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A jam submission

PL-10View game page

Kill them, or die
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Play PL-10

PL-10's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#84.3144.314
AUDIO#84.3144.314
FUN#94.3434.343
VISUALS#104.5714.571
OVERALL#124.3144.314
CREATIVE#354.0574.057
EASY TO GET INTO#684.0864.086

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
We use 10 seconds time loops where the difficulty rises each time the clock ticks. You must beat the boss as quickly as possible in order to not be overwhelmed by enemies

What was the size of your team?
6 peoples

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Aylwen: https://twitter.com/Aylwen7
Calou: https://caloudev.itch.io/
Drone:
https://kuru-drone.bandcamp.com/releases
PURE:
https://twitter.com/EtienneCmk
Hellsnake:
https://hellsnakednb.bandcamp.com/releases
Andolink:
https://twitter.com/Andolink66

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Comments

Viewing comments 29 to 10 of 29Next pageLast page
Submitted(+2)

Really like the art and design -the music is awesome! overall really impressive and amazing work!! :D

Developer(+4)
Thank you so much everyone for your comments, we were not expecting so much love !!
The PL-10 Team
girlhappy
Developer

Yes THANK YOU for this great experience and for your comments you have made us happier !

Submitted(+3)

Really cool! I love the music and the effects in this game! feels like you implemented them really well and this game have a really good feel to it. The theme of 10 seconds fits perfectly to the game and I had great time playing it! It is pretty challenging but I felt the challenge was good (like not too much challenging)

Developer

Thank you !!
We're glad you like it !

Submitted(+2)

whoa i really love this from the game mechanics, the sprite, and the sfx and the music are incredibly well done. i really love it. i got stuck on the ghost, it was really fun. the theme of 10 second showed by the the clock was really cool.  im really impressed.

Developer(+1)

Thanks! I'm glad you liked it :)

Submitted(+3)

Solid gameplay and Metal as hell presentation and sound \m/ 猫 _ 茅

What's here is quite well made, and i like your upgrade system where you get to chose one and move on, i also find interesting how the theme is part of your setting as well with that giant clock in the arena, that actually becomes a stage hazard to sorta set the pace later on.

My only gripe is that with the default 6hp it's quite hard to pull of a 10 sec kill on the boss cause when it spawns during the fight you can really feel the difficulty spike, however having the option to choose your hp on the main menu is real nice to have i gotta say !

Regardless good job to the whole team, those enemy design look nice and that soundtrack is super sick ! :)

Developer(+1)

I'm really glad you liked it! We will update it and fix all the issues, and balance the difficulty a little better :) Since you like the OST, you could check it out on youtube! ^^ Thanks for your feedback!

Submitted

Just listened to it moments ago and it's awesome you really did a great job, and its really cohesive too, in game i didn't realize there were 3 different artists since the credits didn't specify :p shame too that i only managed to reach level 2 but cool to have the ost on YT so that i could listen to what i missed, and boy did i miss out !

All real good can't really pick a favorite but one fun thing i'll just note is that for some reason "Departure" kinda has the same vibe as "Legion of the lost" from the final doom TNT ost and that's awesome ^^

Developer(+1)

Thank you! I'm happy that you loved it! We were afraid at first that it would lack coherence, because 3 different artists with different music influences on one project could be a mess, but I'm glad we figured it out x) 

Submitted(+2)

Very impressive! I am normally not a fan of top down shooters but you did very well in this game. Normally I never see them through because they are just endless waves of enemies but this game had bosses and I wanted to see it through.

 All the enemy waves that come once every ten seconds has been down before. but the addition of the clock and the synchronized music fit the theme very well and I have not seen it before.

Great theme, great visual, and great audio, but my main problem is that it is not easy to get into. Sometimes it's difficult to know when you get hit and it's hard to know where the hit boxes begin or end. The final boss is also crazy hard. I am actually surprised I beat him. Also I don't think a camera throbbing back and forth is good design when your trying to see your character dodge the bullets.

Developer

Thank you for that very long feedback !
We gonna work on the "easy to get into".
Thank you again and congratulation for having beat the final boss !!

(1 edit) (+2)

The framing of the 10-second gimmick is very well-done, and shooting in general feels good. However, I would have to say that the player feels a little bit slow (even for how small the arena is), bosses feel rather tanky without the cannon upgrade, and an option to turn off the screen shake should would be very welcome (it鈥檚 extremely distracting during the stage 3 boss, especially when it starts speeding up).

