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Chain Reaction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #6 | 3.685 | 3.685 |
How much do you enjoy the game overall? | #6 | 3.778 | 3.778 |
Gameplay | #8 | 3.944 | 3.944 |
Audio | #11 | 3.556 | 3.556 |
Visuals | #13 | 3.889 | 3.889 |
How well did the game make use of diversifiers? | #17 | 3.444 | 3.444 |
How well does the game fit the themes? | #21 | 3.500 | 3.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time was taken?
In total I worked 10 hours on this game.
First build 3 hours
Second build 4 hours: the test took me more time than I thought
Third build 3 hours: I used an extra hour to add menus and test the game.
Use of theme?
Chain Reachtion
Use of diversifiers?
Make a game that can be played with WASD, ZQSD, Arrow Keys, and IJKL
Make a game in a genre you've never made a game in before!
Make a game with a main menu! In a game jam! WOW!!
Did you have fun?
Absolutely!!
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Comments
I played a game exactly like this one before, probably the one that inspired you or some copy of it.
However, I ackowledge the level of polish the game presents and the catchy music. Great work!
I really liked the mechanics. Great game overall.
Thank you!
My inspiration came from the japanese game Magical Drop (マジカルドロップ).
Great idea and it was a whole lot of fun to play. Would have loved to see a mechanic based system to advance levels but given the time allotted, you got a whole lot done.
Thank you!
In the third version there is a level advancement system. But ... it doesn't work: D In the offline tests there was no problem, but in loading the version of the jam I must have done something wrong
Looks great and plays great!
A little bit easy tho (I know it's unfinished)
Just one tip: Don't use Esc for menu if you plan to make your game a Web game with fullscreen :D
Thank you!
The menù is badly done. But I had not thought about the ESC key: in the browser it removes the full screen ...
Thank you for your suggestion
This is really creative! I hope to see more games from you soon!
Dude. This is an really cool concept. Great job.
Thank you.
The original idea, however, is not mine, it is taken from a Japanese game, Magical Drop (マジカルドロップ)
Hi!
It's a pretty nice game. Nice and simple graphics and audio. I liked playing it.
Thank you :)
Good solid game.
Would be a lot easier to play and 10x more fun if each kind of piece had a distinct color.
Thank you :)
Yes you are right. I thought about colors too late: with the red background they didn't look well and I would have to recolor everything. Maybe in a future release.
Wow. So good, very fun to play! And also looks very nice.
Thank you! I'm glad you liked it
lovely little game! Visually it's very appealing, and the music fits it really well :) I also enjoyed the gameplay - though it didn't seem to ever end ;) I cleared the board a few times, but it just kept spawning new blocks 😂 great job, really impressed - it's a shame you didn't quite manage 3 hours for the second build 😭
Thanks so much :)
In my intentions, it should have been a little more difficult. But only after uploading it, and playing it a bit more, did I realize that I did it a little too simple.
Furthermore, the levels should become more difficult. But I must have done something wrong because it doesn't work in the third build. 3 hours are few. But even 9 hours are few: D
It reminded me a little bit of Tetris. Good job
Thank you Johnonym
I just upluoaded the second build: It took me 4 hours instead of 3.
The test took me more time than I thought. There are still a couple of bugs that I can't solve. But I've already used an hour longer than I should. In the next few hours I will have to add sounds and create a menu (to choose the level of difficulty and the controls to use). I would also like to have a ranking of the best results. But I don't know if I will have the time.