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This is quite fun, and I like the art! Short, but sweet.

I wish the inventory system was more streamlined though, so stuff like button prompts, and using the same keys as the movement. There isn't any case where you'd need to throw out a die since you never have more than 3 available, and there is no case where you wouldn't want to roll your dice so that should be automatic. Keybinds to equip your dice would also be nice. I like that I got down time to manage my inventory, but it started to get a little bit tedious.

I realize writing a whole paragraph about that makes it sound like this is one giant complaint and I didn't like it, but I just like talking about the design of systems.

(+1)

After the voting period, I am planning to streamline the inventory system by adding options for auto-equipping dice and auto-closing the inventory after equipping a dice. 

Additionally, my original concept for the game contained larger levels with multiple chests, so when your inventory got full you would need to decide which dice to throw out. Thanks so much for playing, though!