Submitted(+2)

That's pretty creative overall, well done!
Some more polishing (feedback and movement) and it'll become really great!
Rock on and stay funky,
Dez

Submitted(+3)

Really cool game, the visuals are really polished and the visual and sound feedback is clearly taken into account, which is a nice touch. I just wanna say that I love the boss introduction, the camera zoom is subtle but says a lot for intimidation, truly a "OH SHIT" moment xD
If I have to judge on one thing, is the camera shake. I don't know if it's because there's almost no smoothing or something, but it feels a little bit dizzy to shoot. I have to take some breaks sometimes because it was getting tense. If anything, add an option to disable it. Besides that, good job!

Developer

Thanks! I'm glad you liked it! We really worked hard to put some personalities to the bosses, and the "oh shit" is exactly what we aimed for with the zoom and the music change x) The cam shake issue is understandable, a lot of people have it, we will work on that ^^ Thank you for your feedback!

Submitted(+3)

Immense enemy variety, and great graphics!

I would nitpick a little for the player movement, though, as it doesn't always feel that great... Might be partly because you move faster diagonally, then just horizontally or vertically.

Overall pretty fun game!

Submitted (2 edits) (+2)

The most interesting implementation of the JAM theme I鈥檝e seen yet. I love that there鈥檚 an actual clock hand in-game indicating the seconds, and that it even becomes a hazard in the second level! The pixel art was very good, and the music was amazing. The difficulty was on the harder side, but with 10 HP I managed to beat it.

My only real complaint would be that feedback when the player gets hit is way too subtle. I had to check all the time my HP to see if I had gotten hit or not. Maybe a more audible SFX would have done the job.

Overall quite an enjoyable and polished game, and one of my favourite entries for this JAM. Good job!

Developer

Happy to hear you enjoyed our take on the theme ! :D Player feedback is definitely something we're planning on fixing :)
Thanks for playing our game !

Submitted(+2)

Overall the game is really solid. It looks and sounds great and the combat feels good.
It's a little difficult and there is no feedback when you're hit, but otherwise it's a great game.

Developer(+1)

Thanks for playing our game ! :D

Submitted(+3)

Why is this so haaaaaaardddddddd !!!!??????  Really nice job on the game. Had a fun time loosing every now and then :P

Developer

Glad you liked it !

Submitted(+2)

I can't play on Mac, sadly, but I saw it on stream! Looks visually awesome and the gameplay seems like a lot of fun.

Developer

We're trying to do a Mac version, however, we're not sure if it'll be out before the end of the Jam. Let's hope

Anyway, glad you enjoyed at least watching gameplay of it !

Submitted(+2)

Very nicew! The "Halloween" feel of secondary colors,  slimy bugs, and creepy music all make for a wonderful experience. The customization of weapons and of  starting hit points were very much appreciated. Thank you for sharing this with us.

Developer

Really glad you liked the mood of the game and the different features ! Thanks for playing :D

Submitted(+2)

That was really fun! Very sleek design, sounds great, looks great, plays great, event has bosses and twists, really well put together game. I do think it's a bit on the hard side, but I'm also apparently slow since most of the games I played this week are :P

Developer(+1)

Yup we wanted to challenge the players :p
Happy to hear that you enjoyed the game despite the difficulty though ! Thanks for playing :D

Submitted(+2)

This game is a blast! Visuals, audio and theme are really really good. The screen shake is a bit much at times and the players hitbox felt a little unfair at times. Being able to adjust your hp is such a smart and considerate move especially to those playing and rating jam games. The game itself made me want to see all the content but the accessibility option allowed me to do that so thank you for that. :) Nice job to all involved!!

Developer

We're really happy you liked that feature and the game in general ! :D <3

Submitted(+3)

A lot of fun! Clear visuals, great sound and atmosphere, I enjoyed this a lot. :)

Developer(+1)

Thanks ! Glad you liked our game ! :D

Submitted(+4)

This is so addicting! I enjoyed playing it. Skill branches are a nice mechanic as well -kale

Developer

Thanks a lot ! I'm happy you liked that feature !

Submitted(+4)

Really great game! Great gameplay, really polished, art is really good and audio is top notch. I really enjoyed playing. Great job!

Developer

Thanks for playing ! We're glad you liked it ! :D

Viewing comments 29 to 10 of 29Next pageLast page