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Haha yeah I almost fixed that bug but that introduced even weirder behaviours for the boulder so I decided to keep it in the game (its not a bug its a feature xD). I think the jankiness really helps bring the game to life too. I also wanted the player to feel how Sisyphus must have felt from pushing the boulder up the hill only to lose all his progress when almost reaching the top so I added in many soft and hard resets along the way (maybe too many hard resets on hindsight). I'm glad you enjoyed it though, thanks for the feedback!