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A jam submission

they came like trashView game page

Space invaders + Match any
Submitted by jamminator — 2 days, 8 hours before the deadline
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they came like trash's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#24.3084.308
Gameplay#163.5383.538
How much do you enjoy the game overall?#163.3853.385
Audio#173.3853.385
Visuals#203.6153.615
Overall#213.2823.282
How well did the game make use of diversifiers?#551.4621.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How much time was taken?
3hrs each release, 9hrs total, except for build and upload times

Use of theme?
Chain Reaction: Destroying an enemy will also remove the neighbors that look the same
Negative Feedback Loop: The more rows of enemies are killed the faster their movement gets
Novel Twist on Classic Game: Space invaders + match 3 like gameplay

Use of diversifiers?
None

Did you have fun?

Yes

Definitely

Absolutely!!

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Comments

Submitted

Same game + Space Invaders!

I die for this mashups.

Submitted

Nice idea, I like it.

Jam Host

Fun and intuitive game! Works well, nice job!

Submitted

I like this variant. It has slightly confused me that the new lines fall in front. Funny.

Submitted

Hi!
it's a nice game. it gets a bit too difficult as you first have to line them ships up then blow them, but it provides a good challenge

Submitted

My brothers and I made a space invaders themed game too, so obviously you have a great taste for classic games :D  The match three aspect was fun, but since the enemies did not drop down it felt a little too random for my liking.  Still fun while it lasted though so great job with getting it all together!

Submitted

I like the art style.

Submitted

Solid game with a simplistic but polished art style!
It would be nice if enemies with no neighbours would fall off so the line would be cleared rather than matching a full row.
Btw, my best score is around 30,000 :)

Developer(+1)

Thanks for your feedback, I wanted to make it like you said but code got too messy so I prioritized game polish :D.