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Oliver the Dice Master's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #882 | 3.729 | 3.729 |
| Overall | #1226 | 3.344 | 3.344 |
| Creativity | #1554 | 3.301 | 3.301 |
| Enjoyment | #1642 | 3.000 | 3.000 |
Ranked from 229 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice to decide damage done to enemies.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Overall a very charming little game. Enjoyed it all the way through! Great work!
Thanks for playing!
The hardest part was grasping the inventory, rolling and equipping dice (which, don't get me wrong, is quite straigthforward, but requires getting used to). The game itself is pretty, charming and fun to play!
Thanks for playing (and giving feedback!)
Very charming, simple and fun. A little short but I liked what was there. The menus felt a little unresponsive at times, but other than that it played well and the UI was nice. Great job!
Thanks so much for playing!
Really nice art and interesting concept! It was a little hard to control and get the hang of, but I definitely had fun with it. Great job!
Thanks for playing!
Really polished look and feel, but I felt some gameplay was lacking. I like the mechanics, though I think the controls could be simplified. I think the complexity of attacking overshadowed the feeling of satisfaction when you killed an enemy, making it a little underwhelming overall. I still enjoyed playing though, and looking forward to seeing further development!
Thanks for playing!
Pretty cool game overall. I liked the controls, music and sfx. The game kinda reminds me of old-school retro platformers. Looking forward to future updates. Good job!
Thanks for playing! There'll be at least 3 new worlds added to the game sometime after the voting period...
nice mechanics. need more levels.
Thanks for playing! I'm planning on adding many more levels are the jam voting period...
damn never have i thought i would play a solid game made in SCRATCH ever... bravo
Thanks so much!
Hey, don't underestimate Scratch! My game is solid too, I think at least, and it was made in Scratch too.
Very fun! Platforming has a nice, bouncy feel to it, with a nice subtle acceleration to movement. The dice mechanic is a little fiddly, but once I got the hang of it I found it worked really well
The pixel art is very sweet, and definitely gives me Super Mario World vibes :) Iove the character's little backpack!
I love that this was made in Scratch!
Thanks for commenting! After the voting period, I am planning to streamline the inventory system by adding options for auto-equipping dice and auto-closing the inventory after equipping a dice.
Good work! Very complex control
Thanks for commenting! After the voting period, I am planning to streamline the inventory system by adding options for auto-equipping dice and auto-closing the inventory after equipping a dice.
ok
Great work! The art and presentation is top notch, i loved the way the inventory was stylized. I felt that the inventory system, while wonderfully simplistic in it's design, was a bit convoluted to navigate and having attack double-bound made it a bit confusing.
Awesome submission!
Thanks for commenting!
Very cute game! The style is great
Thanks for playing!
Great presentation, and the usage of the Dice is pretty interesting with the inventory, nice work!
Thanks so much!
What a great, beautiful, little platformer. I love the art, the main character and the feel of it. And to think you made all this in 48h in Scratch... Great job!
Thanks for playing!
I was soooooo bad with the controls, but I liked the idea!
But it didn't feel like it was totally the game fault, it could have been a bit smoother but I understood it's because the game is smaller than what you had in mind at first.
Still, cute graphics, nice short little game.
If you want to watch someone being bad at your game, you can watch me struggle haha : https://www.twitch.tv/videos/1537297068?t=3h50m5s
Congrats!
Thanks so much for playing!
Oh and I forgot, bonus point for making it in Scratch, just, HOW :o
This is quite fun, and I like the art! Short, but sweet.
I wish the inventory system was more streamlined though, so stuff like button prompts, and using the same keys as the movement. There isn't any case where you'd need to throw out a die since you never have more than 3 available, and there is no case where you wouldn't want to roll your dice so that should be automatic. Keybinds to equip your dice would also be nice. I like that I got down time to manage my inventory, but it started to get a little bit tedious.
I realize writing a whole paragraph about that makes it sound like this is one giant complaint and I didn't like it, but I just like talking about the design of systems.
After the voting period, I am planning to streamline the inventory system by adding options for auto-equipping dice and auto-closing the inventory after equipping a dice.
Additionally, my original concept for the game contained larger levels with multiple chests, so when your inventory got full you would need to decide which dice to throw out. Thanks so much for playing, though!
Great game, with a really fun mechanic and awesome pixel art :)
Thanks so much!
Great presentation, sounded nice and played pretty well. I think my only feedback is that the crates can slide when you are on top of them which can make using them a bit harder then expected. I really like the combat system, and how it forces the player to plan their attacks from a safe space before engaging an enemy.
Thanks so much!
Thanks for playing!
This is a very nice game! I really like the simple pixel art style, and the music fits it well. It did take me a little while to get used to equipping a dice, though. Having to open the chest, select the slot, open my inventory, select a dice, roll it, then equip it, broke up the game too much. If that process could be somehow simplified, I think the game would be more enjoyable. Overall, good job!
Thanks for playing and giving feedback! After the voting period, I am planning to streamline the inventory system by adding options for auto-equip and for auto-closing the inventory after equipping a dice.