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A jam submission

The Edge of TimeView game page

A platformer where you must save a world on the edge of collapse
Submitted by williamherring — 8 hours, 47 minutes before the deadline
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The Edge of Time's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#1533.1303.130
Theme/Limitation#1672.9132.913
Technical Implementation#1942.6092.609
Overall#1982.7482.748
Music/Sound#1982.6092.609
Fun/Design#2342.4782.478

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
The Timekeeper has taken over the world, you must defeat him before his clock falls off the tower.

Team Size

Pair (2)

What main engine/tool/language did you use to construct the game?
Unity

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Comments

Submitted(+1)

I could see myself spending a lot more time with this game if you tweaked the level design some and improved the movement. The dash triggering the direction of your mouse cursor, but not to the mouse, was tough to grasp and the distance you flew didn't seem to mesh well with a lot of the level design. I think you could have condensed a lot of the rooms and the movement speed and dash distance so that way as a player I could conquer each room more quickly.

I appreciate the generous checkpoints and jumping back into the action. I liked the soundtrack a lot. It's lacking some polish in sfx and animations and particle effects, but that's expected for jam games sometimes. 

Overall, this was a fun play that I see nothing but potential with. Your team did a great job.

Developer

Thanks for your feedback!

Submitted(+1)

nice main char and enemy animations. its a bit too easy to fall and get stuck in the cliffs in the beginning but I like the idea of buying time. I am getting a The Messenger vibes with this soundtrack.

Developer

Thanks for your feedback!

Submitted(+1)

I think the game would be much better with a bit more animations - for instance, some trail effect when dashing and dying animations. The rope wasn't particularly intuitive to use, it would have been ok just to make you go up when you press the up arrow. Also I found a bit confusing that the dash was made in the direction of the mouse, I personally would have just set the direction to wherever the player was already going. Furthermore, it was a bit too floaty.

Developer(+1)

Thanks for the feedback. Definitely planning on some more animations. A few others have told me that the click to specify direction during the dash is annoying as well. 

Submitted(+1)

the graphics are very nice but i walk through the walls and get stuck
Developer

Yes I am aware of some collision issues. Try pressing R to reset on levels

Submitted(+1)

GG!!!!!!!!

Developer

Thank you. Do you have any feedback?

Submitted(+1)

others have already given all the feedback I found :(

Submitted(+1)

At first I thought I would be playing as cupid...

I really like the looks of this. Especially the player character as he holds such a strong pose at pretty much all times.

The controls can get a little bit finicky especially during precise platforming. Very fun and good looking game though!

Developer

Thanks for your feedback!

Submitted(+1)

Interesting game. The climbing controls are a bit confusing, but there’s lots to explore and a nice plot.

Developer

Thanks for the feedback!

Submitted(+1)

Cool concept, level design and pixel art. The controls were a bit rough and the movement was a bit floaty. Overall good job!

Developer

Thanks for your feedback!

Submitted(+1)

fun game love the art i like the way you implemted the theme of bieng on the edge  although the jump isnt very good might want to work on that

Developer (1 edit)

Thanks for the feedback. Could you please elaborate on what is wrong with the jump?

Submitted

jumping from platform to platform isnt very forgiving i get to the end and jump but it doesnt jump i just fall down. i dont know maybe you have a ground check at the bottem of the player exactly in the middle so when the player gets to the edge but is still on the edge and you try to jump you cant because the ground check is saying he isnt grounded. a good way to fix that is instead of using raycasts use sphere casting which would cover more of the player and it would work better. or you could setup 3 ray casts one in the center one on the right and one on the left and then you can ground check those. if you didnt understand what i am saying send me another message and ill try to explain it better.

Submitted

Submitted

lmao see what i mean tho?

Developer(+1)

Got it. Thanks!

Submitted(+1)

Neat premise. I think a few quality of life improvements would have taken this to the next level. The mouse inputs felt unnecessary. Clicking on the edge of the screen just made it feel like it was meant for mobile. The dash was a little floaty. I had a few collision issues to where I thought attacking enemies wasn't registering. Being able to see further in front of me would have been helpful too.

I enjoyed the more detailed pixel art style though! Good job!

Developer

Thanks for your feedback! I've noticed some collision issues and I'll try and fix it after the jam.

Submitted(+1)

Interesting game, but I felt the use of the mouse was unnecessary, didnt really have to point or click at anything, could've been on the keyboard, also fsr I couldnt jump when I was on the edge of platforms, leading to some frustrating deaths.

The ambience was cool.

Developer

Thanks for your feedback. The jumping problem is something I am unaware of. I'll take a look.

Submitted(+1)

I had some problems with the controls, I think that maybe the animation is not cutting at the right time and give me some delay.  I like the concept of adding time and can easily expand to a spelunky type of game. Nice entry.

Developer(+1)

thanks for the feedback

Submitted(+1)

I had some problems with the controls, I think that maybe the animation is not cutting at the right time and give me some delay.  I like the concept of adding time and can easily expand to a spelunky type of game. Nice entry.

Submitted (1 edit) (+1)

The idea is cool and the platforming exploration aspect of it is nice but the controls makes it a bit hard for me.  A couple of times I felt that I had jump but miss timed it by a few frames either too early or too late causing me to fall to my death in a way that felt unfair. Additionally, I would've liked to been able to left/right click anywhere on the screen to trigger the action in the direction I am facing rather than the direction I want to go. Meaning, clicking simply triggers the action :D
Developer

Yes I agree the controls aren’t quite there yet. We’ve had a mix of people who like the current dash and attack system and people who don’t. Would you prefer a key for it instead that doesn’t affect direction? Thanks for your feedback. 

Submitted(+1)

right and alternate control option that allows me to tap a button (still can be mouse just not mouse position based)

Submitted(+1)

Nice game. Some issue with the camera (if you are using cinemachine (witch I believe) reduce dead zone, and use "look head" it will make the camera go in the direction you are taking). I had a hard time with the rope... Otherwise it felt responsive, graphics are good, and I have fun. Well done.

Developer

Thanks for the feedback. We will make sure to fox the camera after the jam.

Submitted(+1)

Really enjoyed the graphics of this game, but I definitely got turned around a few times. Specifically, I wasn't a fan of starting going to the left of the screen, and there was at least one point where I entered a wall on the left, which brought me to the next level, and then had to go back the way I came in. Other than than, very fun game! Great job!

Developer

thanks for the feedback

Submitted(+1)

enjoyed playing! it took me a while to get around but managed it well.  The game has  simple straightforward controls, awesome art and it was fun! keep it up!

Developer

Thanks for your feedback! I feel that the world is far too big for the player and this might be causing the difficult navigation.

Submitted(+1)

Nice game and the art looks good! Got lost a few times, but that's just me and my poor navigation skills. Jump was a acting a little strange at times and couldn't jump when i was walking around, but other than that the movement felt nice!

Developer(+1)

Thanks for the feedback!

Submitted(+1)

Cool game with some neat mechanics.  Controls were pretty responsive and physics felt nice.  Only problem I had was with the camera follow.  It lets the character get close to edge of the screen so you aren't able to see very far ahead what's coming up and it led to several "leaps of faith".  Didn't keep me from having a fun time with your game though. Nice job!

Developer

You are definitely right. This is something we will take a look at after the jam. Thanks for the feedback!