Procedurally generated levels? Holy cow that is some serious stuff.
Great game, super fun to play!
PS: I'm still playing this, it's very fun. Where's the soundtrack???? It's great!!!!!!!
An absolute masterpiece for the little time involved. Love the concept of the game. Would enjoy a lot seeing more levels. The concept is very interesting, the level design is nice, the level of polish is accurate.
Some music would have been nice, but we can't complain.
Impressing work, congratulations.
Great game! The physics are quite reallistic... Which actually is a problem, most of the puzzle games of this kind "cheat" a bit the physics so you can win the levels easier if you find the solution to the puzzle. In this game, even if I put the platforms where they should be, it is likely that the ball bounces out of the basket, making me need some attempts to actually beat the level, despite I knew the solution to the puzzle.
Of course, this is not so easy to balance in just a few hours, so you did a great job, the game is fun to play!
Interesting point, but that would have been hard to balance. The default settings are designed to provide with a more or less "standard" gameplay, and then you can generate your own custom settings if you like to. It would be possible to randomize some stuff, but it would have taken a lot of time to make sure the experience is balanced. Anyway, appreciate the feedback!
I'm also a professional software developer and not a game developer, so I went for stuff that I do control a bit better. My creative skills are almost none (Jorge the duck is the best example of them), yet I do have ideas on games, so I try to make them less graphical. Kinda like Drug Wars, text adventures, etc...
The original idea intended to be more of an arcade simulation rather than actual simulator, but the development of the core mechanics overtook time from the leisure content that was planned. I intended to work on an idea similar to 911 Operator but regarding health management, yet time constraints are a thing.
PLAY FINAL TRIJAM ITERATION HERE (Itch was giving me serious trouble...): http://triple-trijam.s3-website.eu-west-3.amazonaws.com/m3/