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A platformer about managing speed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 4.100 | 4.100 |
Visuals | #9 | 3.700 | 3.700 |
How would you rate the game considering all other categories + development time? | #9 | 3.500 | 3.500 |
How well does the game fit the themes? | #21 | 2.700 | 2.700 |
Audio | #23 | 1.300 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h 57minutes
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Comments
Really good feeling for a platformer and precise collision. My guess is that auto tiling is happening every frame and eats up the rendering time, hence frame drop with many tiles.
Thank you for your feedback! Your guess is incorrect. I'm guessing you're referring to the "ty for playing" level when you're talking about the frame drop. The auto tiling only happens when you edit the level. The way I manage collisions is just very slow and I haven't had the time to add any optimisations. Here is a video that I made on optimising collisions: https://www.youtube.com/watch?v=J06tUL_pPhs. I also think that the web build had a very negative impact on the way that the game is drawn. When I run the game from its source code, it works a lot faster. Anyway, thanks for your feedback!
Oh, it’s a Pygame! Please, put mention of the framework/game engine in the games info. That way it’s cool to see representation of your chosen engine/framework.
I put it in the game description. I'll put it in the game info next time I participate in a game jam. Thank you for playing and for your feedback.
Just in case if you didn’t know. DaFluffyPotato on YouTube has amazing channel for Pygame and even free course. He knows how to get a good performance with Pygame.
I know about Dafluffypotato and I love what he does, but I haven't used any of his code or his tutorials. I prefer to solve problems myself without help from other people. The most help that I let myself get is the theory of the code, but never a line by line tutorial. I love what he does, but I haven't used any of his optimisations. Thanks for your feedback and have a nice day!
The game looks very pleasant and building idea was fun. Gameplay became laggy if I build many blocks. To improving game experience and make it challenging I would limit how many blocks you can create and also prevent the player from being able to build on top of traps and bounceboards. But great work overall :)!
Thank you!
The block creation isn't laggy when I run the game locally, but when I made the web version, it became very laggy. I don't know why. I will try to center a game on live level creation in the future, but I ran out of time to make something interesting/logical for this game. Thanks for playing and thanks for your feedback.
Nice idea, great gameplay!!
thank you!
I REALLY LIKED THE AESTHETIC AND THE GAME FELT GREAT
THANKS A LOT!
Wow, the controls and movement are so satisfying!! I absolutely love this kind of platformer! My only confusion is towards the level building- if you're making complex and fun level designs that can be completed without level building, why did you include it? Don't get me wrong, I loved the mechanic, I was just a bit puzzled by it. I think it's an absolute blast of a game overall- amazing job!
Thank you soo much!!
This was my first game jam and I'm happy that at least one person liked my game! I coded the level creation tool to make the game and I decided to leave it in the final game. I made some family members play and they complained that it was too difficult. I left the level creation tool to let people skip difficult parts and to let them create their own levels.
I realised that the tool changing buttons didn't work in the itch.io build, but It was too late. You don't have access to all of the tools, but It's better than nothing.
I'm glad that you enjoyed my game!
Ooo a really interesting idea, making the level *as* you play it!
Thank you!