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rusticolus

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A member registered Jun 03, 2021 · View creator page →

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I really like the gameplay and art style of this game. Kinda reminds me of enter the gungeon. The guns are fun to use (especially the triple machine gun) and the sfx are satisfying. Good job! I'd love to see more content.

The game mechanic is pretty cool. I'd love to see more levels. Good job!

Really satisfying, especially when you get multiple captures from a single roll.

It was a pretty fun game. The music, art and visuals were also great and fit the feel of the game well. I had a few camera bugs but nothing too major. Overall, I really enjoyed it. Good job!

Pretty cool game overall. I liked the controls, music and sfx. The game kinda reminds me of old-school retro platformers. Looking forward to future updates. Good job!

I like the art and visuals. Look forward to seeing the finished product!

The art, music and gameplay mechanics are really cool. I liked the variety of enemies and their abilities as well as the levels and designs. Great game overall. Good job!

No, I actually thought that gameplay mechanic was done really well. Hooking purple stacks and tackling them felt really satisfying. Really cool game overall.

I like the art style and the gameplay is definitely unique. However, I kept running into bugs like my dice detaching or my character becoming invincible. I also enjoyed the music as it fits the theme pretty well. Overall, good job!

Cool game. For some reason the dice can't be clicked after finishing a level but refreshing solves this. Overall, I like what you were going for and found the game to be really creative. Good job!

This game is goes hard. Weirdly, I felt that the reversed controls were much easier for rotating the dice than the normal controls. The game is challenging but also fun once you get the hang of it. The graphics and music also make it so much more engaging. I think you did a great job to get the player into flow state which is what every game should strive for. Good job!

Also, nice game name B)

I like the concept of changing worlds and dinos to solve the puzzles/get to the dice. I ended up using the double jump dino for most of the game though cuz its easier to get to platforms. You should definitely expand on this game in the future, I'd love to see more of the creative challenges only one type of dino can solve. Good job!

Pretty cool game. Once you manage to figure out what the enemy dice do to you, the game shifts from randomness to skill which I really liked. I also liked the variety of enemy dice and how they keep building up as time goes on. Good job!

I enjoyed the arcade-like aesthetic. The controls felt a bit awkward at first but eventually I got the hang of it. Good job!

Glad you liked it!

Yeah I definitely learned a lot. The game is a mix of both luck and strategy. My advice for strategy would be to try and roll dice to numbers that are already rolled on multiple other timelines so you can "synchronize" all the timelines and reverse a split quicker. Then, pick a new number and try to roll all the dice to that number to reverse another split (until you reach one timeline and you win). Thanks for playing, I appreciate the feedback!

Thanks for the feedback. The dice are rolled based on what "timeline" they are in so rolling one die in a timeline is equivalent to rolling them all in that timeline. Sorry if this was confusing. The unrolled dice are the ones with random rotation (not sitting flat). Hope this helps and thanks for playing!

Great game. Got nervous near the middle when they started destroying my turrets but thankfully I recovered and beat the game. I really like how you need to strategically place dice in the turrets to kill the enemies as well as how killing the enemies gives you their specific dice. The art is also fantastic. Great work!

This game's really fun. I tried making the most efficient factory without any empty spaces.


Really cool

The timelines only decrease by half if all the dice have the same value. To converge the timelines again, you need to switch all the dice to a different number than the last until you get back to one timeline. Sorry that this wasn't clear, I updated the game page with the rules.

Nice concept. I think increasing the timer or displaying the order of the colors in-game could make the game easier, but I still really enjoyed it! My strategy was to just try and memorize the order then count backwards from the dice.

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This game looks great. I really liked the art style and variety of enemies and weapons. It's reminiscent of Vampire Survivors with a bit more RNG involved due to the weapon constantly changing. Controls are also very smooth. My only problem was that the health and progress bars weren't showing on my screen. Other than that, good job!

Thanks for the feedback! Getting over it was a big inspiration for this game (especially in the level design) so I'm glad I was able to somewhat replicate that feeling. I'll definitely be adding a restart and quit button to a pause menu in the game and I'll also look into more textures (maybe for the path that you follow, walls, etc). Thanks for playing.

Haha yeah I almost fixed that bug but that introduced even weirder behaviours for the boulder so I decided to keep it in the game (its not a bug its a feature xD). I think the jankiness really helps bring the game to life too. I also wanted the player to feel how Sisyphus must have felt from pushing the boulder up the hill only to lose all his progress when almost reaching the top so I added in many soft and hard resets along the way (maybe too many hard resets on hindsight). I'm glad you enjoyed it though, thanks for the feedback!

This game is really fun. I liked the music, artsyle, controls, and the variety of planets and obstacles. I can see this game being fun for speedruns too as I was able to find a few shortcuts to skip across half the map in some levels (especially the last level with the disco planets/portals). It's also really satisfying when you get the s-curves and swerve between many planets from a single launch. Overall, the game is really fun and I really like what your team was able to come up with. Great job!

I really liked the variety of enemies and attack animations. I also liked the different camera angles used to disorient the player. I noticed a few minor bugs like the camera glitching when you are on the ceiling for the stairs and the bee's orientation (I think these could be fixed pretty quickly tho). It took a few tries but I finally made it to the end (with 2 stars). Overall, the game is fun to play and I really enjoyed it. It reminds me of older arcade games (with the countdown at the start too) + jetpack joyride/gravity guy.

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I really enjoyed the ragdoll physics and chaotic elements of the game. The lighting and colours also seem vibrant which goes perfectly with the chaos (almost reminds me of a dani game). I think with a bit more tweaking to the controls the game would feel a lot more fun as right now the limited nudges don't have as much of an impact when you pick up speed. Overall, I really like the game as it's fun to play without taking itself too seriously.