I wish the generated obstacles weren’t forcing the worm to die.
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SPLIT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 3.480 | 3.480 |
Audio | #5 | 3.533 | 3.533 |
Visuals | #9 | 3.533 | 3.533 |
How much do you enjoy the game overall? | #10 | 3.200 | 3.200 |
Gameplay | #12 | 3.267 | 3.267 |
How well does the game fit the themes? | #13 | 3.867 | 3.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3H35
Comments
good game, some obstacles looks as static as the background but they are not, i lose multiple of times because of them, i had to memorize them .
Great game but the RNG is kind of unfair but still a great game over all also amazing visuals
Thanks to give a try to my game ! When the worms is protected, it can't interactive with his environnement : it is protect from plants/roots but can't pick up gems in the same time... it is the behavior I coded but I think I had to think about it again 'cause you are note the only one to express the same strange feeling ... I will change this behavior !
Nice game, it fit the theme very well. My Highscore is 101 !!
It was quite fun, made it only to a score of 70 though
cool concept and the art work of the pink little worm in the game over screen turned out great
The longer the game went the less obstacles seemed to spawn and it turned out to be easier than in the beginning
Sometimes I encountered a bug when clicking, it made the worm go on the other side and by releasing the mouse it went back. But other times one click made the worm go on the other side and stay there. I don't know which behaviour I'd prefer
Thank you for your precise feedback ... I "confess", that at the end, I was running after minutes and had to let some strange behaviors behind me... I was struggled with the param of the plants/roots pop in ... in fact, you're right it seems to be easier à the end than at beginning... I had to fix that ...
For the both behaviors of the switching worm ( i never have the "boomerang one", it could be intresting to code the both and find a system to active one or the other... it could disturb the player...
The game is great, only problems with lives. You die too fast, and there are obstacles in the way of the worm that simply cannot be overcome without damage, it's frustrating
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