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A jam submission

Last NightView game page

Run for your life as you attempt to stand your ground against an unknown horror
Submitted by akuna, Rowgue, MARROW (@marrowaudio), Vacantusername — 1 hour, 42 minutes before the deadline
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Last Night's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#244.2754.275
Theme/Limitation#403.6883.688
Overall#603.5073.507
Music/Sound#853.3623.362
Technical Implementation#1083.1633.163
Fun/Design#1553.0503.050

Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
the limitation Boss: our whole game is based around the boss battle between the player and the monster(shadow) and for the theme we were going for an on the edge as in paranoid vibe for the player

Team Size

Quartet (4)

What main engine/tool/language did you use to construct the game?
Unity

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Comments

Viewing comments 40 to 21 of 64 · Next page · Previous page · First page · Last page
Submitted(+1)

GG!!!!!!!

Submitted(+1)

Really liked your game ;) The atmosphere and art was fantastic (although some animations were not like what one would expect, such as the jump) and the color palette was really pleasant to the eye ;)

Only nitpick is that I find the game a tad bit hard, but that's just my opinion

Submitted(+1)

Nice~ 

Submitted(+1)

Amazing graphic style and aesthetics, I loved the monster concept. I fumbled a bit with the gameplay, but I still had fun. Good job! :)

Submitted(+1)

Finally got to  play your game!  I thought it was great!  The music and art styles really made it for me.  I personally had a hard time with the shooting mechanic but im also not as familiar with that style of gameplay so no biggie.  you all did an awesome job, well done!

Submitted(+1)

I really liked the colour palette and the boss design. But the game is brutal, I could get farther on each try, but the game is too slow for my taste and my hand got tired of firing so much.

Fun stuff, too hard for me.

Submitted(+1)

Great art and style! I feel like I should have been able to fire my gun while running but I don't think I can? I love the different obstacles and the monster looks awesome. Good job all around! Would love to see more.

Developer(+1)

no we made him not shoot and run on purpose rp try and make it a bit harder

Submitted(+1)

Amazing game! Absolutely loved almost everything about it!

I think my only issue was the lack of either healing or checkpoints. Sometimes I'd be on one hit left in the portal room and health wouldn't spawn for two sections which made it very difficult!

Still, even though I haven't beaten it yet, I absolutely enjoyed and will be coming back to try and complete it later!

Submitted(+1)

Wow! Stunning visuals in this game! Really loved the atmosphere it was able to set right from the very start. Controls took a little time to get used to but once I did, it was a very enjoyable experience. Truly a great job by the team on this one.

Submitted(+2)

Great art and vibe!

Danger sources are little hard to see, but overall really fun (in a creepy way, of course:) ) game.

Power ups are nice too

Submitted(+1)

Nice game. The art is beautiful, I love the color palette. The Upgrades are nice , but I think the second stage suddenly gets too difficult and sometimes I got killed and didn't even know what hit me. Other than that I really enjoyed it, well done!

Submitted(+1)

Great use of both themes! Difficult game with a somber atmosphere matching the slowly chasing nightmare. I love the art choices and execution of both graphics, visual direction and the music.

Gameplay wise, its very fun, and definitely had me going through many times trying to do better, but I think the finicky nature of the second stage monsters I find too difficult.

There were small funny things I assume were bugs, like projectiles changing directions if your character turns, and that you can shoot while jumping but not while holding A or D. This is most likely at least partially intentional, but wasn't clear until I explored when I could shoot and when I could not. Very good job to everyone involved!

Submitted(+1)

This was really good! The art is AMAZING, the sounds are nice, the music is a little too quiet. But it's quite hard tbh, and it feels like the shooting should be automatic since the aiming is using keys, and there is no ammo system, so holding down left click  the whole time isn't very nice. I see the boss in the game, it is great, but I don't see how "On the edge" was implemented. However, I like the fact that the obstacles change, it keeps the battle fresh and new everytime. I also like the little portal you go into to give yourself a break. 1 more little thing is the player acceleration feels a bit too slow, making the controls feel a bit unsnappy. But other than that, really great entry. The artstyle is really nice and overall a fun game.

Developer

for the "on the edge" we were going for a paranoid feeling with the player. thanks for the feedback really appreciate it

Submitted(+1)

Good atmosphere and really enjoyed the color palette. Good use of theme and requirement with a boss on the edge of the screen.

One thing I ran into was the screen scaling when I went fullscreen was still a bit wonky since I'm on an ultra wide monitor I was able to see behind the boss, and I was able to see further ahead of me than others.

The upgrade mechanics between levels was a nice surprise. When I first got there I thought I could only pick one, but next time realized I could take both upgrades lol. 

Regardless, good job! Fun game!

Submitted(+1)

The art is very nice and moody. I found the game a little too easy during the first stage, and then it suddenly got too difficult for me. But overall it was very enjoyable. I liked that you included upgrades.

Submitted(+1)

The pallet is extremely beautiful, so it the art, absolutely stunning! The jumping animation must be one of the best jumping animations I've ever seen. Music is also great and sound design is spectacular. I liked how you couldn't move and shoot at the same time. At first it wasn't obvious that I should shoot the boss, and I thought I'd have another encounter later but once I figured out, I enjoyed it very much! 

Submitted(+1)

I found an odd bug where if you turn around while there are bullets on screen, they turn with you. For the actual gameplay, I feel like there maybe should be more healing (maybe a guaranteed bandage at each stop, or smaller bandages found in the chase you can get by taking a detour or being good at platformers). Aside from that, nice game!

Developer(+1)

yea i know about the shooting bug didn't have enough time to fix I. thanks a lot for the feedback appreciate it

Submitted(+1)

Overall similar concept to our game, although yours has a lot more going on with the AI which for me made it quite challenging, could only get him to half HP but I'm sure if I put in more time I could win. Liked the buffs you added in along with the difficulty increasing overtime.

Submitted(+3)

This was really cool, I didn't even realize I could turn around and shoot the boss at the beginning.  Once I figured that out it added a whole  new level of challenge.  You have to keep moving forward but trying to get some poke damage in.  I really like the art style, nice job guys!

Submitted(+1)

 I love the color pallet and the teleport idea... Really fun game

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