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A jam submission

Frightening Ranger IIIView game page

Destroy all caravans. Mouse control.
Submitted by Diamond Druid — 18 hours, 42 minutes before the deadline
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Frightening Ranger III's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#323.1543.154
How well did the game make use of diversifiers?#392.0772.077
Gameplay#442.3852.385
Overall#472.1542.154
How much do you enjoy the game overall?#502.0772.077
Audio#531.1541.154
Visuals#542.0772.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How much time was taken?
3+2+2.5

Use of theme?
Using theme chain reaction - injured enemies seek help from others.

Using negative feedback loop - less actived enemies/ less total enemies/ less caravans cause high chance to spwan new enemies.

Use of diversifiers?
Using real-time turn-based - player has3 bullets and bullet time to aim/think every turn.

Did you have fun?

Yes

Definitely

Absolutely!!

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Comments

Submitted

Quite hard game... the limits in the ammo and the turn based deal make it actually interesting.

While I understand the concept of making turns, the way it slows down and speeds up the game makes be a little dizzy lol but the idea is on point!

Jam Host(+1)

Interesting and addicting concept! Well done!

Submitted

Hi!
It's a short and simple game. I liked how the enemies brought help from others.
I didn't understand where the turn based part came in, I just kept shooting and hit the caravans.

Developer

I found that I was confused by itch, I should have set RangerIII.zip as main executable game, which is the third submission. It would be much much more better.

Submitted

Ah I see, I played it again and it seems much better. A bit too difficult for me tho

Developer

Yeah, I know. I didn't come up with tutorials/levels.

Submitted

I like how "enemies" move. I don't like not being able to move myself: D

Submitted(+1)

I like the concept of enemies bringing reinforcements. Maybe the next step would be to add player movement and enemy attacks

Good game tho :)

Submitted

Just played the updated version. It feels more like a game now but it's a lot harder, almost impossible.
What I didn't personally like was:

  1. Enemy spawning randomly from the wagons and bringing an army towards me
  2. Sometimes 4 enemies would spawn at the same time
  3. Not being able to move - movement wouldn't make you feel so trapped (unless that was the idea)
  4. Only having 3 bullets at a time - could have 6 like a revolver
  5. Losing 3 lives quickly if you're surrounded - maybe add a few seconds of invincibility after being hit
  6. Bullet time not controlled by player - You could hold the mouse button down for bullet time, release to shoot

These are all suggestions. I think implementing even a few of them would improve your game

Developer(+1)

I made it kinda beach-head-like because I think it would be so easy if enemy is not shooting at the player who using the technics- 1 of 3 bullets to stop a line of enemies with the panic machanics, and the rest 2 of 3 bullets in a row to kill one enemy.

Now I realize I should add - as the jam suggested - invisible tutorials to bring this machanics to you all.

Thank you so much, and your idea about improving bullet time is brilliant.