe you could update devlog CSS, because on a 4K monitor it takes only 1/6 of the display width in the middle.

I love the way your previews are lighted. They look so beutiful!

PCK file is missing.

Thank you!

Just get Libresprite. It is a free version of Aseprite (pixel art drawing software).