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NeZvers Studio

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A member registered Aug 27, 2017 · View creator page →

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I don’t see any mention or preview of attavk animations and some comments also say so. It’s no RPG without attacks.

Just get Libresprite. It is a free version of Aseprite (pixel art drawing software).

Amazing work! Idea for a sequel - Swole Mole :D

Love the art but I wish character resolution matched the background, it creates a bit of disconnection.

Although so a simple game it kept me really tense.

So many sprites for Trijam :D

Good luck then!

Yeah, we thought that we will stick to limitations. But we each did a parallel stream and hearing the talk with chat had its toll on coding concentration. Totally not my best Trijam entry but so good to be able to do it after so many skipped Trijams.

I’ll see if this feature will be possible in the time limitation I have.

Man, vēl joprojām nokarās. Varbūt kaut kur tiek saglabāts crash log? Spēles mapē neatradu.

Manuprāt šeit ir pefekta izdevība turpināt humoru caur lomu spēli, sarunās ar mačiem, un kāršu pāri būtu kā viena no vairākām mini spēlēm.

Humors spēlē ir perfekts! Kāršu izkārtojums likās diezgan pareizi. Vienīgi sajūta, ka neko nezaudējot var brute force meklēt pārus, lai gan tā parasti man ir visās pāra-kāršu spēlēs. :D

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It works but it’s not optimized (working on it). Might be the problem of many assets loaded on start. If you have a lot of other apps running it might be the problem. I have an old Samsung A5 and it runs but low FPS. If you still have problems, please try out a desktop version.

Izskatījās, ka vienkārši nav ierobežojuma apstiprināšanas brīdī, lai pievienotu jaunu grupas dalībnieku.

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Jā restartēšana būs jāuztaisa ātrāka, bet spēle ir pārāk viegla, lai dotu papildus iespējas. Paldies par ieteikumu!

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Tas ir cik daudz paspeju izspiest pa pus otru nedēļu. Biju plānojis vizuāli vēl pielikt odziņas neizejot no minimālisma - partikli, elementi trases malās un vēl šo to.

Par tapošanu taisnajos gabalos es neuztraucos, jo ar to nepietiktu savākt pietiekamo laiku. Vēl neesmu izdomājis kā īstenot, bet būs arī kādi šķēršļi un iespējams arī tramplīnas. Tur taisnie fragmenti būs noderīgi.

Paldies par atsauksmi!

Nu es domāju prezentēšanas dēļ varēji izmantot kādus free assetus. Pats skaņas dizains netop ātri, to es zinu.

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Nu man ir Nvidia 1060. Visas AAA spēles nav bijis problēmu palaist un ar labiem uzstādījumiem spēlēt 4K. Ja vaina būtu Shader model 5.0, tad spēle vispār nepalaistos.

Tēmēšana ir tāda ne visai, varētu noderēt papētīt kā to dara citas 3D top-down spēles. Skaņas efektus noteikti vajadzētu pielikt. Godot tas ir viegli izdarāms.

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Negaidīju retro shooter. Superīgs stāva sākums, bet tālāk pietrūka level design pieskāriena. Patreiz liekās kā labirinta izejas meklēšana. Ieteiktu ieroci un animāciju mazliet uzlabot. Lielākā daļa netrāpīto šāvienu bija, jo neskaidri kur ir tēmeklis, kā arī šaviena animācijai ir horizontāla kustība.

Atkarību izraisoša :D Tiku līdz 70 līmenim :D

Aseti jau izskatās skaisti, bet gribētu redzēt arī kaut ko spēlējamu.

I haven’t played point and click a lot but this game has a special aesthetics to it.

nav īsti skaidrs, ko spēlē var darīt un kas tur būtu gaidāms.

Skaista spēle! Tiešām žēl ka nav skaņas efektu vai mūzikas. Ja ar to nepieciešama palīdzība var vērsties pie manis. PS. Man izdevās dabūt error, kad mēģināju dabūt piekto grupas dalībnieku.

Man crešo pēc kādām 10 sekundēm, pat nekustoties.

Using gamepad for colorwheel is a nice idea.

I just noticed that gotm.io has added a new banner that is making use of the tool useless. For time being, please try it on their site - https://gotm.io/nezvers/spritepalettizer

The last clicked color is kept active and whatever color is clicked in the palette is applying to it. If it’s not that could you please record that tweaking more to show the bug but also showing full app?

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Yeah, when I did last polish, my brother suggested adding it for lolz.

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I’m gifting it back to you! I’m glad you like it.

But got to say that I regret not making my own GraphNode implementation. It was a pain in the butt to work around GUI design limitations (to have more connections need more direct children in the GraphNode) and a bug with connections showing through nodes.

Godot has GraphEdit as parent and GraphNodes as children.

Project Buddy community · Created a new topic What it is?

I don’t know if I even want to try the free version if I don’t know what it is going to do. Please update the description with descriptive information. Even looking at the picture it didn’t make it clear.

I started to think those numbers represent point how far I have run. I'ts not that hard to run away with stepping on those numbers.

Congrats on being in the lead now :D

Yeah, because I fought with engines collision handling I lost precious time I wanted for buttons and doors. But also I suck at puzzle games (I don't even play them) so coming up with level was hard.

You need to select a character by clicking on it, then press save (gui button or keyboard S). And when right moment comes pressing Load (gui load or keyboard space) you recall last saved character state.

Thanks for playing!

Most of the time was eaten by engines collision being iffy and still walking over the box characters can hit a side of the box.

And I'm not a puzzle game player and not a developer too. I had ideas for buttons, doors, bridges but time was eaten by mentioned collision bugs, so I was left with spikes and box. Still, this was first idea I had, that I felt interested enough to make it.

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Thanks! Did you finished all 4 stages?

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Well, I'd like to have at least naive layering too. Because the layout of foreground would be impacted by how I form background in a game.